Renewal
.:Renewal Item Database:.
 

Weapon - Musical Instrument
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Valorous Battlefield Guitar [0]   [One Hand]   Item ID# 1923 (BF_Instrument1)
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 0
Attack 50Required Lvl 80Weapon Lvl 3Slot 0
Applicable Jobs
Bard / Dancer
Description A guitar which was created to encourage armies amidst battle.
It looks useful for battles against Demi-Humans.
DEX + 2
Increases Physical Attack Strength towards Demi-Human monsters by 95%.
Ignores Physical Defense from Demi-Human monsters by 20%.
Indestructible.
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player,95; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player,20; bonus bUnbreakableWeapon,1; },{},{}
Dropped ByNo Result
Obtainable FromBattleground

Violin [3]   [One Hand]   Item ID# 1901 (Violin)
Type Weapon Class Musical Instrument Buy 4000z Sell 2000z Weight 70
Attack 50Required Lvl 2Weapon Lvl 1Slot 3
Applicable Jobs
Bard / Dancer
Description The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped ByNo Result
Buyable AtClick here for vender information
EnchantmentSocket Enchantable
Obtainable FromBard Job Quest
Old Blue Box

Violin [4]   [One Hand]   Item ID# 1902 (Violin_)
Type Weapon Class Musical Instrument Buy 4000z Sell 2000z Weight 70
Attack 50Required Lvl 2Weapon Lvl 1Slot 4
Applicable Jobs
Bard / Dancer
Description The classical stringed instrument favored by Rocker, the grasshopper monster who'd rather play music than do actual work.
Item Script
{},{},{}
Dropped ByNo Result
EnchantmentGenerated by Socket Enchanting
Obtainable FromOld Blue Box, Old Violet Box

Violin of Vicious Mind [1]   [One Hand]   Item ID# 1900 (Violin_of_Vicious_Mind)
Violin of Evil Spirit
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 130
Attack 130 / MATK 50Required Lvl 160Weapon Lvl 4Slot 1
Applicable Jobs
Bard / Dancer
Description Violin imbued with evil spirit.
MATK +50.
Increase ATK by (Refine Level * Refine Level), up to +15.
Increase MATK by (Refine Level * Refine Level)/2, up to +15.
Item Script
{ bonus bAtk,pow(min(getrefine(),15),2); bonus bMatk,pow(min(getrefine(),15),2)/2; },{},{}
Dropped ByNo Result