Renewal
.:Renewal Item Database:.
Armor - Garment

Attacker Booster Manteau [1]   [Garment]   Item ID# 480000 (Atker_Manteau)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
30
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Special manteau prepared for your rapid growth.
It is specialized for melee physical attacks.

Cannot be refined normally.

ASPD +5% (After attack delay -5%).
For each 3 refine levels: Critical +2.

Refine Level +7: Increases critical damage by 5%.
Refine Level +9: Decreases after skill cast delay by 10%.
Item Script
{ bonus bAspdRate,5; .@r = getrefine(); if (.@r>=3) { bonus bCritical,.@r/3*2; } if (.@r>=7) { bonus bCritAtkRate,5; } if (.@r>=9) { bonus bDelayrate,-10; } },{},{}
Dropped By No Result

Automatic Engine Wing Type A [1]   [Garment]   Item ID# 480020 (Auto_Engine_A)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine A type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxHP +1500.
For each 2 refine levels: MaxHP +100.

Refine Level +7: ASPD +7% (After attack delay -7%).

When equipped with Automatic Leg Type A:
Increases critical damage by 15%.

When equipped with Automatic Leg Type B:
Decreases variable cast time by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{}
Dropped By No Result

Automatic Engine Wing Type A (Bundled) [1]   [Garment]   Item ID# 480185 (E_Auto_Engine_A)
Automatic Engine Wing Type A(Bound)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat engine A type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1500

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
ASPD +7% (Decreases after attack delay by 7%).

When equipped with Automatic Leg Type A:
Increases critical damage by 15%.

When equipped with Automatic Leg Type B:
Decreases variable cast time by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bAspdRate,7; } },{},{}
Dropped By No Result

Automatic Engine Wing Type B [1]   [Garment]   Item ID# 480021 (Auto_Engine_B)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
90
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat engine B type improved with the technology of Barmund mansion.
It is said to be able to add abilities by attaching various modules.

MaxHP +1500.
For each 2 refine levels: MaxHP +100.

Refine Level +7:
Decreases variable cast time by 7%.

When equipped with Automatic Leg Type A:
Increases long range physical damage by 7%.

When equipped with Automatic Leg Type B:
Increases all elemental magic damage by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500; bonus bMaxHP,100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{}
Dropped By No Result

Automatic Engine Wing Type B (Bundled) [1]   [Garment]   Item ID# 480186 (E_Auto_Engine_B)
Automatic Engine Wing Type B(Bound)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
70
Required Lvl
160
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
Combat engine B type improved with the technology of Varmundt's mansion.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxHP +1500

For each 2 Refine Levels:
MaxHP +100

Refine Level +7:
Decreases variable cast time by 7%.

When equipped with Automatic Leg Type A:
Increases ranged physical damage by 7%.

When equipped with Automatic Leg Type B:
Increases Magical Damage with every element by 15%.
Item Script
{ .@r = getrefine(); bonus bMaxHP,1500+100*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; } },{},{}
Dropped By No Result

Avareco [1]   [Garment]   Item ID# 480134 (Avareco)
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
10
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
It was a cape without any characteristics, but due to the mana interference equipment installed by Ilusion, it turned into an earful shape that fits the name of Greed.

MaxHP + 5%
Reduce incoming damage from players by 5%.

When Hallucination Walk lv5, increase resistance against water property attack by 100%, holy property attack by 30%.
Adds a chance to perfect hit by 2%, increase damage of Cross Impact by 20%, Dark Claw by 50% per 1 skill level of Cross Impact.
When Cross Impact lv5, reduce cooldown of Hallucination Walk by 20 sec.

When refined to +7 or higher, additional MaxHP + 5%, recovers SP+10 when monsters killed using physical attack, increase damage to all size monsters by 10%.
When refined to +9 or higher, additional MaxHP + 10%, recovers additional SP+10 when monsters killed using physical attack, increase damage to all size monsters by additional 10%.
-
Type : Garment Defense : 12
Required Level : 100
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,5; bonus2 bSubRace,RC_Player_Human,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSkillAtk,"GC_COUNTERSLASH",getskilllv("GC_CROSSIMPACT")*6; bonus2 bSkillAtk,"GC_CROSSIMPACT",getskilllv("GC_CROSSIMPACT")*30; if (getskilllv("GC_CROSSIMPACT") == 5) { bonus2 bSkillCooldown,"GC_DARKILLUSION",-4000; bonus2 bSkillCooldown,"GC_HALLUCINATIONWALK",-20000; } if (getskilllv("GC_HALLUCINATIONWALK") == 5) { bonus2 bSubEle,Ele_Water,100; bonus2 bSubEle,Ele_Holy,30; } if (.@r>=7) { bonus bMaxHPrate,5; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } if (.@r>=9) { bonus bMaxHPrate,10; bonus2 bAddSize,Size_All,10; bonus bSPGainValue,10; } },{},{}
Dropped By No Result

Awakened Eden Group Manteau I [0]   [Garment]   Item ID# 20823 (Para_Team_Manteau100)
Awakening Paradise Group Manteau I
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A cape given to loyal member of paradise group. It has stylish design.
Flee +12.
Reduces damage taken from Neutral elemental attacks by 10%.

Refine Level +7:
MaxHP +500, Perfect Dodge +2.

Refine Level +9:
MaxHP +500.
Reduces damage taken from all element attacks, except Neutral, by 10%.
Item Script
{ bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; .@r = getrefine(); if (.@r >= 7) { bonus bMaxHP,500; bonus bFlee2,2; if (.@r >= 9) { bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; } } },{},{}
Dropped By No Result

Awakened Eden Group Manteau II [0]   [Garment]   Item ID# 20824 (Para_Team_Manteau130)
Awakening Paradise Group Manteau II
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
25
Required Lvl
130
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A cape given to trained member of paradise group. It has stylish design.
MaxHP +500, Flee +12, Perfect Dodge +2.
Reduces damage taken from Neutral elemental attacks by 10%.

Refine Level +7:
MaxHP +500.
Reduces damage taken from all element attacks, except Neutral, by 10%.

Refine Level +9:
Reduces damage taken from Neutral elemental attacks by 5%.
Item Script
{ bonus2 bSubEle,Ele_Neutral,10; bonus bFlee,12; bonus bMaxHP,500; bonus bFlee2,2; .@r = getrefine(); if (.@r >= 7) { bonus bMaxHP,500; bonus2 bSubEle,Ele_All,10; bonus2 bSubEle,Ele_Neutral,-10; if (.@r >= 9) { bonus2 bSubEle,Ele_Neutral,5; } } },{},{}
Dropped By No Result

Awakened Eden Group Manteau III [0]   [Garment]   Item ID# 20825 (Para_Team_Manteau160)
Awakening Paradise Group Manteau III
Type
Armor
Class
Garment
Buy
n/a
Sell
n/a
Weight
0
Defense
30
Required Lvl
160
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
A cape given to full-fledged member of paradise group. It has stylish design.
MaxHP +1000, Flee +12, Perfect Dodge +2.
Resistance against all element attacks +10%.

Refine Level +7:
Reduces damage taken from Neutral elemental attacks by 5%.

Refine Level +9:
Enables use of Level 1 Greed.
Item Script
{ bonus2 bSubEle,Ele_All,10; bonus bFlee,12; bonus bMaxHP,1000; bonus bFlee2,2; .@r = getrefine(); if (.@r >= 7) { bonus2 bSubEle,Ele_Neutral,5; if (.@r >= 9) { skill "BS_GREED",1; } } },{},{}
Dropped By No Result

< 123
back to top