.:Renewal Item Database:.
Weapon - Two-handed Staff
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
100 Attack
30 / MATK 220 Required Lvl 50 Weapon Lvl 3 Slot 1 Property Holy | |
Applicable Jobs | High Acolyte High Priest Champion |
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Description | Carved with the figure of Thea, Goddess of the Divine Light. MATK +220, INT +6, VIT +2. A chance to recover 200 SP after when casting Heal. For every 2 refine levels, MATK +1%. |
Item Script | { bonus bAtkEle,Ele_Holy; bonus bMatkRate,getrefine()/2; bonus bInt,6; bonus bVit,2; autobonus3 "{ }",20,1000,"AL_HEAL","{ specialeffect2 EF_MAGICALATTHIT; heal 0,200; }"; },{},{} |
Dropped By |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
120 Attack
110 / MATK 290 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Arch Mage |
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Description | A two-handed staff with the power to choose fate. Indestructible in battle MATK +290 MATK +5%, SPL +2 Increases damage of Frozen Slash by 5%. Refine Level +5: Increases damage of Frozen Slash by additional 10%. Refine Level +7: Increases Magical Damage with Water element by 5%. Refine Level +9: Increases damage of Frozen Slash by additional 10%. Refine Level +10: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Frozen Slash by additional 5%. Increases damage of Rain of Crystal by 15%. [Bonus by Grade] [Grade D]: Magical Damage with Water element +10%. [Grade C]: Magical Damage against enemies of every size +10%. [Grade B]: Magical Damage against enemies of every race +10%. [Grade A]: Magical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; if (.@r>=5) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,5; if (.@r>=9) { bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"AG_RAIN_OF_CRYSTAL",15; bonus2 bSkillAtk,"AG_FROZEN_SLASH",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Water,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200 Attack
180 / MATK 330 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
Applicable Jobs | Warlock |
---|---|
Description | A detector used to find special metals in the Einbech mine. After the magic amplification effect was added to a lot of cases other than the intended use. MATK + 330, MATK + 10%. Indestructible in battle Refine Level +7: MATK +60. Decreases variable cast time by 10%. Refine Level +9: Increases Fire elemental magic damage by 15%. Magical attacks have a chance to increase magical damage against all size enemies by 20% for 10 seconds. Refine Level +11: Decreases after skill cast delay of all skills by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,10; if (.@r >= 7) { bonus bMatk,60; bonus bVariableCastrate,-10; } if (.@r >= 9) { bonus2 bMagicAtkEle,Ele_Fire,15; autobonus "{ bonus2 bMagicAddSize,Size_All,20; }",10,10000,BF_MAGIC; } if (.@r >= 11) { bonus bDelayrate,-20; } },{},{} |
Dropped By | No Result |
Devil God's Staff [0] [Two Handed] Item ID# 2029 (TStaff_Of_E_Slayer_J) God of Time Wand | |
Type
Weapon
Class
Two-handed Staff
Buy
56000z
Sell
28000z
Weight
80 Attack
30 / MATK 155 Required Lvl 70 Weapon Lvl 3 Slot 0 | |
Applicable Jobs | Novice Mage Acolyte Priest Wizard Supernovice Monk Sage Soul Linker |
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Description | A wand that has won against the genie and its followers. MATK +155. Refine Level +5: Increases physical and magical damage against Demon God Morocc monster by 40%. Decreases damage taken from Demon God Morocc monster by 10%. Refine Level +7: Increases physical and magical damage against Demon God Morocc monster by additional 60%. Decreases damage taken from Demon God Morocc monster by additional 20%. Refine Level +9: Increases physical and magical damage against Demon God Morocc monster by additional 80%. Decreases damage taken from Demon God Morocc monster by additional 40%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus2 bAddDamageClass,1916,40; bonus2 bAddMagicDamageClass,1916,40; bonus2 bAddDefMonster,1916,10; bonus2 bAddMDefMonster,1916,10; if (.@r>=7) { bonus2 bAddDamageClass,1916,60; bonus2 bAddMagicDamageClass,1916,60; bonus2 bAddDefMonster,1916,20; bonus2 bAddMDefMonster,1916,20; } if (.@r>=9) { bonus2 bAddDamageClass,1916,80; bonus2 bAddMagicDamageClass,1916,80; bonus2 bAddDefMonster,1916,40; bonus2 bAddMDefMonster,1916,40; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
