Renewal
.:Renewal Item Database:.
Weapon

Illusion Katar of Frozen Icicle [2]   [Two Handed]   Item ID# 610012 (KatarOfCold_Icicle_IL)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
120
Attack
220
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Assassin
Description
A katar fashioned from a cold, sharp icicle.

For each refine level: ATK +5.

Refine Level +7: Damage of Cross Impact +20%.

Refine Level +9: ASPD +10% (After attack delay -10%).

Refine Level +11:
Critical +15.
Increases physical damage against Fire elemental enemies and Insect monsters by 10%.

When equipped with Illusion Ring:
ATK +5%.

If Refine Level of Illusion Katar of Frozen Icicle is +9:
Increases critical damage by 20%.

If Refine Level of Illusion Katar of Frozen Icicle is +11:
Critical +15 for 10 seconds when using Venom Impress skill.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,5*.@r; if (.@r>=7) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_Insect,10; bonus2 bAddEle,Ele_Fire,10; bonus bCritical,15; } },{},{}
Dropped By No Result

Illusion Long Mace [2]   [One Hand]   Item ID# 16063 (Long_Mace_IL)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
185
Required Lvl
99
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A long, thin mace built like a spear.
Increases attack range by 3 cells.
Reduces damage taken from long range physical attacks by 10%.
Every 2 refine levels: Reduces damage taken from long range physical attacks by 3%.

More Information on Combo:
Item Script
{ bonus bLongAtkDef,(10+3*(getrefine()/2)); },{},{}
Dropped By No Result

Illusion Moonlight Dagger [1]   [One Hand]   Item ID# 28725 (Moonlight_Sword_IL)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
70
Attack
150
Required Lvl
99
Weapon Lvl
4
Slot
1
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A dagger imbued with lunar spirit and the power to drain an enemy's soul.

MaxSP +10%.
Restore 3 SP on every physical attack.
Refine level +10: Restore additional 4 SP on every physical attack.

More Information on Combo:
Item Script
{ bonus bMaxSPrate,10; .@val = 3; if (getrefine() >= 10) { .@val += 4; } bonus bSPDrainValue,.@val; },{},{}
Dropped By No Result

Illusion Pole Axe [2]   [One Hand]   Item ID# 32005 (Pole_Axe_IL)
Type
Weapon
Class
One-handed Spear
Buy
n/a
Sell
n/a
Weight
150
Attack
190
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
An axe head mounted on a long pole, this weapon was especially made to break through thick armored plates.

STR +3, INT +2, DEX +2.

Refine Level +9, reduces cooldown time of Hundred Spears by 1 sec.
Refine Level +13, reduces cooldown time of Hundred Spears by 1 sec.

When equipped with Illusion Shoes:
ATK +40
If refine level of Illusion Pole Axe and Illusion Shoes each is +7 or higher:
Increases Hundred Spear damage by 20%.

If total refine level of entire set is +18 or higher:
ATK +10%

If total rRefine level of entire set +22 or higher:
Increases Hundred Spear damage by 20%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bStr,3; bonus bInt,2; bonus bDex,2; if (.@r >= 13) { .@val = -2000; } else if (.@r >= 9) { .@val = -1000; } bonus2 bSkillCooldown,"RK_HUNDREDSPEAR",.@val; },{},{}
Dropped By No Result

Illusion Sharpened Legbone of Ghoul [2]   [Two Handed]   Item ID# 28023 (Ghoul_Leg_IL)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
170
Attack
220
Required Lvl
100
Weapon Lvl
3
Slot
2
Applicable Jobs
Assassin Cross
Description
A katar crafted from a ghoul's femur that still radiates a dark, death aura.

Adds a 4% chance of transforming the user into Ghoul for 6 seconds when performing melee physical attack.
During transformation:
Wielder's element changed to Undead. Enables Endure effect.
Item Script
{ autobonus "{ bonus bDefEle,Ele_Undead; sc_start SC_ENDURE,6000,1; }",40,6000,BF_WEAPON|BF_SHORT,"{ active_transform 1036,6000; specialeffect2 EF_POTION_BERSERK; /* todo replace by 3753 when implemented */ }"; },{},{}
Dropped By No Result

Illusion Spectral Spear [1]   [Two Handed]   Item ID# 26007 (Spectral_Spear_IL)
Type
Weapon
Class
Two-handed Spear
Buy
20z
Sell
10z
Weight
200
Attack
240
Required Lvl
99
Weapon Lvl
4
Slot
1
Range
3
Applicable Jobs
Swordman
Knight
Crusader
Description
The creator of this formidable Two-Handed Spear sacrificed his own life to forge it, resulting in a curse that will try to dominate the wearer's soul.

