Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Illusion Huuma Fluttering Snow [2]   [Two Handed]   Item ID# 13337 (Huuma_Flutter_Snow_IL)
Type
Weapon
Class
Fuuma Shuriken
Buy
n/a
Sell
n/a
Weight
150
Attack
250 / MATK 50
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Ninja
Kagerou / Oboro
Description
Shuriken with Water Property. Can cause snowstorms. Use with caution.

MATK +50.
For each refine level, increases long range physical damage by 3%.
For each 3 refine levels: ATK +30.

When combined with Illusion Apple of Archer:
Reduces variable cast time by 15%.

If refine level of Illusion Huuma Wing Shuriken and Illusion Apple of Archer each is +7 or higher:
Increases Swirling Petal damage by 25%.

If total refine level is +18 or higher:
Increases Swirling Petal damage by 25%.

If total refine level is +22 or higher:
Decrease Swirling Petal after skill delay by 1 second.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(30*(.@r/3)); bonus bLongAtkRate,(3*.@r); },{},{}
Dropped By No Result

Illusion Immaterial Sword [2]   [One Hand]   Item ID# 13469 (Immaterial_Sword_IL)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
90
Attack
180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Merchant
Thief
Knight
Blacksmith
Assassin
Crusader
Rogue
Alchemist
Description
A sword with an intangible blade that appears to be formless.
Attack and collapse the subject's mind.

Drains 1 SP on each physical attack.
When dealing physical attack, has a 8% chance to drain 30% SP from enemy.

For each refine level:
Increases the chance to drain the SP of enemies by 2%.

Refine Level +12:
Increases SP drain from enemy by 20%.

When equipped with Illusion Cape of Ancient Lord:
MATK +100

If refine level of Illusion Immaterial Sword and Illusion Cape of Ancient Lord each is +7 or higher:
MATK +50

If total refine level of entire set is +18 or higher:
When dealing physical and specific attacks, has a chance to deal extra damage on bolt skills.

If total refine level of entire set is +22 or higher:
When dealing physical attacks, has a chance to increase damage of Storm Gust, Meteor Storm, Lord of Vermillion and Heaven's Drive by 30% for 10 seconds.

Indestructible in battle

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bSPDrainValue,-1; bonus bUnbreakableWeapon; if (.@r >= 12) { .@val = 20; } bonus2 bSPVanishRate,(80+(20*.@r)),(30+.@val); bonus bAtkEle,Ele_Ghost; },{},{}
Dropped By No Result

Illusion Infiltrator [2]   [Two Handed]   Item ID# 28022 (Infiltrator_IL)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
150
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Assassin Cross
Description
A lethal Katar that has been perfectly designed to carry out quick assasinations.

DEF +3, Flee +5, Perfect Dodge +2.
Increases physical damage on Demihuman monsters by 60%.

Refine Level +9: Flee +5, Pefect Dodge +2.
Refine Level +10: ATK +5%.

When equipped with Illusion Ring:
Decrease after atttck delay by 10%.

Refine Level of Illusion Infiltrator is +9 or higher:
Increases critical damage by 10%.

Refine Level of Illusion Infiltrator is +11 or higher:
Increases physical damage against Brute race monsters by 25%.

More Information on Combo:
Item Script
{ bonus2 bAddRace,RC_DemiHuman,60; bonus bDef,3; .@flee = 5; .@flee2 = 2; if (getrefine() >= 9) { .@flee += 5; .@flee2 += 2; bonus bAtkRate,5; } bonus bFlee,.@flee; bonus bFlee2,.@flee2; },{},{}
Dropped By No Result

Illusion Iron Driver [2]   [One Hand]   Item ID# 16065 (Iron_Driver_IL)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
200
Attack
210
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
2
Applicable Jobs
Arch Bishop
Description
A round finish, which is said to be used in certain sports.
It's made of carbon steel which enhances killing power and provides high hardness.

For each refine level, increases Duplex Light damage by 3%.
For each 2 refine levels, ASPD +1.

When equipped with Illusion Muffler:
ASPD +10% (reduces after attack delay by 10%).

When refine Level of Illusion Iron Driver and Illusion Muffler each is +7 or higher:
Increases Duplex Light damage by 25%.

If total refine level of entire set is +18 or higher:
CRIT +15.

If total refine level of entire set is +22 or higher:
Increases critical damage by 20%.

Indestructible in battle

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bAspd,(.@r/2); bonus2 bSkillAtk,"AB_DUPLELIGHT",(3*.@r); bonus bUnbreakableWeapon; },{},{}
Dropped By No Result

Illusion Katar of Frozen Icicle [2]   [Two Handed]   Item ID# 610012 (KatarOfCold_Icicle_IL)
Type
Weapon
Class
Katar
Buy
n/a
Sell
n/a
Weight
120
Attack
220
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Assassin
Description
A katar fashioned from a cold, sharp icicle.

For each refine level: ATK +5.

Refine Level +7: Damage of Cross Impact +20%.

Refine Level +9: ASPD +10% (After attack delay -10%).

Refine Level +11:
Critical +15.
Increases physical damage against Fire elemental enemies and Insect monsters by 10%.

