Renewal
.:Renewal Item Database:.
Items Listed From A-Z

Illusion Ancient Dagger [2]   [One Hand]   Item ID# 510034 (Ancient_Dagger_IL)
Type
Weapon
Class
Dagger
Buy
n/a
Sell
n/a
Weight
60
Attack
107 / MATK 180
Required Lvl
120
Weapon Lvl
4
Slot
2
Applicable Jobs
Shadow Chaser
Description
A dagger used in ancient rituals and rituals, it has an unknown power.

MATK +180
MaxSP +100

Increases Natrual SP Recovery by 10%.
Physical attacks have a chance to increase MATK by 10% and MATK by 70 for 10 seconds.

Refine Level +7:
Increases magical damage with every element by 15%.

Refine Level +9:
Increases magical damage against enemies of Medium and Large size by 20%.

Refine Level +11:
Magical attacks have a certain chance to increase magical damage against monsters of every race by 15% for 10 seconds.

When equipped with Illusion Guard:
Refine Level of Illusion Ancient Dagger and Illusion Guard is +7 or higher:
Perfect HIT +10%

Total Refine Level of entire set at least +18:
Increases magical damage with every element by additional 15%.
Melee physical attacks have certain chance to autocast Level 3 Killing Cloud.

Total Refine Level of entire set at least +22:
When Killing Cloud is used:
Magical attacks have a certain chance to autocast Level 4 Poison Buster for 30 seconds.
Item Script
expand to view script
{ .@r = getrefine(); bonus bSPrecovRate,10; bonus bMaxSP,100; autobonus "{ bonus bMatkRate,10; bonus bMatk,70; }",1,10000,BF_WEAPON; if (.@r>=7) { bonus2 bMagicAtkEle,Ele_All,15; if (.@r>=9) { bonus2 bMagicAddSize,Size_Large,20; if (.@r>=11) { autobonus "{ bonus2 bMagicAddRace,RC_All,15; }",1,10000,BF_MAGIC; } } } },{},{}
Dropped By No Result

Illusion Apocalypse [2]   [One Hand]   Item ID# 28612 (Book_Of_The_Apo_IL)
Illusion Book of the Apocalypse
Type
Weapon
Class
Book
Buy
n/a
Sell
n/a
Weight
80
Attack
170
Required Lvl
100
Weapon Lvl
4
Slot
2
Applicable Jobs
Priest
Sage
Star Gladiator
Description
An end-of-the-life report about the fearful and terrible story of the end of the world.

Increases physical damage on Water, Earth, Fire and Wind elemental enemies by 10%.

For each 3 refine levels:
Increases physical damage on Water, Earth, Fire and Wind elemental enemies by additional 10% (Up to refine level +10).

Increases Holy elemental damage taken by 30%.

When equipped with Illusion Skull Ring:
Decrease after attack delay by 8%.

For each 3 refine levels of Illusion Apocalypse:
Increases critical damage by 5%.

Refine Level of Illusion Apocalypse is +9 or higher:
CRIT +15. Immune to Curse status.

Refine Level of Illusion Apocalypse is +11 or higher:
ATK +100.

More Information on Combo:
Item Script
{ .@val = 10 + 10*(min(getrefine(),10)/3); bonus2 bAddEle,Ele_Water,.@val; bonus2 bAddEle,Ele_Earth,.@val; bonus2 bAddEle,Ele_Fire,.@val; bonus2 bAddEle,Ele_Wind,.@val; bonus2 bSubDefEle,Ele_Holy,-30; },{},{}
Dropped By No Result

Illusion Apple of Archer [1]   [Upper Head]   Item ID# 19210 (Apple_Of_Archer_IL)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
20
Defense
1
Required Lvl
99
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job except Novice & Supernovice
Description
A headgear made in the honor of the legendary archer who shot an apple, on top of a friend's head, from a long distance.
DEX +3, every 2 refine levels DEX +1.

More Information on Combo:
Item Script
{ bonus bDex,(3+(getrefine()/2)); },{},{}
Dropped By No Result

Illusion Armor A-type [1]   [Body]   Item ID# 15376 (Illusion_Armor_A)
Illusion Armor Type A
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
105
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.

ATK +100.
For every 2 refine levels, ATK +10.

Refine Level +7:
Reduces after attack delay by 10% (ASPD +10%).

When equipped with Illusion Engine Wing Type A:
ATK +50.

When equipped with Illusion Engine Wing Type B:
Reduces after skill delay by 10%.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bBaseAtk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bAspdRate,10; } },{},{}
Dropped By No Result

Illusion Armor B-type [1]   [Body]   Item ID# 15377 (Illusion_Armor_B)
Illusion Armor Type B
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
105
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A type B combat armor made from illusion technology.
There are various modules that can be installed to enhance it.

