.:Renewal Item Database:.
Armor - Garment
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
30 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Special manteau prepared for your rapid growth. It is specialized for melee physical attacks. Cannot be refined normally. ASPD +5% (After attack delay -5%). For each 3 refine levels: Critical +2. Refine Level +7: Increases critical damage by 5%. Refine Level +9: Decreases after skill cast delay by 10%. |
Item Script | { bonus bAspdRate,5; .@r = getrefine(); if (.@r>=3) { bonus bCritical,.@r/3*2; } if (.@r>=7) { bonus bCritAtkRate,5; } if (.@r>=9) { bonus bDelayrate,-10; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine A type improved with the technology of Barmund mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500. For each 2 refine levels: MaxHP +100. Refine Level +7: ASPD +7% (After attack delay -7%). When equipped with Automatic Leg Type A: Increases critical damage by 15%. When equipped with Automatic Leg Type B: Decreases variable cast time by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{} |
Dropped By | No Result |
Automatic Engine Wing Type A (Bundled) [1] [Garment] Item ID# 480185 (E_Auto_Engine_A) Automatic Engine Wing Type A(Bound) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine A type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxHP +1500 For each 2 Refine Levels: MaxHP +100 Refine Level +7: ASPD +7% (Decreases after attack delay by 7%). When equipped with Automatic Leg Type A: Increases critical damage by 15%. When equipped with Automatic Leg Type B: Decreases variable cast time by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine B type improved with the technology of Barmund mansion. It is said to be able to add abilities by attaching various modules. MaxHP +1500. For each 2 refine levels: MaxHP +100. Refine Level +7: Decreases variable cast time by 7%. When equipped with Automatic Leg Type A: Increases long range physical damage by 7%. When equipped with Automatic Leg Type B: Increases all elemental magic damage by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{} |
Dropped By | No Result |
Automatic Engine Wing Type B (Bundled) [1] [Garment] Item ID# 480186 (E_Auto_Engine_B) Automatic Engine Wing Type B(Bound) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
70 Required Lvl 160 Armor Lvl 1 Slot 1 Refineable No | |
Applicable Jobs | Every Job |
---|---|
Description | Combat engine B type improved with the technology of Varmundt's mansion. It is said to be able to add abilities by attaching various modules. Cannot be refined normally. MaxHP +1500 For each 2 Refine Levels: MaxHP +100 Refine Level +7: Decreases variable cast time by 7%. When equipped with Automatic Leg Type A: Increases ranged physical damage by 7%. When equipped with Automatic Leg Type B: Increases Magical Damage with every element by 15%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{} |
Dropped By | No Result |
Avareco [1] [Garment] Item ID# 480134 (Avareco) | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10 Defense
12 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Not Available [iRO Description] It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed. MaxHP + 5% Reduce incoming damage from players by 5%. When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%. Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact. When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec. When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%. When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%. - Type : Garment Defense : 12 Required Level : 100 Class : All |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMaxHPrate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30; if (getskilllv("GC_CROSSIMPACT") == 5) { bonus2 bSkillCooldown,"GC_DARKILLUSION",-4000; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000; } if (getskilllv("GC_HALLUCINATIONWALK") == 5) { bonus2 bSubEle,Ele_Water,100; bonus2 bSubEle,Ele_Holy,30; } if (.@r>=7) { bonus bMaxHPrate,5; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } },{},{} |
Dropped By | No Result |
Awakened Eden Group Manteau I [0] [Garment] Item ID# 20823 (Para_Team_Manteau100) Awakening Paradise Group Manteau I | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
20 Required Lvl 100 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A cape given to loyal member of paradise group. It has stylish design. Flee +12. Reduces damage taken from Neutral elemental attacks by 10%. Refine Level +7: MaxHP +500, Perfect Dodge +2. Refine Level +9: MaxHP +500. Reduces damage taken from all element attacks, except Neutral, by 10%. |
Item Script | { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; .@r = getrefine(); if (.@r >= 7) { bonus bMaxHP,500; bonus bFlee2,2; if (.@r >= 9) { bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; } } },{},{} |
Dropped By | No Result |
Awakened Eden Group Manteau II [0] [Garment] Item ID# 20824 (Para_Team_Manteau130) Awakening Paradise Group Manteau II | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
25 Required Lvl 130 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A cape given to trained member of paradise group. It has stylish design. MaxHP +500, Flee +12, Perfect Dodge +2. Reduces damage taken from Neutral elemental attacks by 10%. Refine Level +7: MaxHP +500. Reduces damage taken from all element attacks, except Neutral, by 10%. Refine Level +9: Reduces damage taken from Neutral elemental attacks by 5%. |
Item Script | { bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; bonus bMaxHP,500; bonus bFlee2,2; .@r = getrefine(); if (.@r >= 7) { bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; if (.@r >= 9) { bonus2 bSubEle,Ele_Neutral,5; } } },{},{} |
Dropped By | No Result |
Awakened Eden Group Manteau III [0] [Garment] Item ID# 20825 (Para_Team_Manteau160) Awakening Paradise Group Manteau III | |
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0 Defense
30 Required Lvl 160 Armor Lvl 1 Slot 0 | |
Applicable Jobs | Every Job |
---|---|
Description | A cape given to full-fledged member of paradise group. It has stylish design. MaxHP +1000, Flee +12, Perfect Dodge +2. Resistance against all element attacks +10%. Refine Level +7: Reduces damage taken from Neutral elemental attacks by 5%. Refine Level +9: Enables use of Level 1 Greed. |
Item Script | { bonus2 bSubEle,Ele_All,10; bonus bFlee,12; bonus bMaxHP,1000; bonus bFlee2,2; .@r = getrefine(); if (.@r >= 7) { bonus2 bSubEle,Ele_Neutral,5; if (.@r >= 9) { skill "BS_GREED",1; } } },{},{} |
Dropped By | No Result |