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.:Warlock Skills:.


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White Imprison (Skill ID# 2201)
Type Support / Offensive Max Lv 5Attack Type Magic
SP Cost45+5*SkillLVTargetPlayerRange11 cells
RequirementsSoul Expansion Lv 3
Required ForRecognized Spell (Lv 1)
Stay DurationMin-Max Lv: 6 / 8 / 10 / 12 / 14 sec
Effect Duration15 sec
Cool Down4 sec
EffectImprisons the target temporarily behind a white magic curtain, preventing them from moving. While in this state, the target cannot take damage other than ghost property skills. When White Imprison ends, the target takes a fixed amount of damage according to the skill level. The user can cast this skill on themself, but takes damage when released. Bosses are immune to this effect.
Other Notes
  • Skill range affected by Radius
LevelDescription
1Success Rate 50%
2Success Rate 60%
3Success Rate 70%
4Success Rate 80%
5Success Rate 90%

Soul Expansion (Skill ID# 2202)
Type Offensive Max Lv 5Attack Type Sense / Ghost Property, Magic
SP Cost25+5*SkillLVTargetEnemyRange11 cells
RequirementsDrain Life Lv 1
Required ForWhite Imprison (Lv 3), Intense Telekinesis (Lv 5)
Cast Time2 sec
Cast Delay0.5 sec
EffectStrikes a target at long distance with ghost element damage. If used against a player in White Imprison, the skill deals double damage.
Other Notes
  • Skill range affected by Radius
LevelDescription
1500% MATK
2600% MATK
3700% MATK
4800% MATK
5900% MATK

Frost Misty (Skill ID# 2203)
Type Debuff Max Lv 5Attack Type Water Property, Magic
SP Cost32+8*SkillLVTargetSelf
Area19 x 19 cells
RequirementsSummon Water Ball Lv 1
Required ForJack Frost (Lv 2)
Stay Duration40 sec
Cast TimeMin-Max Lv: 2 / 2.5 / 3 / 3.5 / 4 sec
Fixed Cast Time0.5 sec (Renewal only)
Cool Down4 sec
Cast Delay1 sec
EffectDamage all enemies in the screen and inflicting Freezing status to targets that enter. Targets caught with Freezing status have their defense, attack speed and movement speed lowered, and take longer to cast spells.
Other Notes
  • Skill range affected by Radius
LevelDescription
1Success Rate 30%, 300% MATK
2Success Rate 35%, 400% MATK
3Success Rate 40%, 500% MATK
4Success Rate 45%, 600% MATK
5Success Rate 50%, 700% MATK

Jack Frost (Skill ID# 2204)
Type Offensive Max Lv 5Attack Type Water Property, Magic
SP Cost40+10*SkillLVTargetSelf
RequirementsFrost Misty Lv 2
Required ForTetra Vortex (Lv 5)
Stay DurationMin-Max Lv: 12.5 / 17.5 / 22.5 / 27.5 / 32.5 sec
Cast TimeMin-Max Lv: 2 / 2.5 / 3 / 3.5 / 4 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
EffectDeals water element damage to all targets in range. Deals very high damage to targets afflicted with the Freezing status effect.
Other Notes
LevelMATK without / with Freezing Status / Area of Effect
1600% MATK / 1300% MATK / 11 x 11 tiles
2700% / 1600% / 13 x 13
3800% / 1900% / 15 x 15
4900% / 2200% / 17 x 17
51000% / 2500% / 19 x 19

Marsh Of Abyss (Skill ID# 2205)
Type Debuff Max Lv 5Attack Type Magic
SP Cost38+2*SkillLVTargetEnemyRange11 cells
RequirementsQuagmire Lv 1
Stay Duration30 sec
Cast Time2.5 sec
Fixed Cast Time0.5 sec (Renewal only)
Cast Delay1 sec
EffectCurse a target with the marsh of abyss status, slowing their movement and decreasing their DEX/AGI. The stat reduction is only applied half on players.
Other Notes
  • Skill range affected by Radius
LevelDescription
1Move Speed -10% / AGI & DEX -6%
2Move Speed -20% / AGI & DEX -12%
3Move Speed -30% / AGI & DEX -18%
4Move Speed -40% / AGI & DEX -24%
5Move Speed -50% / AGI & DEX -30%