140 Attack
95 / MATK 290 Required Lvl 215 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Arch Mage |
---|---|
Description | A two-handed staff crafted to control demonic magic. Indestructible in battle MATK +290 MATK +5%, SPL +2 Increases damage of Soul Vulcan Strike by 5%. Refine Level +5: Increases damage of Soul Vulcan Strike by additional 10%. Refine Level +7: Increases Magical Damage with Ghost and Shadow element by 5%. Refine Level +9: Increases damage of Soul Vulcan Strike by additional 10%. Refine Level +10: Decreases variable cast time by 10%. Refine Level +11: Increases damage of Soul Vulcan Strike by additional 5%. Increases damage of Mystery Illusion by 15%. [Bonus by Grade] [Grade D]: Magical Damage with Ghost and Shadow element +10%. [Grade C]: Magical Damage against enemies of every size +10%. [Grade B]: Magical Damage against enemies of every race +10%. [Grade A]: Magical Damage against enemies of every element +10%. |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus bSpl,2; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5; if (.@r>=5) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Dark,5; bonus2 bMagicAtkEle,Ele_Ghost,5; if (.@r>=9) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",10; if (.@r>=10) { bonus bVariableCastrate,-10; if (.@r>=11) { bonus2 bSkillAtk,"AG_MYSTERY_ILLUSION",15; bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",5; } } } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Dark,10; bonus2 bMagicAtkEle,Ele_Ghost,10; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddRace,RC_All,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddEle,Ele_All,10; } } } } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240 Attack
150 / MATK 290 Required Lvl 230 Weapon Lvl 5 Slot 1 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
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Description | A two-handed staff that lost its light due to poisonous magic. It seems to have to be handled in a different way from the existing Glacier weapons. Indestructible in battle MATK +290 |
Item Script | { bonus bUnbreakableWeapon; },{},{} |
Dropped By | No Result |
Diva Staff [1] [Two Handed] Item ID# 2035 (Diva_Staff) | |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240 Attack
120 / MATK 270 Required Lvl 150 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Arch Bishop Warlock Expanded Supernovice Shura Sorcerer Soul Reaper |
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Description | A weapon of unknown origin that contains the magic of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performance. MATK +270. For each refine level, increases Healing skills effectiveness by 2%. Refine Level +7, MATK +4%. Refine Level +9, MATK +4%. When equipped with Labyrinth Baphomet Card: ATK +10%. Normal attacks inflicts splash damage. |
Item Script | { .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
150 Attack
120 / MATK 210 Required Lvl 70 Weapon Lvl 4 Slot 0 Property Holy | |
Applicable Jobs | Priest Monk |
---|---|
Description | This staff can be separated in two parts. It gives a holy strength when these two parts are intersected to make a cross. MATK +210, DEX +4. Reduces damage received from Undead and Demon race monsters by 15%. [+ Spiritual Ring] MATK +10%, DEX +2. Additional reduction to damage received from Undead and Demon race monsters by 10%. More Information on Combo: |
Item Script | { bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus bMatkRate,15; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{} |
Dropped By |
Divine Cross [1] [Two Handed] Item ID# 2017 (Divine_Cross_) | |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
150 Attack
120 / MATK 210 Required Lvl 70 Weapon Lvl 4 Slot 1 Property Holy | |
Applicable Jobs | Priest Monk |
---|---|
Description | This staff is made of two parts that can be recombined to form a cross that will endow Holy power to its user. MATK +210, DEX +4 Reduces damage from Undead and Demon monsters by 15%. When equipped with Spiritual Ring: MATK +10%, DEX +2. Additional 10% damage reduction from Undead and Demon monsters. |
Item Script | { bonus bUnbreakableWeapon; bonus bAtkEle,Ele_Holy; bonus bDex,4; bonus2 bSubRace,RC_Demon,15; bonus2 bSubRace,RC_Undead,15; },{},{} |
Dropped By | No Result |