Renewal
.:Renewal Item Database:.
Armor - All Headgears

Crown of Good and Evil (Soul Ascetic) [1]   [Upper Head]   Item ID# 400388 (GoodnEvil_Circlet_SOA)
Crown of Good and Evil(Soul Ascetic)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Soul Reaper
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases Magical Damage with every element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Soul Harvest:
For each 3 Refine Levels of Soul Harvest:
Increases damage of Exorcism of Malicious Soul by 4%.
Increases damage of Talisman of Soul Stealing by 5%.

If Soul Harvest's Grade is B or higher:
Increases damage of Exorcism of Malicious Soul by additional 10%.

When equipped with Evil Spell:
Increases damage of Exorcism of Malicious Soul by additional 15%.
Increases damage of Talisman of Soul Stealing by additional 20%.

When equipped with Soul Liberator:
For each 3 Refine Levels of Soul Liberator:
Increases damage of Talisman of Four Bearing God by 4%.
Increases damage of Talisman of Red Phoenix by 5%.

If Soul Liberator's Grade is B or higher:
Increases damage of Talisman of Four Bearing God by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Talisman of Four Bearing God by additional 15%.
Increases damage of Talisman of Red Phoenix by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Spirit Handler) [1]   [Upper Head]   Item ID# 400390 (GoodnEvil_Circlet_SH)
Crown of Good and Evil(Spirit Handler)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Summoner
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.
Increases Magical Damage with Ghost and Neutral element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 5%.
Critical +5

Refine Level +11:
ATK +5%, MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Darkness Foxtail Model:
For each 3 Refine Levels of Darkness Foxtail Model:
Increases damage of Hyunrok Cannon by 4%.
Increases damage of Hyunrok Breeze by 5%.

If Darkness Foxtail Model's Grade is B or higher:
Increases damage of Hyunrok Cannon by additional 10%.

When equipped with Evil Spell:
Increases damage of Hyunrok Cannon by additional 15%.
Increases damage of Hyunrok Breeze by additional 20%.

When equipped with Lightforce Foxtail Wand:
For each 3 Refine Levels of Lightforce Foxtail Wand:
Increases damage of Chulho Sonic Claw by 4%.
Increases damage of Hogogong Strike by 5%.

If Lightforce Foxtail Wand's Grade is B or higher:
Increases damage of Chulho Sonic Claw by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Chulho Sonic Claw by additional 15%.
Increases damage of Hogogong Strike by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Ghost,7*(.@r/4); bonus2 bMagicAtkEle,Ele_Neutral,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bPow,2; bonus bSpl,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Trouvere & Troubadour) [1]   [Upper Head]   Item ID# 400385 (GoodnEvil_Circlet_TR)
Crown of Good and Evil(Trouvere&Troubadour)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Troubadour / Trouvere
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.
Increases Magical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases ranged physical damage by 7%.
Increases Magical Damage with every element by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Decreases variable cast time by 10%.

Refine Level +11:
ATK +5%, MATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Crime Violin or Crime Whip:
For each 3 Refine Levels of Crime Violin or Crime Whip:
Increases damage of Metallic Fury by 4%.
Increases damage of Sound Blend by 5%.

If Crime Violin or Crime Whip's Grade is B or higher:
Increases damage of Metallic Fury by additional 10%.

When equipped with Evil Spell:
Increases damage of Metallic Fury by additional 15%.
Increases damage of Sound Blend by additional 20%.

When equipped with Light Power Harp or Light Power Harp:
For each 3 Refine Levels of Light Power Harp or Light Power Harp:
Increases damage of Rhythm Shooting by 4%.
Increases damage of Rose Blossom by 5%.

If Light Power Harp or Light Power Harp's Grade is B or higher:
Increases damage of Rhythm Shooting by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Rhythm Shooting by additional 15%.
Increases damage of Rose Blossom by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus2 bMagicAtkEle,Ele_All,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus bFixedCast,-300; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bSpl,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Good and Evil (Windhawk) [1]   [Upper Head]   Item ID# 400384 (GoodnEvil_Circlet_WH)
Crown of Good and Evil(Windhawk)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
10
Required Lvl
215
Armor Lvl
2
Slot
1
Applicable Jobs
Wind Hawk
Description
A helmet that resonates with the power of heroes and calamities.
It has the effect of amplifying the Goodwill and Evil Weapons.

