Renewal
.:Renewal Item Database:.
Weapon

IDTest weapon [1]   [One Hand]   Item ID# 500000 (IDTest_weapon)
Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
1
Attack
100
Weapon Lvl
1
Slot
1
Applicable Jobs
Novice
Swordman
Merchant
Knight
Blacksmith
Assassin
Supernovice
Crusader
Alchemist
Description
Physical attacks have a random chance to autocast Level 1 Cold Bolt.
Item Script
{ bonus3 bAutoSpell,"MG_COLDBOLT",1,1; },{},{}
Dropped By No Result

Ignition Wave Booster Two-handed Sword [0]   [Two Handed]   Item ID# 600012 (IW_B_T_Sword)
Type
Weapon
Class
Two-handed Sword
Buy
n/a
Sell
n/a
Weight
0
Attack
250
Required Lvl
100
Weapon Lvl
4
Slot
0
Applicable Jobs
Rune Knight
Description
A Two-Handed Sword designed to help adventurers grow.

Cannot be refined normally.

Critical +15

For each Refine Level:
ATK +3

For each 15 Base Level:
ATK +3 (Applies up to Base Level 195)

Refine Level +7:
For each Level of Two-Handed Quicken:
ASPD +1% (Decreases after attack delay by 1%).

Refine Level +9:
Increases critical damage by 10%.
Increases damage of Wind Cutter, Ignition Break and Sonic Wave by 25%.
Physical attacks have a high chance to autocast Sonic Wave, skill level is based on learned level.

Refine Level +11:
Critical +15
Increases physical damage against enemies of every size by 15%.

Refine Level +13:
Increases damage of Wind Cutter, Ignition Break and Sonic Wave by additional 15%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bCritical,15; bonus bBaseAtk,3*.@r+3*(min(BaseLevel,195)/15); if (.@r>=7) { bonus bAspdRate,getskilllv("KN_TWOHANDQUICKEN"); } if (.@r>=9) { bonus bCritAtkRate,10; bonus2 bSkillAtk,"RK_IGNITIONBREAK",25; bonus2 bSkillAtk,"RK_SONICWAVE",25; bonus3 bAutoSpell,"RK_SONICWAVE",getskilllv("RK_SONICWAVE"),1; } if (.@r>=11) { bonus2 bAddSize,Size_All,15; bonus bCritical,15; } if (.@r>=13) { bonus2 bSkillAtk,"RK_IGNITIONBREAK",15; bonus2 bSkillAtk,"RK_SONICWAVE",15; } },{},{}
Dropped By No Result

Ignus Steel [1]   [Two Handed]   Item ID# 1392 (Ygnus_Stale)
Ygnus Stale
Type
Weapon
Class
Two-handed Axe
Buy
56000z
Sell
28000z
Weight
190
Attack
250
Required Lvl
95
Weapon Lvl
4
Slot
1
Property
Fire
Applicable Jobs
High Swordman
High Merchant
Lord Knight
Whitesmith
Paladin
Creator
Description
A large axe made by a blacksmith from the fires of a volcano.
Adds a chance to inflict Burning status target or wielder when dealing physical attacks.
Indestructible (except in upgrade attempts).
Item Script
{ bonus bAtkEle,Ele_Fire; bonus bUnbreakableWeapon; bonus2 bAddEff,Eff_Burning,200; bonus2 bAddEff2,Eff_Burning,100; },{},{}
Dropped By

Illusion Ancient Dagger [2]   [One Hand]   Item ID# 510034 (Ancient_Dagger_IL)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60
Attack
107 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
A dagger used in ancient rituals and rituals, it has an unknown power.

MATK +180
MaxSP +100

Increases Natrual SP Recovery by 10%.
Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds.

Refine Level +7:
Increases magical damage with every element by 15%.

Refine Level +9:
Increases magical damage against enemies of Medium and Large size by 20%.

Refine Level +11:
Magical attacks have a certain chance to increase magical damage against monsters of every race by 15% for 10 seconds.

