.:Renewal Combo Item Database:. | ||
{ bonus bInt,5; bonus bMdef,10;
bonus2 bSubRace,RC_DemiHuman,15; bonus2 bSubRace,RC_Player,15; } { bonus2
bAddEffWhenHit,Eff_Sleep,600; } { bonus bMaxHPrate,1; bonus
bMaxSPrate,1; } { bonus bMatk,BaseLevel/4; }
{ bonus bBaseAtk,BaseLevel/4; }
{ bonus2
bAddMonsterDropItem,22559,50; } { autobonus "{ bonus
bSPrecovRate,100; }",20,5000,BF_MAGIC; } { bonus
bDef,getequiprefinerycnt(EQI_SHADO W_ARMOR); if (getequiprefi ... { bonus
bAtk,getequiprefinerycnt(EQI_SHADO W_WEAPON); if (getequipref ... { bonus bStr,10; bonus
bMaxHPrate,20; bonus bHPrecovRate,50; bonus3 bAutoSpell,"BS_WEAPONPERFECT",1,3; bonus2 bAddMonsterDropItem,501,500; if(BaseClass==Job_Swordman) bon ... { autobonus "{ bonus bMatk,100;
}",30,6000,BF_MAGIC,"{ active_transf ... { .@r =
getequiprefinerycnt(EQI_SHADOW_WEA PON)+getequiprefinerycnt(EQI_SHADO W_ACC_R)+getequiprefineryc ... { bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ... { bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ... { bonus bNoCastCancel; bonus
bUseSPrate,40-getequiprefinerycnt( EQI_SHADOW_SHIELD)-getequiprefiner ycnt( ... { bonus2
bVariableCastrate,"PR_MAGNUS",-25; bonus bHealPower,10; bon ... { bonus2
bSPDrainRate,10,1+(getequiprefiner ycnt(EQI_SHADOW_WEAPON)+getequipre finerycnt(EQI_SHADOW_ACC_ ... { bonus bMaxHPrate,7; bonus
bMaxSPrate,7; bonus bVariableCastrate,-3; bonus bDelayrate,-15; } { bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_ARMOR)+geteq ... { bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_ACC_L)+geteq ... { bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_ARMOR)+geteq ... { bonus bDef,4; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_WEAPON)+getequiprefinerycnt(EQI _SHADOW_ACC_L)+ ... { bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_ARMOR)+geteq ... { bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_ARMOR)+geteq ... { bonus bDef,4; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_WEAPON)+getequiprefinerycnt(EQI _SHADOW_ACC_L)+ ... { bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH IELD)+getequiprefinerycnt(EQI_SHAD OW_ACC_L)+geteq ... { bonus bStr,6; bonus bAgi,4;
bonus2 bSkillAtk,"RG_BACKSTAP",10; if(getskilllv("RG_STRIPARMOR")==5) bonus3 bAutoSpell,"RG_STRIPARMOR",5,50; if(BaseJob==Job_Rogue) { bonus ... { bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; } { bonus bLongAtkRate,20; bonus2
bAddEff,Eff_Stone,-1000; if (getequiprefinerycnt(EQI_HAND_R) >= 10) bo ... back to top |
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