Increases physical damage inflicted on Shadow element, Demon and Undead race monsters by 20%.
For each 2 refine levels, additional 3% more damage inflicted.

Reduces damage taken from Shadow element, Demon and Undead race monsters by 10%.
For each 2 refine levels, additional 3% less damage taken.

Gains 50 HP when defeating target with melee physical attacks.

For each 2 refine levels, restores 1 SP when defeating target with melee physical attacks.

Random chance to inflict Confuse status on wielder when dealing physical attack.

When equipped with Illusion Shoes:
Reduces after attack delay by 8% (ASPD +8%).
If refine level of Illusion Spectral Spear and Illusion Shoes at least +7:
Increases damage of Banishing Point by 20%.

If total refine level of entire set at least +18:
Increases ranged physical attack by 10%.

If total refine level of entire set at least +22:
Increases damage of Banishing Point by 30%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); .@val = 3*(.@r/2); bonus2 bAddEle,Ele_Dark,(20+.@val); bonus2 bAddRace,RC_Demon,(20+.@val); bonus2 bAddRace,RC_Undead,(20+.@val); bonus2 bSubRace,RC_Demon,(10+.@val); bonus2 bSubEle,Ele_Undead,(10+.@val); bonus2 bSubEle,Ele_Dark,(10+.@val); bonus bHPGainValue,50; bonus bSPGainValue,(.@r/2); bonus2 bAddEff2,Eff_Confusion,1000; },{},{}
Dropped By No Result

Illusion Staff of Bordeaux [2]   [One Hand]   Item ID# 26109 (Staff_Of_Bordeaux_IL)
Type
Weapon
Class
One-handed Staff
Buy
20z
Sell
10z
Weight
50
Attack
60 / MATK 180
Required Lvl
99
Weapon Lvl
4
Slot
2
Applicable Jobs
High Mage
High Wizard
Professor
Description
A short, simply designed staff; like a baton. A jewel, with the power of justice, is set on it.

INT +3, DEX +2, MATK +180.

When Dragonology is mastered:
MATK +5%.
Reduces SP cost of all skills by 15%.
Every 3 refine levels: MATK +1% and reduces SP cost of all skills by 5%.

When equipped with Illusion Muffler:
Increases damage of Psychic Wave by 10%.

If refine level of Illusion Staff of Bordeaux and Illusion Muffler at least +7:
Increases damage of Earth Grave by 40%.

If total refine level of entire set at least +18:
Increases damage of Neutral and Earth elemental magic attack by 10%.

If total refine level of entire set at least +22:
Increases damage of Water elemental magic attack by 10%.

More Information on Combo:
Item Script
{ bonus bInt,3; bonus bDex,2; if (getskilllv("SA_DRAGONOLOGY") == 5) { .@val = getrefine()/3; bonus bMatkRate,(5+.@val); bonus bUseSPrate,(-15-(5*.@val)); } },{},{}
Dropped By No Result

Illusion Survivor's Staff [1]   [Two Handed]   Item ID# 2059 (Survival_Staff_IL_J)
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
120
Attack
100 / MATK 240
Required Lvl
150
Weapon Lvl
4
Slot
1
Applicable Jobs
Warlock
Sorcerer
Soul Reaper
Description
Not Available

[iRO Description]
Not Available
Item Script
{ bonus bInt,3; bonus bDex,3; bonus bMaxHP,2000; bonus2 bSubSize,Size_All,20; if (BaseLevel>=170) bonus2 bSubSize,Size_All,10; },{},{}
Dropped By No Result

Illusion Survivor's Staff [2]   [Two Handed]   Item ID# 2051 (Survival_Staff_IL)
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
100 / MATK 240
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A staff made for survival purposes.

DEX +2, INT +2, MATK +240, MaxHP +600.
For each 2 refine levels, MATK +1%.

Indestructible in battle

Refine Level +7:
Increases magical damage inflicted on Small and Medium size monsters by 15%.

Refine Level +9:
Reduces physical and magical damage taken from Small and Medium size monsters by 15%.

Refine Level +11:
Reduces physical and magical damage taken from Fire, Wind, Water and Earth elemental monsters by 15%.

When equipped with Illusion Manteau of Survival:
ATK +50

If refine level of Illusion Staff of Survival and Illusion Manteau of Survival at least +7:
Increases Fire, Wind, Water and Earth elemental magic damage by 10%.

If total refine level of entire set at least +18:
Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 15%.

