Renewal
.:Renewal Item Database:.
Weapon - One-handed Sword

Gaia Sword [0]   [One Hand]   Item ID# 1143 (Gaia_Sword)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
250
Attack
140
Required Lvl
74
Weapon Lvl
3
Slot
0
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
An enchanted sword that draws ore out from fallen monsters.
Item Script
{ bonus2 bAddMonsterDropItemGroup,IG_Ore,30; },{},{}
Dropped By No Result

Glacier Basic Sword [0]   [One Hand]   Item ID# 500050 (Glacier_B_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
140
Attack
220 / MATK 210
Required Lvl
210
Weapon Lvl
5
Slot
0
Applicable Jobs
Novice
Description
A sword crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.

MATK +210
Item Script
{},{},{}
Dropped By No Result

Glacier Sword [0]   [One Hand]   Item ID# 500049 (Glacier_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
160
Attack
220 / MATK 210
Required Lvl
210
Weapon Lvl
5
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A sword crafted from ice harvested from the glaciers of Isgard.
You can enchant it with Ice Flower Magic Stones for special abilities.

MATK +210
Item Script
{},{},{}
Dropped By No Result

Gladius Daemonicus [2]   [One Hand]   Item ID# 13449 (Gladius_Daemonicus)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
120
Attack
130
Required Lvl
80
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
An infernal sword from hell. Only true demons are able control it's full power. People say that a Prince from Hell used this weapon for his army.
Reduces after attack delay by 10% (ASPD +10%) .
When refined to +9, has a chance to get buffed with ASPD +3 for 5 seconds when dealing physical attack.
Item Script
{ bonus bAspdRate,10; .@r = getrefine(); if (.@r>=9) { autobonus "{ bonus bAspd,3; }",30,5000; } },{},{}
Dropped By No Result

Glorious Flamberge [0]   [One Hand]   Item ID# 13416 (Krieger_Onehand_Sword1)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
130
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A weapon that only a champion of battlefield can wield.
Increases physical attack against DemiHuman monster by 75%.
Pierces physical defense of DemiHuman monster by 20%.

Indestructible (except in upgrade attempts).

[Refine Rate >= 6]
Pierces physical defense of DemiHuman monster by 5%.
[Slaughter] Lv 1 [(Refine-4) * (Refine-4) % physical damage bonus on DemiHuman targets, applies up to +14.]

[Refine Rate >= 7]
Attack Speed + 10%.

[Refine Rate >=9]
Add a chance of auto casting Level 2 Critical Wound when using skill Bash.
Item Script
expand to view script
{ bonus2 bAddRace,RC_DemiHuman,75; bonus2 bAddRace,RC_Player_Human,75; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,20; bonus2 bIgnoreDefRaceRate,RC_Player_Human,20; bonus bUnbreakableWeapon; .@r = getrefine(); if (.@r>5) { bonus2 bAddRace,RC_DemiHuman,pow(min(14,.@r)-4,2); bonus2 bAddRace,RC_Player_Human,pow(min(14,.@r)-4,2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5; bonus2 bIgnoreDefRaceRate,RC_Player_Human,5; } if (.@r>6) bonus bAspdRate,5; if (.@r>8) { bonus bAspdRate,5; bonus4 bAutoSpellOnSkill,"SM_BASH","NPC_CRITICALWOUND",2,200; } },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Holy Avenger [0]   [One Hand]   Item ID# 13418 (Krieger_Onehand_Sword3)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
130 / MATK 80
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Swordman
Merchant
Knight
Blacksmith
Crusader
Alchemist
Description
A weapon that only a champion of battlefield can wield.
INT + 6
MATK + 80
Increases INT by Refine Level - 5.
Indestructible (except in upgrade attempts).

[Refine Rate >= 6]
Reduces SP consumption of skill by 10%.
[Refine Rate >= 9]
Add a chance of auto casting Level 1 Lex Aeterna when using skill Pressure.
[Refine Rate 10]
INT + 5
Item Script
{ .@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if (.@r>5) bonus bUseSPrate,-10; if (.@r>8) bonus4 bAutoSpellOnSkill,"PA_PRESSURE","PR_LEXAETERNA",1,1000; if (.@r>9) bonus bInt,5; },{},{}
Dropped By No Result
Obtainable FromBattleground

Glorious Rapier [0]   [One Hand]   Item ID# 13417 (Krieger_Onehand_Sword2)
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
0
Attack
130 / MATK 80
Required Lvl
80
Weapon Lvl
4
Slot
0
Applicable Jobs
Novice
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Supernovice
Crusader
Rogue
Alchemist
Description
A weapon that only a champion of battlefield can wield.
INT + 6
MATK + 80
Increases INT by Refine Level - 5.
Indestructible (except in upgrade attempts).

