Renewal
.:Renewal Combo Item Database:.
 


{ bonus bInt,5; bonus bMdef,10;
bonus2 bSubRace,RC_DemiHuman,15;
bonus2 bSubRace,RC_Player,15; }

{ bonus2
bAddEffWhenHit,Eff_Sleep,600; }

{ bonus bMaxHPrate,1; bonus
bMaxSPrate,1; }

{ bonus bMatk,BaseLevel/4; }

{ bonus bBaseAtk,BaseLevel/4; }

{ bonus2
bAddMonsterDropItem,22559,50; }

{ autobonus "{ bonus
bSPrecovRate,100;
}",20,5000,BF_MAGIC; }


{ bonus
bDef,getequiprefinerycnt(EQI_SHADO
W_ARMOR); if (getequiprefi ...

{ bonus
bAtk,getequiprefinerycnt(EQI_SHADO
W_WEAPON); if (getequipref ...

{ bonus bStr,10; bonus
bMaxHPrate,20; bonus
bHPrecovRate,50; bonus3
bAutoSpell,"BS_WEAPONPERFECT",1,3;
bonus2
bAddMonsterDropItem,501,500;
if(BaseClass==Job_Swordman) bon ...

{ autobonus "{ bonus bMatk,100;
}",30,6000,BF_MAGIC,"{
active_transf ...

{ .@r =
getequiprefinerycnt(EQI_SHADOW_WEA
PON)+getequiprefinerycnt(EQI_SHADO
W_ACC_R)+getequiprefineryc ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ...

{ bonus bMatkRate,6; bonus bDex,2;
bonus bVariableCastrate,-getequip ...

{ bonus bNoCastCancel; bonus
bUseSPrate,40-getequiprefinerycnt(
EQI_SHADOW_SHIELD)-getequiprefiner
ycnt( ...

{ bonus2
bVariableCastrate,"PR_MAGNUS",-25;
bonus bHealPower,10; bon ...

{ bonus2
bSPDrainRate,10,1+(getequiprefiner
ycnt(EQI_SHADOW_WEAPON)+getequipre
finerycnt(EQI_SHADOW_ACC_ ...

{ bonus bMaxHPrate,7; bonus
bMaxSPrate,7; bonus
bVariableCastrate,-3; bonus
bDelayrate,-15; }

{ bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_ARMOR)+geteq ...

{ bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_ACC_L)+geteq ...

{ bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_ARMOR)+geteq ...

{ bonus bDef,4; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_WEAPON)+getequiprefinerycnt(EQI
_SHADOW_ACC_L)+ ...

{ bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_ARMOR)+geteq ...

{ bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_ARMOR)+geteq ...

{ bonus bDef,4; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_WEAPON)+getequiprefinerycnt(EQI
_SHADOW_ACC_L)+ ...

{ bonus bDef,5; if
(getequiprefinerycnt(EQI_SHADOW_SH
IELD)+getequiprefinerycnt(EQI_SHAD
OW_ACC_L)+geteq ...

{ bonus bStr,6; bonus bAgi,4;
bonus2 bSkillAtk,"RG_BACKSTAP",10;
if(getskilllv("RG_STRIPARMOR")==5)
bonus3
bAutoSpell,"RG_STRIPARMOR",5,50;
if(BaseJob==Job_Rogue) { bonus ...

{ bonus bLongAtkRate,25; bonus2
bAddEff,Eff_Stone,1000; }

{ bonus bLongAtkRate,20; bonus2
bAddEff,Eff_Stone,-1000; if
(getequiprefinerycnt(EQI_HAND_R)
>= 10) bo ...


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