When equipped with Illusion Ring:
ATK +5%.

If Refine Level of Illusion Katar of Frozen Icicle is +9:
Increases critical damage by 20%.

If Refine Level of Illusion Katar of Frozen Icicle is +11:
Critical +15 for 10 seconds when using Venom Impress skill.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,5*.@r; if (.@r>=7) { bonus2 bSkillAtk,"GC_CROSSIMPACT",20; } if (.@r>=9) { bonus bAspdRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_Insect,10; bonus2 bAddEle,Ele_Fire,10; bonus bCritical,15; } },{},{}
Dropped By No Result

Illusion Leg A-type [1]   [Footgear]   Item ID# 22196 (Illusion_Leg_A)
Illusion Leg Type A
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A: ATK +5%.
When equipped with Illusion Armor Type B: ASPD +5% (After attack delay -5%).

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg B-type [1]   [Footgear]   Item ID# 22197 (Illusion_Leg_B)
Illusion Leg Type B
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
50
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

MaxSP +200.
For each 2 refine levels: MaxSP +20.

Refine Level +7: Increases all elemental magic damage by 5%.

When equipped with Illusion Armor Type A: MaxSP +5%.
When equipped with Illusion Armor Type B: MATK +5%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+(20*(.@r/2)); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

Illusion Leg Type A (Bound) [1]   [Footgear]   Item ID# 470054 (E_Illusion_Leg_A)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots A type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases ranged physical damage by 5%.

When equipped with Illusion Armor Type A (Bound):
ATK +5%

When equipped with Illusion Armor Type B (Bound):
ASPD +5% (Decreases after attack delay by 5%).
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+20*(.@r/2); if (.@r>=7) { bonus bLongAtkRate,5; } },{},{}
Dropped By No Result

Illusion Leg Type B (Bound) [1]   [Footgear]   Item ID# 470055 (E_Illusion_Leg_B)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
0
Defense
20
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Combat boots B type born from Illusion's technology.
It is said to be able to add abilities by attaching various modules.

Cannot be refined normally.

MaxSP +200

For each 2 Refine Levels:
MaxSP +20

Refine Level +7:
Increases magical damage with every element by 5%.

When equipped with Illusion Armor Type A (Bound):
MaxSP +5%

When equipped with Illusion Armor Type B (Bound):
MATK +5%
Item Script
{ .@r = getrefine(); bonus bMaxSP,200+20*(.@r/2); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,5; } },{},{}
Dropped By No Result

Illusion Long Mace [2]   [One Hand]   Item ID# 16063 (Long_Mace_IL)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
80
Attack
185
Required Lvl
99
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Acolyte
Priest
Monk
Description
A long, thin mace built like a spear.
Increases attack range by 3 cells.
Reduces damage taken from long range physical attacks by 10%.
Every 2 refine levels: Reduces damage taken from long range physical attacks by 3%.

More Information on Combo:
Item Script
{ bonus bLongAtkDef,(10+3*(getrefine()/2)); },{},{}
Dropped By No Result

Illusion Military Boots [0]   [Footgear]   Item ID# 470036 (Military_Boots_IL)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
0
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
MaxHP + 3%
MaxSP + 3%
Can use Magnum Break Lv.3

When refined to +7 or higher,
MaxHP + 7%
MaxSP + 7%
ATK + 50

When refined to +11 or higher
MaxHP + 10%
MaxSP + 10%
ATK + 50

When FAW Magic Decoy Lv reaches 5, reduce after cast delay by 10%, increases MaxHP + 150 per 1 BaseLv.

Increase Axe Tornado damage by 30%, Axe Boomerang Damage by 20% per 1 skill level of Axe Boomerang learned.

Ignores all race's defense rate by 20% per 1 skill level of Magma Eruption learned.

When equipped with Illusion War Axe, increase damage dealt to boss monsters by 70%, reduce damage taken from Boss monsters by 25%.

Class: Shoes
DEF : 12
Required Level : 100
Usable By: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus2 bIgnoreDefRaceRate,RC_All,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
Dropped By No Result

Illusion Military Boots [1]   [Footgear]   Item ID# 470037 (Military_Boots_IL_)
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
40
Defense
12
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
Not Available
Item Script
expand to view script
{ .@r = getrefine(); .@lvl = getskilllv("NC_AXEBOOMERANG"); bonus bMdef,10; bonus bMaxHPrate,3; bonus bMaxSPrate,3; skill "SM_MAGNUM",3; bonus2 bSkillAtk,"NC_AXETORNADO",30*.@lvl; bonus2 bSkillAtk,"NC_AXEBOOMERANG",20*.@lvl; bonus bIgnoreDefRace,20*getskilllv("NC_MAGMA_ERUPTION"); if (getskilllv("NC_MAGICDECOY") == 5) { bonus bAspdRate,10; bonus bMaxHP,150*BaseLevel; } if (.@r>=5) { bonus bMaxHPrate,7; bonus bMaxSPrate,7; bonus bBaseAtk,50; } if (.@r>=7) { bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bBaseAtk,50; } },{},{}
Dropped By No Result

« First < 2425262728293031323334 > Last »
back to top