.:Renewal Item Database:.
Weapon - Musical Instrument
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110 Attack
120 / MATK 230 Required Lvl 250 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | An instrument created by combining holy relics and magical powers. MATK +230 MATK +5% Increases damage of Metallic Fury by 10%. Refine Level +7: Increases Magical Damage with every element by 10%. Refine Level +9: Increases damage of Metallic Fury by additional 10%. Refine Level +11: Increases damage of Metallic Fury by additional 10%. [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. [Grade C]: Magical Damage against enemies of Medium size +15%. [Grade B]: Magical Damage against enemies of Large size +15%. [Grade A]: S.MATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,5; bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=9) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; if (.@r>=11) { bonus2 bSkillAtk,"TR_METALIC_FURY",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120 Attack
150 Required Lvl 65 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun. Its playing technique has been long lost and nobody in these days knows how to play it properly. Inflict 10% more damage with Musical Strike and Arrow Vulcan. |
Item Script | { bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{} |
Dropped By | |
Enchantment | Socket Enchantable |
Obtainable From | Old Blue Box, Old Violet Box |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
120 Attack
150 Required Lvl 65 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | An ancient lute that is seen in some oriental towns such as Payon, Amatsu or Gonryun. Its playing technique has been long lost and nobody in these days knows how to play it properly. Inflict 10% more damage with Musical Strike and Arrow Vulcan. |
Item Script | { bonus2 bSkillAtk,"CG_ARROWVULCAN",10; bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; },{},{} |
Dropped By | No Result |
Enchantment | Generated by Socket Enchanting |
Type
Weapon
Class
Musical Instrument
Buy
20z
Sell
10z
Weight
100 Attack
160 Required Lvl 130 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | The color match well with new oz's outfit. Reduces SP cost of Windmill Rush by 20. When equipped with New Oz's Wing Ring: Increases Arrow Vulcan damage by 200%. Increases SP cost of Arrow Vulcan by 50. More Information on Combo: |
Item Script | { bonus2 bSkillUseSP,"MI_RUSH_WINDMILL",20; },{},{} |
Dropped By | |
Obtainable From | Jitterbug of Nightmare |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0 Attack
160 Required Lvl 45 Weapon Lvl 3 Slot 0 Refineable No Gender Male Only | |
Applicable Jobs | Bard / Dancer |
---|---|
Description | A musical instrument made by the Paradise Group. ATK +3% Base Level at least 60: Increases ranged physical damage by 10%. Base Level at least 75: Increases damage of Musical Strike by 10%. Base Level at least 90: Increases damage of Musical Strike by additional 15%. |
Item Script | { bonus bAtkRate,3; if (BaseLevel>=60) bonus bLongAtkRate,10; if (BaseLevel>=75) bonus2 bSkillAtk,"BA_MUSICALSTRIKE",10; if (BaseLevel>=90) bonus2 bSkillAtk,"BA_MUSICALSTRIKE",15; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0 Attack
150 / MATK 180 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A high-quality musical instrument made by the Paradise Group. MATK +180 MATK +5% For each Level of Musical Lesson: Increases magical damage with every element by 1%. Base Level at least 105: Decreases Metallic Sound skill cooldown by 2 seconds. Increases damage of Reverberation and Metallic Sound by 25%. Base Level at least 110: Decreases fixed cast time of Reverberation by 0.5 seconds. Increases magical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Reverberation and Metallic Sound by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bMatkRate,5; bonus2 bMagicAtkEle,Ele_All,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; bonus2 bSkillAtk,"WM_METALICSOUND",25; bonus2 bSkillAtk,"WM_REVERBERATION",25; if (BaseLevel>=110) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; bonus2 bMagicAddSize,Size_All,15; if (BaseLevel>=115) { bonus2 bSkillAtk,"WM_METALICSOUND",15; bonus2 bSkillAtk,"WM_REVERBERATION",15; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0 Attack
180 Required Lvl 100 Weapon Lvl 4 Slot 0 Refineable No Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A high-quality musical instrument made by the Paradise Group. ATK +5% For each Level of Musical Lesson: Increases ranged physical damage by 1%. Base Level at least 105: Decreases Severe Rainstorm skill cooldown by 2 seconds. Increases damage of Severe Rainstorm by 25%. Base Level at least 110: Increases ranged physical damage by additional 15%. Increases physical damage against enemies of every size by 15%. Base Level at least 115: Increases damage of Severe Rainstorm by additional 15%. |
Item Script |
expand to view script{ .@a = getskilllv("BA_MUSICALLESSON"); bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (BaseLevel>=110) { bonus bLongAtkRate,15; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
100 Attack
