Renewal
.:Renewal Item Database:.
Weapon - Mace

Paradise Genetic Mace [0]   [One Hand]   Item ID# 590028 (3Para_Mace_GN)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
180
Required Lvl
100
Weapon Lvl
4
Slot
0
Refineable
No
Applicable Jobs
Genetic
Description
A high-quality mace made by the Paradise Group.

Indestructible in battle

ATK +5%

For each Level of Learning Potion:
Increases ranged physical damage by 1%.

Base Level at least 105:
Decreases variable cast time by 10%.
Increases damage of Cart Cannon by 25%.

Base Level at least 110:
Decreases after skill cast delay by 10%.
Increases physical damage against enemies of every size by 15%.

Base Level at least 115:
Increases damage of Cart Cannon by additional 15%.
Item Script
expand to view script
{ .@a = getskilllv("AM_LEARNINGPOTION"); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bLongAtkRate,1*.@a; if (BaseLevel>=105) { bonus bVariableCastrate,-10; bonus2 bSkillAtk,"GN_CARTCANNON",25; if (BaseLevel>=110) { bonus bDelayrate,-10; bonus2 bAddSize,Size_All,15; if (BaseLevel>=115) bonus2 bSkillAtk,"GN_CARTCANNON",15; } } },{},{}
Dropped By No Result

Paradise Mace [0]   [One Hand]   Item ID# 590025 (1Para_Mace)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
100
Required Lvl
10
Weapon Lvl
2
Slot
0
Refineable
No
Applicable Jobs
Swordman
Acolyte
Merchant
Knight
Priest
Blacksmith
Crusader
Monk
Alchemist
Description
A mace for beginners made by the Paradise Group.

Indestructible in battle

Base Level at least 20:
ATK +15

Base Level at least 30:
ATK +20

Base Level at least 45:
ATK +25
Item Script
{ if (BaseLevel>=20) bonus bBaseAtk,15; if (BaseLevel>=30) bonus bBaseAtk,20; if (BaseLevel>=45) bonus bBaseAtk,25; },{},{}
Dropped By No Result

Paradise Priest Mace [0]   [One Hand]   Item ID# 590027 (2Para_Mace_PR)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
0
Attack
160
Required Lvl
45
Weapon Lvl
3
Slot
0
Refineable
No
Applicable Jobs
Priest
Description
A mace made by the Paradise Group.

Indestructible in battle

Critical +10

Base Level at least 60:
ASPD +10% (Decreases after attack delay by 10%).

Base Level at least 75:
Increases critical damage by 5%.

Base Level at least 90:
Increases critical damage by additional 10%.
Item Script
{ bonus bCritical,10; if (BaseLevel>=60) bonus bAspdRate,10; if (BaseLevel>=75) bonus bCritAtkRate,5; if (BaseLevel>=90) bonus bCritAtkRate,10; },{},{}
Dropped By No Result

Patent Meteor Striker [2]   [One Hand]   Item ID# 590011 (Up_Meteor_Striker)
Awakened Meteor Striker
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
350
Attack
320
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Mechanic
Description
A hammer made of rare ores found in a meteorite.
Seeing the stronger strength, he began to show his natural ability.
It resonates with Great Hero's Boots.

Indestructible in battle

For each 2 refine levels: ATK +15.

For each 3 refine levels:
Increases damage of Vulcan Arm and Knuckle Boost by 10%.

Refine Level +7:
Increases damage of Vulcan Arm and Knuckle Boost by additional 15%.

Refine Level +9:
Increases damage of Arm Cannon by 25%.

Refine Level +11:
Increases long ranged physical damage by 15%.
Decreases variable cast time by 10%.

