Renewal
.:Renewal Item Database:.
Armor - All Headgears

Sunglasses Baseball Hat [1]   [Upper Head]   Item ID# 18663 (Sunglasses_Bball_Hat)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
2
Required Lvl
20
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
The hat is made with sunglasses, it will bring a cool look upon wear it.
INT + 3.
Item Script
{ bonus bInt,3; },{},{}
Dropped By No Result

Super Lucky Clover [0]   [Lower Head]   Item ID# 18751 (Extreme_Luck_Clover)
Lucky Clover
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A legendary clover that will bring luck to its wearer.
Perfect Dodge +2
Item Script
{ bonus bFlee2,2; },{},{}
Dropped By No Result

Super Novice Hat [0]   [Upper Head]   Item ID# 5112 (Super_Novice_Hat)
Type
Armor
Class
Upper Headgear
Buy
8500z
Sell
4250z
Weight
40
Defense
8
Required Lvl
40
Armor Lvl
1
Slot
0
Applicable Jobs
Novice
Supernovice
Description
A hat that happens to match the Super Novice costume ... absolutely perfectly!
All Stats + 1
Item Script
{ bonus bAllStats,1; },{},{}
Dropped By No Result
Buyable AtClick here for vender information
Obtainable FromOld Blue Box

Super Novice Hat [1]   [Upper Head]   Item ID# 5119 (Super_Novice_Hat_)
Type
Armor
Class
Upper Headgear
Buy
8500z
Sell
4250z
Weight
40
Defense
8
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Novice
Supernovice
Description
A hat that happens to match the Super Novice costume ... absolutely perfectly!
All Stats + 1
Item Script
{ bonus bAllStats,1; },{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box

Surprised Mask [0]   [Middle & Lower Head]   Item ID# 5088 (Goblin_Mask_02)
Type
Armor
Class
Middle & Lower Headgear
Buy
20z
Sell
10z
Weight
10
Defense
1
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A mask with a surprised expression on it.
Item Script
{},{},{}
Dropped By
Obtainable FromOld Blue Box, Old Violet Box, Wrapped Mask

Survival Circlet-LT [1]   [Upper Head]   Item ID# 400154 (Survive_Circlet_K_LT)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
An improvised version of the headdress used by practitioners.

INT +3
MATK +50

Base Level at least 180:
MATK +50

Base Level at least 210:
P.ATK +2
S.MATK +2

For each 2 Refine Levels:
MATK +10

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases magical damage with every element by 15%.

Refine Level +10:
MATK +5%

Refine Level +11:
Increases magical damage against monsters of Boss class by 20%.

When equipped with Survivor Orb-LT:
Protects from skill cast interruption.
Increases magical damage against enemies of every element by 10%.

Refine Level of Survival Circlet-LT is +11 or higher:
Decreases after skill cast delay by 12%.

[Bonus by Grade]
[Grade D]: Refine Level +11: After skill cast delay of all skills -5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,50; bonus bInt,3; if (BaseLevel>=180) { bonus bMatk,50; } if (BaseLevel>=210) { bonus bPAtk,2; bonus bSmatk,2; } if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=10) { bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAddClass,Class_Boss,20; } } } } if (.@g >= ENCHANTGRADE_D) { bonus bDelayrate,-5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSmatk,2; if (.@g >= ENCHANTGRADE_B) { if (.@r>=12) { bonus bFixedCast,-500; } } } } bonus bMatk,10*(.@r/2); },{},{}
Dropped By No Result

Survive Circlet [1]   [Upper Head]   Item ID# 19020 (Survive_Circlet)
Survivor's Circlet
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Required Lvl
50
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A headgear worn by practitioner.

INT +3, MATK +4%.

Base Level is below 100:
For each 2 refine levels: INT +1.

Base Level at least 100:
For each refine level: INT +1.

When equipped with Staff of Survival[1]:
For each refine level of Staff of Survival[1]:
MATK +10
When Staff of Survival[1] Refined to +9:
Random chance to Decreases variable cast time of all skills by 50% for 5 seconds when dealing magical attack.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bInt,(3 + (BaseLevel > 99 ? .@r : .@r/2)); bonus bMatkRate,4; },{},{}
Dropped By No Result

Survive Orb [0]   [Lower Head]   Item ID# 19139 (SurviveOrb)
Survivor's Orb
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
30
Required Lvl
50
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
Orbs that automatically assists its master in battle.
ATK +2%, MATK +2%.
Reduces variable cast time by 3%.
Enables use of Level 1 Hiding.