If total refine level of entire set at least +22:
Reduces after skill delay by 15%.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubDefEle,Ele_Water,15; bonus2 bSubDefEle,Ele_Wind,15; bonus2 bSubDefEle,Ele_Earth,15; bonus2 bSubDefEle,Ele_Fire,15; } } } },{},{}
Dropped By No Result

Illusion Tablet [2]   [One Hand]   Item ID# 28626 (Tablet_IL)
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Priest
Sage
Star Gladiator
Description
Since it is a stone that is said to contain wise words, the weight is naturally heavy, and if it is correct, it is hard to keep up.

Increases physical damage against Shadow, Undead, Poison and Ghost elemental monsters by 10%.
Increases physical damage taken from Shadow elemental monsters by 30%.

Every 3 refine levels, increases physical damage against Shadow, Undead, Poison and Ghost elemental monsters by additional 10% (up to refine level 10).

When equipped with Illusion Ring:
Decrease after attack delay by 8% (ASPD +8%).
Every 2 refine levels of Illusion Tablet, increases critical damage by 5%.
Refine level +9, critical +15.
Refine level +11, ATK +100.

More Information on Combo:
Item Script
{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Dark,.@val; bonus2 bAddEle,Ele_Undead,.@val; bonus2 bAddEle,Ele_Poison,.@val; bonus2 bAddEle,Ele_Ghost,.@val; bonus2 bSubDefEle,Ele_Dark,-30; },{},{}
Dropped By No Result

Illusion Tae Goo Lyeon [2]   [Two Handed]   Item ID# 21050 (Taegoolyeon_IL)
Type
Weapon
Class
Two-handed Sword
Buy
20z
Sell
10z
Weight
200
Attack
250
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Royal Guard
Description
This is known as the sword of a brave man from the orient.

Perfect Dodge +10.
Every refine level, increases ranged physical attack by 2%.

Refine Level +7: Reduces SP cost of all skills by 20%.
Refine Level +9: Reduces after skill delay by 20%.
Refine Level +11: MaxHP +10%, MaxSP +10%.

When combined with Illusion Boots:
Increases ranged physical attack by 3%.

If refine level of Illusion Tae Goo Lyeon and Illusion Boots at least +7:
Reduces variable cast time of all skills by 10%.

If total refine level of entire set at least +18:
Reduces fixed cast time of all skills by 0.5 sec.

If total refine level of entire set at least +22:
Increases damage of Dragon Breath and Dragon Breath Water by 20%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bFlee2,10; bonus bLongAtkRate,.@r*2; if (.@r >= 7) { bonus bUseSPrate,-20; if (.@r >= 9) { bonus bDelayrate,-20; if (.@r >= 11) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; } } } },{},{}
Dropped By No Result

Illusion Thorn Staff of Darkness [2]   [One Hand]   Item ID# 550030 (Thorn_Staff_IL)
Illusion Thorny Staff of Darkness
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
120
Attack
60
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Acolyte
Priest
Wizard
Monk
Sage
Soul Linker
Description
It is a staff surrounded by thorn vines and has a strong magical meaning.

Indestructible in battle

MATK +180
INT +3
DEX +3

For each Refine Level:
Ignores Magical Defense of monsters of every race, except Players, by 3%.

For each 2 Refine Levels:
Decreases after skill cast delay by 3%.

Refine Level +7:
MATK +7%
Decreases variable cast time by 7%.

Refine Level +9:
Increases magical damage against enemies of Holy element and monsters of Angel race by 20%.

Refine Level +11:
Increases magical damage with Poison, Shadow, Undead and Ghost element by 15%.

When equipped with Illusion Morpheus's Hood:
MATK +20

Refine Level of Illusion Thorny Staff of Darkness and Illusion Morpheus's Hood is +7 or higher:
Increases magical damage against enemies of every element by 10%.

Total Refine Level of entire set at least +18:
Increases magical damage against enemies of Shadow element and monsters of Demon race by 20%.

Total Refine Level of entire set at least +22:
Increases magical damage against enemies of every size by 15%.
Decreases fixed cast time by 0.5 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkEle,Ele_Dark; bonus bUnbreakableWeapon; bonus bMatk,180; bonus bInt,3; bonus bDex,3; bonus2 bIgnoreMdefRaceRate,RC_All,3*.@r; bonus2 bIgnoreMdefRaceRate,RC_Player_Human,-3*.@r; bonus2 bIgnoreMdefRaceRate,RC_Player_Doram,-3*.@r; bonus bDelayrate,-3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-7; bonus bMatkRate,7; if (.@r>=9) { bonus2 bMagicAddRace,RC_Angel,20; bonus2 bMagicAddEle,Ele_Holy,20; if (.@r>=11) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Undead,15; bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Dark,15; } } } },{},{}
Dropped By No Result

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