When equipped with Great Hero's Boots:
STR +10. Increases long ranged physical damage by 5%.
Item Script
expand to view script
{ bonus bUnbreakableWeapon; .@r = getrefine(); bonus bBaseAtk,.@r/2*15; bonus2 bSkillAtk,"NC_VULCANARM",.@r/3*10; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",.@r/3*10; if (.@r>=7) { bonus2 bSkillAtk,"NC_VULCANARM",15; bonus2 bSkillAtk,"NC_BOOSTKNUCKLE",15; } if (.@r>=9) { bonus2 bSkillAtk,"NC_ARMSCANNON",25; } if (.@r>=11) { bonus bLongAtkRate,15; bonus bVariableCastrate,-15; } },{},{}
Dropped By No Result

Patent Saint Mace [2]   [One Hand]   Item ID# 590012 (Up_Saint_Hall)
Awakened Saint Hall
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
100
Attack
170 / MATK 200
Required Lvl
150
Weapon Lvl
4
Slot
2
Applicable Jobs
Arch Bishop
Description
A scepter said to have been used by a saint.
Seeing that the divine power was inhabited, he began to exert its natural power.
It resonates with Great Hero's Boots.

MATK +200, MATK +3%.
Indestructible in battle

For each 2 refine levels:
Increases Holy elemental magic damage by 1%.

For each 3 refine levels:
Increases damage of Adoramus by 5%.

Refine Level +7:
Decreases variable cast time by 10%
Increases Holy elemental magic damage by additional 10%.

Refine Level +9:
Increases magical damage against all race enemies by 15% (Except Players).

Refine Level +11:
Increases damage of Adoramus by additional 15%.

When equipped with Great Hero's Boots:
INT +10, MATK +7%.
Item Script
expand to view script
{ bonus bUnbreakableWeapon; bonus bMatkRate,3; .@r = getrefine(); bonus2 bMagicAtkEle,Ele_Holy,.@r/2*1; bonus2 bSkillAtk,"AB_ADORAMUS",.@r/3*5; if (.@r>=7) { bonus bVariableCastrate,-10; bonus2 bMagicAtkEle,Ele_Holy,10; } if (.@r>=9) { bonus2 bMagicAddRace,RC_All,15; } if (.@r>=11) { bonus2 bSkillAtk,"AB_ADORAMUS",15; } },{},{}
Dropped By No Result

Pile Bunker [0]   [One Hand]   Item ID# 1549 (Pilebuncker)
Type
Weapon
Class
Mace
Buy
10000z
Sell
5000z
Weight
350
Attack
450
Required Lvl
99
Weapon Lvl
3
Slot
0
Applicable Jobs
Mechanic
Description
A huge iron spike shoots out into a target, then retracted.
Item Script
{},{},{}
Dropped By No Result

Pile Bunker P [0]   [One Hand]   Item ID# 16031 (Pilebuncker_P)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
400
Attack
450
Required Lvl
130
Weapon Lvl
4
Slot
0
Applicable Jobs
Mechanic
Description
Destructive weapon that converts files of Bunker focused.
Each refine increase ATK + 5.
Item Script
{ bonus bBaseAtk,getrefine()*5; },{},{}
Dropped By

Pile Bunker S [1]   [One Hand]   Item ID# 16030 (Pilebuncker_S)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
300
Attack
400
Required Lvl
130
Weapon Lvl
4
Slot
1
Applicable Jobs
Mechanic
Description
File, which improves the bunker focused on lightweight weapon.

For every 2 refines level, ASPD +1%.
Item Script
{ bonus bAspdRate,getrefine()/2; },{},{}
Dropped By No Result

Pile Bunker T [1]   [One Hand]   Item ID# 16032 (Pilebuncker_T)
Type
Weapon
Class
Mace
Buy
20z
Sell
10z
Weight
350
Attack
400
Required Lvl
130
Weapon Lvl
4
Slot
1
Applicable Jobs
Mechanic
Description
File, which improves the bunker weapon special abilities are easy-to-use form.
Each refine reduce SP consumption by 1%.
Item Script
{ bonus bUseSPrate,getrefine()*-1; },{},{}
Dropped By No Result

Poenitentia Clava [2]   [One Hand]   Item ID# 590016 (Poenitentia_Clava)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
180
Attack
205
Required Lvl
230
Weapon Lvl
5
Slot
2
Applicable Jobs
Meister
Description
A axe containing the pain of bereavement.

Indestructible in battle

ATK +10%

Increases damage of Axe Stomp by 10%.