When combined with Staff of Survival[1]:
Every refine levels of Staff of Survival[1]:
MATK +10.
When Staff of Survival[1] refined to +10:
If Base Level is below 100:
Reduces variable cast time by 3%.
Increases Earth Strain and Chain Lightning damage by 15%.
Increases Heaven's Drive and Jupitel Thunder damage by 70%.
If Base Level at least 100:
Reduces variable cast time by 9%.
Increases Earth Strain and Chain Lightning damage by 45%.
Increases Heaven's Drive and Jupitel Thunder damage by 210%.

When combined with Circlet of Survival:
VIT +4
Reduces damage taken from Demihuman monsters by 4%.
Reduces variable cast time by 6%.
Increases Wind and Earth elemental magic damage by 20%.
When Circlet of Survival refined to +7:
VIT +4
Reduces damage taken from Demihuman monsters by 4%.
Reduces variable cast time by 6%.
When Circlet of Survival refined to +9:
VIT +4
Reduces damage taken from Demihuman monsters by 4%.
Reduces variable cast time by 6%.

When combined with Manteau of Survival:
Reduces damage taken from Demihuman monsters by 1%.
Reduces fixed cast time by 50%.
When Manteau of Survival refined to +5:
Reduces damage taken from Demihuman monsters by 2%.
When Manteau of Survival refined to +7:
Reduces damage taken from Demihuman monsters by 2%.

When combined with Manteau of Survival and Staff of Survival[1]:
MATK +1%
When Staff of Survival[1] refined to +5:
MATK +2%
When Staff of Survival[1] refined to +7:
MATK +2%
Item Script
{ skill "TF_HIDING",1; bonus2 bAddClass,Class_All,2; bonus bMatkRate,2; bonus bVariableCastrate,-3; },{},{}
Dropped By No Result

Survive Orb-LT [0]   [Lower Head]   Item ID# 420066 (SurviveOrb_K_LT)
Orbs of Survival-LT
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
2
Required Lvl
150
Armor Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
An improved version of the freestanding orb that automatically assists the owner.

Decreases variable cast time by 3%.
Increases magical damage with every element by 7%.
Item Script
{ bonus2 bMagicAtkEle,Ele_All,7; bonus bVariableCastrate,-3; },{},{}
Dropped By No Result

Survivor's Circlet [1]   [Upper Head]   Item ID# 19266 (Survive_Circlet_K)
Survival Circlet
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
50
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Headdress used by monks. The power to draw the wearer's magic is said to be hidden.

INT +3.
For each 2 refine levels: MATK +10.
Base Level at least 130: Matk + 50

Refine Level +10: Matk + 5%

When equippedd with Survivor's Orb:
Reduces aftercast delay as percent equal to refine rate of Survivor's Circlet.

When equipped with Survivor's Rod:
For each refine level of Survivor's Rod:
Matk + 10.

When equipped with Survivor's Manteau:
For each 2 refine level of Survivor's Manteau:
Reduces variable cast time by 5%.
Item Script
{ .@r = getrefine(); bonus bInt,3; bonus bMatk,10*(.@r/2)+(BaseLevel > 129 ? 50 : 0); if (.@r >= 10) { bonus bMatkRate,5; } },{},{}
Dropped By No Result

Survivor's Orb [0]   [Lower Head]   Item ID# 19267 (SurviveOrb_K)
Orbs of Survival
Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
2
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Orbs that automatically assists its owner.

MDEF +2. Reduces variable cast time of all skills by 2%.
Item Script
{ bonus bMdef,2; bonus bVariableCastrate,-2; },{},{}
Dropped By No Result

Sweet Candy [0]   [Lower Head]   Item ID# 5412 (Sweet_Candy)
Lollipop
Type
Armor
Class
Lower Headgear
Buy
20z
Sell
10z
Weight
10
Armor Lvl
1
Slot
0
Refineable
No
Applicable Jobs
Every Job
Description
A delicious candy which is good for the children.

ATK +5, MATK +5, ASPD + 1.
Increases experience gained from monsters by 10%.
Heal amount increased by 5%.
Reduces SP consumption by 5%.
Item Script
{ bonus bUnbreakableHelm; },{},{}
Dropped By No Result

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