MATK +100.
For every 2 refine levels, MATK +10.

Refine Level +7:
Reduces variable cast time of all skills by 10%.

When equipped with Illusion Engine Wing Type A:
Reduces after attack delay by 10%.

When equipped with Illusion Engine Wing Type B:
MATK +50.

Enchantable: Yes

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMatk,(100+10*(.@r/2)); if (.@r >= 7) { bonus bVariableCastrate,-10; } },{},{}
Dropped By No Result

Illusion Armor Type A (Bound) [1]   [Body]   Item ID# 450147 (E_Illusion_Armor_A)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
105
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A type A combat armor made from illusion technology.
There are various modules that can be installed to enhance it.

Cannot be refined normally.

ATK +100

For each 2 Refine Levels:
ATK +10

Refine Level +7:
ASPD +10% (Decreases after attack delay by 10%).

When equipped with Illusion Engine Wing Type A (Bound):
ATK +50

When equipped with Illusion Engine Wing Type B (Bound):
Decreases after skill cast delay by 10%.
Item Script
{ .@r = getrefine(); bonus bBaseAtk,100+10*(.@r/2); if (.@r>=7) { bonus bAspdRate,10; } },{},{}
Dropped By No Result

Illusion Armor Type B (Bound) [1]   [Body]   Item ID# 450148 (E_Illusion_Armor_B)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
0
Defense
105
Required Lvl
130
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A type B combat armor made from illusion technology.
There are various modules that can be installed to enhance it.

Cannot be refined normally.

MATK +100

For each 2 Refine Levels: MATK +10

Refine Level +7: Decreases variable cast time by 10%.

When equipped with Illusion Engine Wing Type A (Bound): ASPD +10%

When equipped with Illusion Engine Wing Type B (Bound): MATK +50
Item Script
{ .@r = getrefine(); bonus bMatk,100+10*(.@r/2); if (.@r>=7) { bonus bVariableCastrate,-10; } },{},{}
Dropped By No Result

Illusion Ballista [2]   [Two Handed]   Item ID# 18149 (Balistar_IL)
Type
Weapon
Class
Bow
Buy
n/a
Sell
n/a
Weight
350
Attack
200
Required Lvl
100
Weapon Lvl
4
Slot
2
Range
5
Applicable Jobs
High Archer
Sniper
Clown / Gypsy
Description
A giant bow which was used in the ancient battles. It is been said, the bow was designed to storm through fortress walls and gates, but now it is reduced in size and damage, perhaps for a remodel.

For each refine level, increases long range physical attack by 1%.

When equipped with Illusion Apple of Archer:
ATK +50, increases ranged physical attack by 5%.

If refine level of Illusion Ballista and Illusion Apple of Archer each is +7 or higher:
Increases Arrow Storm damage by 20%.

If total refine level of entire set at least +18:
ATK +10%.

If total refine level of entire set at least +22:
Increases damage of Arrow Storm damage by additional 30%.

More Information on Combo:
Item Script
{ bonus bLongAtkRate,getrefine(); },{},{}
Dropped By No Result

Illusion Battle chip L [1]   [Accessory (Left)]   Item ID# 32210 (Illusion_BC_L)
Type
Armor
Class
Accessory (Left)
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.

MATK +5%
Item Script
{ bonus bMatkRate,5; },{},{}
Dropped By No Result

Illusion Battle Chip L(Bound) [1]   [Accessory (Left)]   Item ID# 490075 (E_Illusion_BC_L)
Type
Armor
Class
Accessory (Left)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A component for combat enhancement created with Illusion's technology.
It is said that you can add abilities by installing various modules.

MATK +5%
Item Script
{ bonus bMatkRate,5; },{},{}
Dropped By No Result

Illusion Battle chip R [1]   [Accessory (Right)]   Item ID# 32209 (Illusion_BC_R)
Type
Armor
Class
Accessory (Right)
Buy
20z
Sell
10z
Weight
10
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
This battle chip is enhanced with the illusion technology.
There are various modules that can be installed on this chip.

MATK +5%
Item Script
{ bonus bMatkRate,5; },{},{}
Dropped By No Result

Illusion Battle Chip R(Bound) [1]   [Accessory (Right)]   Item ID# 490074 (E_Illusion_BC_R)
Type
Armor
Class
Accessory (Right)
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
130
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
A component for combat enhancement created with Illusion's technology.
It is said that you can add abilities by installing various modules.

MATK +5%
Item Script
{ bonus bMatkRate,5; },{},{}
Dropped By No Result

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