Renewal
.:Renewal Item Database:.
Weapon - Musical Instrument

Muqaddas Saz [2]   [One Hand]   Item ID# 570045 (Mocadas_Instrument)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110
Attack
120 / MATK 230
Required Lvl
250
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
An instrument created by combining holy relics and magical powers.

MATK +230
MATK +5%
Increases damage of Metallic Fury by 10%.

Refine Level +7:
Increases Magical Damage with every element by 10%.

Refine Level +9:
Increases damage of Metallic Fury by additional 10%.

Refine Level +11:
Increases damage of Metallic Fury by additional 10%.

[Bonus by Grade]
[Grade D]: Magical Damage against enemies of Small size +15%.
[Grade C]: Magical Damage against enemies of Medium size +15%.
[Grade B]: Magical Damage against enemies of Large size +15%.
[Grade A]: S.MATK +5
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=11) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; } } } } },{},{}
Dropped By No Result

Oriental Lute [0]   [One Hand]   Item ID# 1918 (Oriental_Lute)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120
Attack
150
Required Lvl
65
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun.
Its playing technique has been long lost and nobody in these days knows how to play it properly.

Inflict 10% more damage with Musical Strike and Arrow Vulcan.
Item Script
{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
Dropped By
EnchantmentSocket Enchantable
Obtainable FromOld Blue Box, Old Violet Box

Oriental Lute [2]   [One Hand]   Item ID# 1922 (Oriental_Lute_)
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120
Attack
150
Required Lvl
65
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun.
Its playing technique has been long lost and nobody in these days knows how to play it properly.
Inflict 10% more damage with Musical Strike and Arrow Vulcan.
Item Script
{ bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{}
Dropped By No Result
EnchantmentGenerated by Socket Enchanting

Oz's New Ukulele [2]   [One Hand]   Item ID# 1935 (Ukulele_Of_Newoz)
Ukulele Of Newoz
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
100
Attack
160
Required Lvl
130
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
The color match well with new oz's outfit.
Reduces SP cost of Windmill Rush by 20.

When equipped with New Oz's Wing Ring:
Increases Arrow Vulcan damage by 200%.
Increases SP cost of Arrow Vulcan by 50.

More Information on Combo:
Item Script
{ bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",20; },{},{}
Dropped By
Obtainable FromJitterbug of Nightmare

Paradise Bard Violin [0]   [One Hand]   Item ID# 570021 (2Para_Violin_BA)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Bard / Dancer
Description
A musical instrument made by the Paradise Group.

ATK +3%

Base Level at least 60:
Increases ranged physical damage by 10%.

Base Level at least 75:
Increases damage of Musical Strike by 10%.

Base Level at least 90:
Increases damage of Musical Strike by additional 15%.
Item Script
{ bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if (BaseLevel>=90) bonus2 bSkillAtk,"BA_MUSICALSTRIKE",15; },{},{}
Dropped By No Result

Paradise Minstrel Harp [0]   [One Hand]   Item ID# 570023 (3Para_Harp_MI)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
150 / MATK 180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A high-quality musical instrument made by the Paradise Group.

MATK +180
MATK +5%

For each Level of Musical Lesson:
Increases magical damage with every element by 1%.

Base Level at least 105:
Decreases Metallic Sound skill cooldown by 2 seconds.
Increases damage of Reverberation and Metallic Sound by 25%.

Base Level at least 110:
Decreases fixed cast time of Reverberation by 0.5 seconds.
Increases magical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Reverberation and Metallic Sound by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_All,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; if (BaseLevel>=110) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } } } },{},{}
Dropped By No Result

Paradise Minstrel Violin [0]   [One Hand]   Item ID# 570022 (3Para_Violin_MI)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A high-quality musical instrument made by the Paradise Group.

ATK +5%

For each Level of Musical Lesson:
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases Severe Rainstorm skill cooldown by 2 seconds.
Increases damage of Severe Rainstorm by 25%.