160 / MATK 230 Required Lvl 150 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | A goblet trumpet with a mysterious sound. The cry of the trumpet became more clear and began to show its natural ability. It seems to resonate with the Great Hero's Boots. MATK +230 For each 2 Refine Levels: MATK +15 For each 3 Refine Levels: Increases magical damage with every element by 4%. Refine Level +7: Increases damage of Reverberation and Metallic Sound by 10%. Refine Level +9: Decreases fixed cast time of Reverberation by 0.5 seconds. Refine Level +11: MATK +7% Increases damage of Reverberation and Metallic Sound by additional 15%. When equipped with Great Hero's Boots: INT +10, MATK +7%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bMatk,.@r/2*15; bonus2 bMagicAtkEle,Ele_All,.@r/3*4; if (.@r>=7) { bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; } if (.@r>=9) { bonus2 bSkillFixedCast,WM_REVERBERATION,-500; } if (.@r>=11) { bonus bMatkRate,7; bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
70 Attack
150 / MATK 210 Required Lvl 150 Weapon Lvl 4 Slot 2 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | An instrument that filled the Barmund Mansion with a beautiful melody. It was terribly transformed by the magic interference device installed by the Illusionians. MATK +210. Increases damage of Metallic Sound and Reverberation by 10%. For each 3 refine levels: MATK +8. Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: Increases damage of Metallic Sound and Reverberation by additional 15%. Refine Level +11: Decreases Metallic Sound skill cooldown by 2 seconds. Decreases SP Consumption of Reverberation by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bSkillAtk,"WM_REVERBERATION",10; bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,8*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-10; } if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",15; bonus2 bSkillAtk,"WM_METALICSOUND",15; } if (.@r>=11) { bonus2 bSkillUseSPrate,"WM_REVERBERATION",20; bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; } },{},{} |
Dropped By |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
110 Attack
220 / MATK 250 Required Lvl 230 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A violin containing the pain of bereavement. MATK +250 MATK +10% Increases damage of Metallic Fury by 10%. For each 2 Refine Levels: Increases damage of Reverberation by 3%. Refine Level +7: Decreases variable cast time by 10%. Refine Level +9: Increases damage of Reverberation by additional 30%. Refine Level +11: Decreases fixed cast time of Reverberation by 0.5 seconds. [Bonus by Grade] [Grade D]: Damage of Metallic Fury +5%. [Grade C]: Damage of Metallic Fury +8%, S.MATK +1. [Grade B]: Damage of Metallic Fury +12%, SPL +1. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,10; bonus2 bSkillAtk,"TR_METALIC_FURY",10; bonus2 bSkillAtk,"WM_REVERBERATION",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"WM_REVERBERATION",30; if (.@r>=11) { bonus2 bSkillFixedCast,"WM_REVERBERATION",-500; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"TR_METALIC_FURY",5; if (.@g >= ENCHANTGRADE_C) { bonus bSmatk,1; bonus2 bSkillAtk,"TR_METALIC_FURY",8; if (.@g >= ENCHANTGRADE_B) { bonus bSpl,1; bonus2 bSkillAtk,"TR_METALIC_FURY",12; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
140 Attack
220 Required Lvl 220 Weapon Lvl 5 Slot 2 Gender Male Only | |
Applicable Jobs | Troubadour / Trouvere |
---|---|
Description | A lute equipped with unholy energy concentrated on the clock tower parts. It is more difficult to handle than the existing Scrap Lute. For each 2 Refine Levels: Increases damage of Rose Blossom and Rythm Shooting by 7%. For each 3 Refine Levels: Increases damage of Severe Rainstorm by 10%. For each 4 Refine Levels: Increases melee physical damage by 4%. [Bonus by Grade] [Grade D]: CON +2. [Grade C]: Damage of Rose Blossom and Rythm Shooting +10%. [Grade B]: P.ATK +2. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",7*(.@r/2); bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",7*(.@r/2); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10*(.@r/3); bonus bLongAtkRate,4*(.@r/4); if (.@g >= ENCHANTGRADE_D) { bonus bCon,2; if (.@g >= ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",10; bonus2 bSkillAtk,"TR_RHYTHMSHOOTING",10; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,2; } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Musical Instrument
Buy
n/a
Sell
n/a
Weight
0 Attack
150 Required Lvl 100 Weapon Lvl 4 Slot 0 Gender Male Only | |
Applicable Jobs | Minstrel / Wanderer |
---|---|
Description | An instrument designed to help adventurers grow. Cannot be refined normally. ATK +2% For each Refine Level: ATK +3 For each 15 Base Level: ATK +3 (Applies up to Base Level 195) Refine Level +7: For each 2 Levels of Musical Lesson: Increases ranged physical damage by 2%. Refine Level +9: Decreases Severe Rainstorm skill cooldown by 1 second. Increases damage of Severe Rainstorm by 25%. Refine Level +11: Decreases Severe Rainstorm skill cooldown by additional 1 second. Increases physical damage against enemies of every size by 15%. Refine Level +13: Increases damage of Severe Rainstorm by additional 15%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,2; bonus bBaseAtk,3*.@r; bonus bBaseAtk,3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bLongAtkRate,2*getskilllv("BA_MUSICALLESSON"); if (.@r>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if (.@r>=13) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",15; } } } } },{},{} |
Dropped By | No Result |