When equipped with Illusion Guard:
Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher:
Perfect HIT +10%

Total Refine Level of entire set at least +18:
Increases magical damage with every element by additional 15%.
Melee physical attacks have certain chance to autocast Level 3 Killing Cloud.

Total Refine Level of entire set at least +22:
When Killing Cloud is used:
Magical attacks have a certain chance to autocast Level 4 Poison Buster for 30 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSPrecovRate,10; bonus bMaxSP,100; autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Large,20; if (.@r>=11) { autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC; } } } },{},{}
Dropped By No Result

Illusion Apocalypse [2]   [One Hand]   Item ID# 28612 (Book_Of_The_Apo_IL)
Illusion Book of the Apocalypse
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Priest
Sage
Star Gladiator
Description
An end-of-the-life report about the fearful and terrible story of the end of the world.

Increases physical damage on Water, Earth, Fire and Wind elemental enemies by 10%.

For each 3 refine levels:
Increases physical damage on Water, Earth, Fire and Wind elemental enemies by additional 10% (Up to refine level +10).

Increases Holy elemental damage taken by 30%.

When equipped with Illusion Skull Ring:
Decrease after attack delay by 8%.

For each 3 refine levels of Illusion Apocalypse:
Increases critical damage by 5%.

Refine Level of Illusion Apocalypse is +9 or higher:
CRIT +15. Immune to Curse status.

Refine Level of Illusion Apocalypse is +11 or higher:
ATK +100.

More Information on Combo:
Item Script
{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30; },{},{}
Dropped By No Result

Illusion Ballista [2]   [Two Handed]   Item ID# 18149 (Balistar_IL)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
350
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
High Archer
Sniper
Clown / Gypsy
Description
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.

For each refine level, increases long range physical attack by 1%.

When equipped with Illusion Apple of Archer:
ATK +50, increases ranged physical attack by 5%.

If refine level of Illusion Ballista and Illusion Apple of Archer each is +7 or higher:
Increases Arrow Storm damage by 20%.

If total refine level of entire set at least +18:
ATK +10%.

If total refine level of entire set at least +22:
Increases damage of Arrow Storm damage by additional 30%.

More Information on Combo:
Item Script
{ bonus bLongAtkRate,getrefine(); },{},{}
Dropped By No Result

Illusion Bazerald [2]   [One Hand]   Item ID# 28762 (Bazerald_IL)
Type
Weapon
Class
Dagger
Buy
20z
Sell
10z
Weight
50
Attack
120 / MATK 170
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Swordman
Mage
Archer
Merchant
Thief
Knight
Wizard
Blacksmith
Hunter
Assassin
Crusader
Sage
Rogue
Alchemist
Bard / Dancer
Soul Linker
Ninja
Kagerou / Oboro
Description
A formal dress dagger, engraved with luxurious emblems, that's usually worn on special occasions.

INT +5, MATK +170.
Every 2 refine levels, MATK +1%.

Refine Level +7:
Increases Fire elemental magic damage by 10%.

Refine Level +9:
Increases damage of Fire Bolt and Fire Ball by 40%.

Refine Level +11:
Increases damage of Meteor Storm and Crimson Rock by 30%.

When equipped with Fancy Flower:
MATK +50.

If refine level of Illusion Bazerald and Fancy Flower each is at least +7:
Reduces variable cast time of all skills by 10%.

If total refine level of entire set at least +18:
Increases magical damage inflicted on Small and Medium size monsters by 15%.

If total refine level of entire set at least +22:
When dealing magical attack, has a chance to gain MATK +50 and Fire elemental magic damage +20% for 10 seconds.

