.:Renewal Item Database:.
Weapon - Two-handed Staff
Melon Staff [1] [Two Handed] Item ID# 640030 (Melon_Staff) | |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
240 Attack
120 / MATK 270 Required Lvl 100 Weapon Lvl 4 Slot 1 | |
Applicable Jobs | Arch Bishop Warlock Expanded Supernovice Shura Sorcerer Soul Reaper |
---|---|
Description | Not Available [iRO Description] Not Available |
Item Script |
expand to view script{ .@r = getrefine(); autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",50,5000,BF_WEAPON; autobonus "{ bonus bUseSPrate,-100; bonus2 bSPRegenRate,100,1000; }",30,5000,BF_MAGIC; bonus bAtkRate,10*.@r; bonus bMatkRate,5*.@r; bonus bHealPower,6*.@r; if (.@r>=7) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } if (.@r>=9) { bonus2 bIgnoreDefRaceRate,RC_All,50; bonus2 bIgnoreMdefRaceRate,RC_All,50; } },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
20z
Sell
10z
Weight
0 Attack
50 / MATK 70 Weapon Lvl 3 Slot 1 | |
Applicable Jobs | Mage Acolyte Priest Wizard Monk Sage Soul Linker |
---|---|
Description | Staff coated with metal that enhance ability. MATK +70. For each refine level, MATK +5. When equipped by Wizard classes: MATK +15. When equipped by Sage classes: MATK +10. Base Level at least 20: For each 10 Base Level: MATK +5 (Up to Base Level 120). |
Item Script | { if (BaseJob == Job_Wizard) bonus bMatk,15; else if (BaseJob == Job_Sage) bonus bMatk,10; bonus bMatk,(getrefine()*5); .@i = min(BaseLevel/10,12); if (.@i>2) bonus bMatk,((.@i-2)*5); },{},{} |
Dropped By | No Result |
Mirage Staff [1] [Two Handed] Item ID# 2036 (Mirage_Staff) | |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
240 Attack
120 / MATK 270 Required Lvl 150 Weapon Lvl 4 Slot 1 Range 5 | |
Applicable Jobs | Arch Bishop Warlock Expanded Supernovice Shura Sorcerer Soul Reaper |
---|---|
Description | A Diva Staff that has mutated under the influence of the power of the labyrinth. It is unclear what kind of material it is made of, and the same weapons have different performance. Attack Range: 5 cells MATK +270. For each refine level: Increases Healing skills effectiveness by 2%. Refine Level +7, MATK +4%. Refine Level +9, MATK +4%. When compounded with Labyrinth Dracula Card: Physical attacks have a certain chance to absorb 5% of inflicted damage as SP. |
Item Script | { .@r = getrefine(); bonus bHealPower,2*.@r; if (.@r>=7) bonus bMatkRate,4; if (.@r>=9) bonus bMatkRate,4; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
Two-handed Staff
Buy
n/a
Sell
n/a
Weight
200 Attack
80 / MATK 300 Required Lvl 250 Weapon Lvl 5 Slot 2 | |
Applicable Jobs | Arch Mage |
---|---|
Description | An two-handed staff created by combining holy relics and magical powers. Indestructible in battle MATK +330 MATK +5% Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by 10%. Refine Level +7: Increases Magical Damage with Earth and Water element by 10%. Refine Level +9: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. Refine Level +11: Increases damage of Rock Down, Violent Quake, Frozen Slash and Crystal Impact by additional 10%. [Bonus by Grade] [Grade D]: Magical Damage against enemies of Small size +15%. [Grade C]: Magical Damage against enemies of Medium size +15%. [Grade B]: Magical Damage against enemies of Large size +15%. [Grade A]: S.MATK +5 |
Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bUnbreakableWeapon; bonus bMatkRate,5; bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@r>=9) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; if (.@r>=11) { bonus2 bSkillAtk,"AG_VIOLENT_QUAKE",10; bonus2 bSkillAtk,"AG_CRYSTAL_IMPACT_ATK",10; bonus2 bSkillAtk,"AG_FROZEN_SLASH",10; bonus2 bSkillAtk,"AG_ROCK_DOWN",10; } } } if (.@g>=ENCHANTGRADE_D) { bonus2 bMagicAddSize,Size_Small,15; if (.@g>=ENCHANTGRADE_C) { bonus2 bMagicAddSize,Size_Medium,15; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAddSize,Size_Large,15; if (.@g>=ENCHANTGRADE_A) { bonus bSMatk,5; } } } } },{},{} |
Dropped By | No Result |