For each 3 Refine Levels:
Increases Physical Damage against enemies of every race by 5%.

For each 4 Refine Levels:
Increases melee and ranged physical damage by 7%.

Refine Level +7:
RES +50

Refine Level +9:
Critical +5
Decreases variable cast time by 5%.

Refine Level +11:
ATK +5%
Decreases fixed cast time by 0.3 seconds.

When equipped with Underworld Knife:
For each 3 Refine Levels of Underworld Knife:
Increases damage of Flame Trap and Solid Trap by 4%.
Increases damage of Swift Trap and Deep Blind Trap by 5%.

If Underworld Knife's Grade is B or higher:
Increases damage of Flame Trap and Solid Trap by additional 10%.

When equipped with Evil Spell:
Increases damage of Flame Trap and Solid Trap by additional 15%.
Increases damage of Swift Trap and Deep Blind Trap by additional 20%.

When equipped with Angel Wing Bow:
For each 3 Refine Levels of Angel Wing Bow:
Increases damage of Crescive Bolt by 4%.
Increases damage of Gale Storm by 5%.

If Angel Wing Bow's Grade is B or higher:
Increases damage of Crescive Bolt by additional 10%.

When equipped with Goodwill Spell:
Increases damage of Crescive Bolt by additional 15%.
Increases damage of Gale Storm by additional 20%.

[Bonus by Grade]
[Grade D]: MaxHP +5%
[Grade C]: P.ATK +3, S.MATK +3
[Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2
[Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bVariableCastrate,-5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bSpl,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{}
Dropped By No Result

Crown of Justice [1]   [Upper Head]   Item ID# 15892 (Themis_Helm)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Only loyal knights that emphasize law and order are allowed to wear this helm.

Reduce after cast delay by 10%.

Increase damage of Grand Cross and Genesis Ray by 20%.
When Inspiration Lv.5, INT + 20, immunity from stoned.
When Devotion Lv.5, healing + 20%.
Increase magical damage to earth, neutral, undead, ghost property monsters per 1 skill level of Hesperus Lit.

Per 1 refine level, DEF + 30.
When refined to +7 or higher, increase damage of Grand Cross and Ray of Genesis by additional 30%.
When refined to +9 or higher, increase damage of Grand Cross and Ray of Genesis by additional 50%.


Type : Headgear Defense : 10
Required Level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bDef,.@r*30; bonus bDelayrate,-10; bonus bMatkRate,25; if (getskilllv("LG_INSPIRATION") == 5) { bonus bDelayrate,-15; bonus2 bSkillCooldown,"LG_INSPIRATION",-10000; } if (getskilllv("CR_DEVOTION") == 5) { bonus bMaxHPrate,15; bonus bAspdRate,10; } if (getskilllv("LG_HESPERUSLIT") == 5) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","LG_RAYOFGENESIS",getskilllv("LG_RAYOFGENESIS"),500; if (.@r>=7) { bonus bHealPower,15; bonus2 bSkillAtk,"LG_RAYOFGENESIS",15; } if (.@r>=9) { bonus bHealPower,35; bonus2 bSkillAtk,"LG_RAYOFGENESIS",35; } },{},{}
Dropped By No Result

Crown of Mistress [0]   [Upper Head]   Item ID# 5081 (Mistress_Crown)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
10
Defense
2
Required Lvl
75
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job except Novice & Supernovice
Description
A crown which is made after the one worn by Mistress.
INT + 2, Maximum SP + 100
Indestructible (except in upgrade attempts).
Item Script
{ bonus bMaxSP,100; bonus bInt,2; bonus bUnbreakableHelm; },{},{}
Dropped By No Result
Obtainable FromDecorative Golden Bell, Crown of Ancient Queen & Crown of Mistress