More Information on Combo:
Item Script
expand to view script
{ bonus bAtkEle,Ele_Fire; bonus bInt,5; .@r = getrefine(); bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAtkEle,Ele_Fire,10; if (.@r >= 9) { bonus2 bSkillAtk,"MG_FIREBOLT",40; bonus2 bSkillAtk,"MG_FIREBALL",40; if (.@r >= 11) { bonus2 bSkillAtk,"WZ_METEOR",30; bonus2 bSkillAtk,"WL_CRIMSONROCK",30; } } } },{},{}
Dropped By No Result

Illusion Brionac [2]   [Two Handed]   Item ID# 630006 (Brionac_IL)
Type
Weapon
Class
Two-handed Spear
Buy
n/a
Sell
n/a
Weight
300
Attack
210
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
3
Applicable Jobs
Rune Knight
Royal Guard
Description
A spear that radiates with the warm, glowing light of pure holiness.

ATK +10%.

For each 2 refine levels:
Increases damage of Overbrand by 5%.

Refine Level +7:
Increases damage Overbrand by additional 20%.

Refine Level +9:
Increases physical damage against Medium and Large size monsters by 15%.

Refine Level +11:
Increases physical damage against Fish and Demon monsters by 30%.

When equipped with Illusion Saphien's Armor of Ocean:
ATK +5%.

If Refine Level of Illusion Brionac and Illusion Saphien's Armor of Ocean each is +7 or higher:
Decreases after skill cast delay of all skills by 5%.

If total refine level of entire set at least +18:
Increases damage of Overbrand by 20%.

If total refine level of entire set at least +22:
Has as a chance to gain ATK +50 and increases physical damage against Fish and Demon monsters by 50% for 10 seconds when using Overbrand skill.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkRate,10; bonus2 bSkillAtk,"LG_OVERBRAND",5*(.@r/2); if (.@r>=7) { bonus2 bSkillAtk,"LG_OVERBRAND",20; } if (.@r>=9) { bonus2 bAddSize,Size_Medium,15; bonus2 bAddSize,Size_Large,15; } if (.@r>=11) { bonus2 bAddRace,RC_Fish,30; bonus2 bAddRace,RC_Demon,30; } },{},{}
Dropped By No Result

Illusion Butcher [2]   [Two Handed]   Item ID# 28254 (Butcher_IL)
Type
Weapon
Class
Gatling Gun
Buy
20z
Sell
10z
Weight
250
Attack
210
Required Lvl
120
Weapon Lvl
4
Slot
2
Range
9
Applicable Jobs
Gunslinger
Rebellion
Description
Rotating motorized firearm.
Its power was so great that it was named 'The Slayer'.

Every refine level, ATK + 10.
For each 15 base STR, increases ranged physical attack by 2%.

Refine Level +7, increases Fire Rain damage by 20%.
Refine Level +9, increases Round Trip damage by 15%.
Refine Level +11, increases physical damage against Brute and Angel by 30%.

When equipped with Illusion Boots:
ATK +10%.
Refine Level of Illusion Boots and Illusion Butcher is +7 or higher:
Increases ranged physical damage by 5%.

If total refine level of entire set at least +18:
Increases damage of Fire Rain by 20%,
Decreases skill cooldown time of Fire Rain by 2 seconds.

If total refine level of entire set at least +22:
Using Round Trip has a chance to increase ATK by 50 and Increases physical damage against Brute and Demon race monsters by 50% for 10 seconds.

More Information on Combo:
Item Script
expand to view script
{ .@r = getrefine(); bonus bLongAtkRate,2*(readparam(bStr)/15); bonus bBaseAtk,10*.@r; if (.@r >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",20; if (.@r >= 9) { bonus2 bSkillAtk,"RL_R_TRIP",15; if (.@r >= 11) { bonus2 bAddRace,RC_Brute,30; bonus2 bAddRace,RC_Player_Doram,30; bonus2 bAddRace,RC_Demon,30; } } } },{},{}
Dropped By No Result

Illusion Combo Battle Glove [2]   [One Hand]   Item ID# 1846 (Combo_Battle_Glove_IL)
Type
Weapon
Class
Knuckle
Buy
n/a
Sell
n/a
Weight
50
Attack
250
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Shura
Description
The magic words engraved on these gloves can grant incredible power to the Monk that wears them.

Increases damage of Sky Net Blow by 10%.
Increases damage of Dragon Combo by 10%.