Base Level at least 110:
Increases ranged physical damage by additional 15%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Severe Rainstorm by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } },{},{}
Dropped By No Result

Patent Trumpet Shell [2]   [One Hand]   Item ID# 570009 (Up_Trumpet_Shell_K)
Awakened Trumpet Shell
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100
Attack
160 / MATK 230
Required Lvl
150
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
A goblet trumpet with a mysterious sound.
The cry of the trumpet became more clear and began to show its natural ability.
It seems to resonate with the Great Hero's Boots.

MATK +230

For each 2 Refine Levels:
MATK +15

For each 3 Refine Levels:
Increases magical damage with every element by 4%.

Refine Level +7:
Increases damage of Reverberation and Metallic Sound by 10%.

Refine Level +9:
Decreases fixed cast time of Reverberation by 0.5 seconds.

Refine Level +11:
MATK +7%
Increases damage of Reverberation and Metallic Sound by additional 15%.

When equipped with Great Hero's Boots:
INT +10, MATK +7%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7) { bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9) { bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11) { bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } },{},{}
Dropped By No Result

Pigritia Wave [2]   [One Hand]   Item ID# 570005 (Ep172_1h_Inst)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
70
Attack
150 / MATK 210
Required Lvl
150
Weapon Lvl
4
Slot
2
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
An instrument that filled the Barmund Mansion with a beautiful melody.
It was terribly transformed by the magic interference device installed by the Illusionians.

MATK +210.
Increases damage of Metallic Sound and Reverberation by 10%.
For each 3 refine levels: MATK +8.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Metallic Sound and Reverberation by additional 15%.

Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Decreases SP Consumption of Reverberation by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,8*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } if (.@r>=11) { bonus2 bSkillUseSPrate,"WM_REVERBERATION",20; bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; } },{},{}
Dropped By

Poenitentia Chorda [2]   [One Hand]   Item ID# 570013 (Poenitentia_Chorda)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110
Attack
220 / MATK 250
Required Lvl
230
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A violin containing the pain of bereavement.

MATK +250
MATK +10%

Increases damage of Metallic Fury by 10%.

For each 2 Refine Levels:
Increases damage of Reverberation by 3%.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Reverberation by additional 30%.

Refine Level +11:
Decreases fixed cast time of Reverberation by 0.5 seconds.

[Bonus by Grade]
[Grade D]: Damage of Metallic Fury +5%.
[Grade C]: Damage of Metallic Fury +8%, S.MATK +1.
[Grade B]: Damage of Metallic Fury +12%, SPL +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bSkillAtk,"TR_METALIC_FURY",10; bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,1; bonus2 bSkillAtk,"TR_METALIC_FURY",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"TR_METALIC_FURY",12; } } } },{},{}
Dropped By No Result

Precision Lute [2]   [One Hand]   Item ID# 570028 (Precision_Lute)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140
Attack
220
Required Lvl
220
Weapon Lvl
5
Slot
2
Gender
Male Only
Applicable Jobs
Troubadour / Trouvere
Description
A lute equipped with unholy energy concentrated on the clock tower parts.
It is more difficult to handle than the existing Scrap Lute.

For each 2 Refine Levels:
Increases damage of Rose Blossom and Rythm Shooting by 7%.

For each 3 Refine Levels:
Increases damage of Severe Rainstorm by 10%.

For each 4 Refine Levels:
Increases melee physical damage by 4%.

[Bonus by Grade]
[Grade D]: CON +2.
[Grade C]: Damage of Rose Blossom and Rythm Shooting +10%.
[Grade B]: P.ATK +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{}
Dropped By No Result

Rainstorm Booster Violin [0]   [One Hand]   Item ID# 570024 (RS_B_Violin)
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0
Attack
150
Required Lvl
100
Weapon Lvl
4
Slot
0
Gender
Male Only
Applicable Jobs
Minstrel / Wanderer
Description
An instrument designed to help adventurers grow.

Cannot be refined normally.

ATK +2%

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each 2 Levels of Musical Lesson:
Increases ranged physical damage by 2%.

Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.
Increases damage of Severe Rainstorm by 25%.

Refine Level +11:
Decreases Severe Rainstorm skill cooldown by additional 1 second.
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Severe Rainstorm by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON"); if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=13) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } } },{},{}
Dropped By No Result

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