Crown Parrots [1]   [Upper Head]   Item ID# 5417 (Crown_Parrot)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Parrot hat on the crown. Loud talking parrot might disgust them.
Add a 100% resistance to the Silence status.
Automatically cast Level 1 Scream by chance when receiving physical attack (script is when dealing physical attack).
Impossible to refine this item.
INT + 1
Item Script
{ bonus bInt,1; bonus2 bResEff,Eff_Silence,10000; bonus3 bAutoSpell,"DC_SCREAM",1,50; },{},{}
Dropped By No Result

Crunch Toast [0]   [Lower Head]   Item ID# 5107 (Well_Baked_Toast)
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
5
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A noble headgear created in the proud image of a crunchy toast.
Wearing it makes you feel just like a part of a balanced breakfast.
Item Script
{},{},{}
Dropped By No Result
Obtainable FromCrunch Toast

Cryptura Academy Hat [1]   [Upper Head]   Item ID# 18730 (Cryptura_Academy_Hat)
Criatura Academy Hat
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20
Defense
2
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat which is given to new adventurers in Brynhild Ragnarok Online World.
MaxHP +15, MaxSP +5.

More Information on Combo:
Item Script
{ bonus bMaxHP,15; bonus bMaxSP,5; },{},{}
Dropped By No Result

Cuddly Siamese Cat [1]   [Upper Head]   Item ID# 19347 (Clinging_Doram_1)
Hugging Siamese Cat
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
0
Defense
12
Armor Lvl
1
Slot
1
Applicable Jobs
Summoner
Spirit Handler
Description
A cute headgear with the image of a Siamese cat hugging and spoiling.

MDEF +15, MaxHP +5%, MaxSP +5%.
Decreases after attack delay by 10% (ASPD +10%).
Decreases damage taken from Players by 3%.
Enables the use of Level 1 Greed.

For each refine level:
MaxHP +1%, MaxSP +1%.
Decreases damage taken from Players by additional 1%.
Decreases fixed cast time of all skills by 7%.

Refine Level +8:
Decreases after skill cast delay of all skills by 100%.

Refine Level +10:
Random chance to increase all stats by 30 for 10 seconds when recieving physical or magical damage.

Indestructible in battle
This item can only be sold to NPCs and moved to storage.
Item Script
expand to view script
{ .@r = getrefine(); bonus bUnbreakableHelm; bonus bMaxHPrate,5+.@r; bonus bMaxSPrate,5+.@r; bonus bAspdRate,10; bonus2 bSubRace,RC_Player_Human,3+.@r; bonus2 bSubRace,RC_Player_Doram,3+.@r; skill "BS_GREED",1; bonus bFixedCastrate,-7*.@r; if (.@r>=8) bonus bDelayrate,-100; if (.@r>=10) autobonus "{ bonus bAllStats,30; }",50,10000,BF_WEAPON|BF_MAGIC; },{},{}
Dropped By No Result

Cursed Book [1]   [Upper Head]   Item ID# 18752 (Cursed_Book)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
30
Defense
3
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
A cursed book that can absorb life.

When attacking, has a 4% chance to absorb 4% of the damage as HP.
The HP absorption rate increases by 1% for every 2 refine levels.

When attacking, has a 1% chance to absorb 1% of the damage as SP.
The SP absorption rate increases by 1% for every 3 refine levels.

Every 5 seconds drains an amount of HP equals to the refine levels.
Item Script
{ .@r = getrefine(); bonus2 bHPLossRate,.@r,5000; bonus2 bHPDrainRate,40,4+(.@r/2); bonus2 bSPDrainRate,10,1+(.@r/3); },{},{}
Dropped By

Curupira Hat [1]   [Upper Head]   Item ID# 18857 (Curupira_Hat)
Type
Armor
Class
Upper Headgear
Buy
10z
Sell
5z
Weight
10
Defense
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A Curupira-shaped hat, who protects the woods and animals. Their whistle scare all hunters who don't respect the woods and it finally makes them confused and lose his way.

DEX + 3.
When receiving physical attack, has a chance to inflict Confuse status on the attacker.
Item Script
{ bonus bDex,3; bonus2 bAddEffWhenHit,Eff_Confusion,600; },{},{}
Dropped By No Result

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