For each 2 refine levels:
Increases damage of Sky Net Blow and Dragon Combo by additional 5%.
For each 3 refine levels:
Increases damage of Tiger Cannon by 5%.

When equipped with Illusion Muffler:
ATK +40.

If Refine Level of Illusion Combo Battle Gloves and Illusion Muffler each is +7 or higher:
Increases damage of Tiger Cannon by 20%.

If total refine level of entire set at least +18:
Reduces Flash Combo after skill delay by 1 second.

If total refine level of entire set at least +22:
Increases damage of Tiger Cannon by additional 15%.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus2 bSkillAtk,"SR_SKYNETBLOW",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_DRAGONCOMBO",(10+5*(.@r/2)); bonus2 bSkillAtk,"SR_TIGERCANNON",(5*(.@r/3)); },{},{}
Dropped By No Result

Illusion Counter Dagger [2]   [One Hand]   Item ID# 28745 (Counter_Dagger_IL)
Illusion Dagger of Counter
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
90
Attack
170
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Mage
Wizard
Sage
Soul Linker
Description
A dagger that has a high chance to do critical damage to a target.

Critical +90.
Every 2 refine levels, increases critical damage by 3%.

Refine Level +7, ATK +5%.
Refine Level +9,physical damage inflicted on all size monsters +20%.
Refine Level +11, physical damage inflicted on all monster elements +20%.

When equipped with Manteau of Survival:
Reduces after attack delay by 10% (ASPD +10%).

If refine level of Illusion Dagger of Counter and Manteau of Survival each is at least +7:
Increases critical damage by 15%.

If total refine level of entire set at least +18:
Reduces after attack delay by 15% (ASPD +15%).

If total refine level of entire set at least +22:
Enables Level 4 Double Attack.

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bCritical,90; bonus bCritAtkRate,(3*(.@r/2)); if (.@r >= 7) { bonus bAtkRate,5; if (.@r >= 9) { bonus2 bAddSize,Size_All,20; if (.@r >= 11) { bonus2 bAddEle,Ele_All,20; } } } },{},{}
Dropped By No Result

Illusion Dea Staff [2]   [One Hand]   Item ID# 550031 (Dea_Staff_IL)
Type
Weapon
Class
One-handed Staff
Buy
n/a
Sell
n/a
Weight
100
Attack
50
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Arch Bishop
Description
A long staff engraved with the divine goddess of light.

Indestructible in battle

MATK +190
INT +6
VIT +2

Magical attacks have a certain chance to recover 150 SP per second for 4 seconds.

For each 3 Refine Levels:
Increases damage of Judex by 20%.

Refine Level +7:
Increases magical damage with Holy element by 15%.

Refine Level +9:
Increases damage of Judex by additional 30%.
Decreases after skill cast delay by 15%.

Refine Level +11:
When using Magnus Exorcismus:
Increases magical damage against enemies of every size by 20% for 15 seconds.

When equipped with Illusion Saint Robe:
MATK +50
Decreases after skill cast delay by 10%.

Refine Level of Illusion Dea Staff and Illusion Saint Robe is +7 or higher:
MATK +10%
ASPD +2

Total Refine Level of entire set at least +18:
Increases magical damage against monsters of every race by 20%.

Total Refine Level of entire set at least +22:
Decreases variable cast time by 15%.
Decreases after skill cast delay by additional 10%.
Item Script
expand to view script
{ .@r = getrefine(); bonus bAtkEle,Ele_Holy; bonus bUnbreakableWeapon; bonus bMatk,190; bonus bVit,2; bonus bInt,6; autobonus "{ bonus2 bSPRegenRate,150,1000; }",1,4000,BF_MAGIC; bonus2 bSkillAtk,"AB_JUDEX",20*(.@r/3); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,15; if (.@r>=9) { bonus bDelayrate,-15; bonus2 bSkillAtk,"AB_JUDEX",30; if (.@r>=11) { autobonus3 "{ bonus2 bMagicAddSize,Size_All,20; }",1000,15000,"PR_MAGNUS"; } } } },{},{}
Dropped By No Result

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