[Refine Rate >= 6]
Reduces SP consumption of skill by 10%.
[Refine Rate >= 9]
INT + 5
Item Script
{ .@r = getrefine(); bonus bInt,6; bonus bInt,.@r-5; bonus bUnbreakableWeapon; if (.@r>5) bonus bUseSPrate,-10; if (.@r>8) bonus bInt,5; },{},{}
Dropped By No Result
Obtainable FromBattleground

God's Sword [2]   [One Hand]   Item ID# 13473 (Gods_Sword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
130
Attack
150
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Rune Knight
Mechanic
Guillotine Cross
Expanded Supernovice
Royal Guard
Shadow Chaser
Genetic
Description
A double-edged sword that is said to have been brought to life by the hands of the gods to destroy powerful enemies.
It is said that if you shake it, it will create a vacuum blade and defeat the enemy's neck.

AGI +5, Critical +50, Perfect Dodge +20.
Increases physical damage against Undead and Demon race monsters by 30%.

Physical attacks have a certain chance to autocast Level 3 Soul Destroyer on the enemy,
if a higher level of the skill is learnt, it will autocast the learnt level instead.

For each refine level, increases the chance to autocast Soul Destroyer.

Indestructible in battle

Refine Level +8:
Enables the use of Level 3 Soul Destroyer.

When compounded with Incantation Samurai Card:
ATK +20%. Decreases after attack delay by 10% (ASPD +10%).

When Soul Destroyer is used:
Has a certain chance to increase Perfect Dodge by 100 for 3 seconds.
Item Script
expand to view script
{ bonus bAgi,5; bonus bCritical,50; bonus bFlee2,20; bonus2 bAddRace,RC_Demon,30; .@r = getrefine(); .@rate = 1+.@r; .@s = getskilllv("ASC_BREAKER"); .@slv = 3; if (.@s>3) { .@slv = .@s; } bonus3 bAutoSpell,"ASC_BREAKER",.@slv,.@rate; if (.@r>=8) { skill "ASC_BREAKER",3; } },{},{}
Dropped By No Result

Guardian Knight Jewel Sword [2]   [One Hand]   Item ID# 32353 (G_Knight_JewelSword)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
400
Attack
130 / MATK 180
Required Lvl
170
Weapon Lvl
4
Slot
2
Applicable Jobs
Royal Guard
Description
A ceremonial sword used by the Glastheim Guards.
It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez.

MATK +180.

For each refine level:
MaxHP +1%.
Increases damage of Grand Cross by 2%.

Refine Level +9:
Increases damage of Shield Press by 20%.

Refine Level +11:
Increases physical and magical damage against Undead and Angel race monsters by 20%.

When equipped with King Schmidt's Suit and King Schmidt's Manteau:
Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds.

If total refine level of entire set at least +30:
Increases physical and magical damage against Holy and Undead elemental enemies by 20%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,.@r; bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r; if (.@r>=9) { bonus2 bSkillAtk,"LG_SHIELDPRESS",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; } },{},{}
Dropped By No Result

Guardian Saber [2]   [One Hand]   Item ID# 500063 (Guardian_Saber)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
110
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Description
A sword given to those who protect it.

ATK +5%, POW +2
Increases damage of Shield Chain Rush by 5%.

Refine Level +5:
Increases damage of Shield Chain Rush by additional 10%.

Refine Level +7:
Increases ranged physical damage by 5%.

Refine Level +9:
Increases damage of Shield Chain Rush by additional 10%.

Refine Level +10:
Decreases variable cast time by 10%.

Refine Level +11:
Increases damage of Shield Chain Rush by additional 5%.
Increases damage of Spiral Pierce Max by 15%.

[Bonus by Grade]
[Grade D]: ranged physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5; if (.@r>=5) { bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10; if (.@r>=7) { bonus bLongAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"HN_SPIRAL_PIERCE_MAX",15; bonus2 bSkillAtk,"HN_SHIELD_CHAIN_RUSH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bLongAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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