For each 2 Refine Levels:
Increases damage of Knuckle Boost by 5%.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Vulcan Arm by 25%.

Refine Level +11:
Increases damage of Arm Cannon by 25%.

[Bonus by Grade]
[Grade D]: Ranged physical damage +2%.
[Grade C]: Ranged physical damage +3%.
[Grade B]: Damage of Arm Cannon +12%, P.ATK +1.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,10; bonus2 bSkillAtk,"MT_AXE_STOMP",10; if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"NC_VULCANARM",25; if (.@r>=11) { bonus2 bSkillAtk,"NC_ARMSCANNON",25; } } } if (.@g >= ENCHANTGRADE_D) { bonus bLongAtkRate,2; if (.@g >= ENCHANTGRADE_C) { bonus bLongAtkRate,3; if (.@g >= ENCHANTGRADE_B) { bonus bPAtk,1; bonus2 bSkillAtk,"NC_ARMSCANNON",10; } } } },{},{}
Dropped By No Result

Poenitentia Pendulus [2]   [One Hand]   Item ID# 590017 (Poenitentia_Pendulus)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
165
Attack
195
Required Lvl
230
Weapon Lvl
5
Slot
2
Applicable Jobs
Biolo
Description
A mace containing the pain of bereavement.

ATK +10%

Increases damage of Acidified Zone (Fire/Water/Wind/Ground) by 10%.

For each 2 Refine Levels:
Increases damage of Cart Tornado by 3%.

Refine Level +7:
Decreases variable cast time by 10%.

Refine Level +9:
Increases damage of Cart Tornado by additional 25%.

Refine Level +11:
Increases melee physical damage by 10%.

[Bonus by Grade]
[Grade D]: Damage of Acidified Zone (Fire/Wind) +5%.
[Grade C]: Damage of Acidified Zone (Water/Ground) +8%, P.ATK +1.
[Grade B]: Damage of Acidified Zone (Fire/Water/Wind/Ground) +10%, POW +2.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; bonus2 bSkillAtk,"GN_CART_TORNADO",3*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; if (.@r>=9) { bonus2 bSkillAtk,"GN_CART_TORNADO",25; if (.@r>=11) { bonus bShortAtkRate,10; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",5; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,1; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",8; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",8; if (.@g >= ENCHANTGRADE_B) { bonus bPow,2; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WIND",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_FIRE",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_WATER",10; bonus2 bSkillAtk,"BO_ACIDIFIED_ZONE_GROUND",10; } } } },{},{}
Dropped By No Result

Punish Scepter [2]   [One Hand]   Item ID# 590045 (Punish_Hall)
Type
Weapon
Class
Mace
Buy
n/a
Sell
n/a
Weight
150
Attack
210
Required Lvl
215
Weapon Lvl
5
Slot
2
Applicable Jobs
Inquisitor
Description
A scepter said to be used to slay demons with evil energy.

Indestructible in battle

ATK +5%, POW +2
Increases damage of Third Punish by 5%.

Refine Level +5:
Increases damage of Third Punish by additional 10%.

Refine Level +7:
Increases melee physical damage by 5%.

Refine Level +9:
Increases damage of Third Punish by additional 10%.

Refine Level +10:
Critical +10

Refine Level +11:
Increases damage of Third Punish by additional 5%.
Increases damage of First Brand by 15%.

[Bonus by Grade]
[Grade D]: melee physical damage +10%.
[Grade C]: Physical Damage against enemies of every size +10%.
[Grade B]: Physical Damage against enemies of every race +10%.
[Grade A]: Physical Damage against enemies of every element +10%.
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bAtkRate,5; bonus bPow,2; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5; if (.@r>=5) { bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; if (.@r>=7) { bonus bShortAtkRate,5; if (.@r>=9) { bonus2 bSkillAtk,"IQ_THIRD_PUNISH",10; if (.@r>=10) { bonus bCritical,10; if (.@r>=11) { bonus2 bSkillAtk,"IQ_FIRST_BRAND",15; bonus2 bSkillAtk,"IQ_THIRD_PUNISH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus bShortAtkRate,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,10; } } } } },{},{}
Dropped By No Result

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