Recognized Spell (Skill ID# 2206)
Type Special Status Max Lv 5Attack Type Magic
SP Cost40+10*SkillLVTargetSelf
RequirementsWhite Imprison Lv 1, Stasis Lv 1, Release Lv 2
Stay DurationMin-Max Lv: 60 / 90 / 120 / 150 / 180 sec
Cast Time1 sec
Fixed Cast Time1 sec (Renewal only)
Cool DownMin-Max Lv: 50 / 80 / 110 / 140 / 170 sec
Cast Delay1 sec
EffectBy gaining a greater understanding of your magic, you can make all of your magic skills deal max damage. However, skills consume 25% more SP.
Other Notes
LevelDescription
1Duration 20 sec
2Duration 30 sec
3Duration 40 sec
4Duration 50 sec
5Duration 60 sec

Sienna Execrate (Skill ID# 2207)
Type Offensive Max Lv 5Attack Type Earth Property, Magic
SP Cost30+2*SkillLVTargetEnemyRange7 cells
RequirementsSummon Stone Lv 1
Required ForEarth Strain (Lv 2)
Stay DurationMin-Max Lv: 10 / 12 / 14 / 16 / 18 sec
Cast Time2 sec
Cast Delay2 sec
Item Required2 Red Gemstone
EffectCauses petrification status to a single target and all targets nearby.
Other Notes
  • Skill range affected by Radius
LevelDescription
1Success Rate 50%, Range 3x3 Cells
2Success Rate 55%, Range 5x5 Cells
3Success Rate 60%, Range 5x5 Cells
4Success Rate 65%, Range 7x7 Cells
5Success Rate 70%, Range 7x7 Cells

Radius (Skill ID# 2208)
Type Passive Max Lv 3
TargetEnemy
Required ForDrain Life (Lv 1)
EffectIncreases the range of Warlock magic skills and decrease their casting time.
Other Notes
LevelDescription
1Casting Range +1 Cells, Casting Times -10%
2Casting Range +2 Cells, Casting Times -15%
3Casting Range +3 Cells, Casting Times -20%

Stasis (Skill ID# 2209)
Type Offensive Max Lv 5Attack Type Magic
SP Cost50+20*SkillLVTargetSelf
RequirementsDrain Life Lv 1
Required ForRecognized Spell (Lv 1)
Stay DurationMin-Max Lv: 20 / 30 / 40 / 50 / 60 sec
Cast Time3 sec
Fixed Cast Time1 sec (Renewal only)
Cool DownMin-Max Lv: 180 / 190 / 200 / 210 / 220 sec
Cast Delay2 sec
EffectDistorts the air around the caster, making it impossible for targets within its radius to cast magic. The duration is reduced by the target's DEX and VIT (Minimum duration 10 seconds).
Other Notes
LevelDescription
1Range 19 x 19 Cells
2Range 21 x 21 Cells
3Range 23 x 23 Cells
4Range 25 x 25 Cells
5Range 27 x 27 Cells

Drain Life (Skill ID# 2210)
Type Offensive / Support Max Lv 5Attack Type Magic
SP Cost16+4*SkillLVTargetEnemyRange11 cells
RequirementsRadius Lv 1
Required ForSoul Expansion (Lv 1), Stasis (Lv 1)
Cast Time4 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down2 sec
EffectStrikes a single target with magical neutral property damage, and absorb some of that damage as HP. Additional damage increases depending on caster's INT.
Other Notes
  • Skill range affected by Radius
LevelDescription
1200% MATK / Drain 10% / Success Rate 75%
2400% MATK / Drain 15% / Success Rate 80%
3600% MATK / Drain 20% / Success Rate 85%
4800% MATK / Drain 25% / Success Rate 90%
51000% MATK / Drain 30% / Success Rate 95%

Crimson Rock (Skill ID# 2211)
Type Offensive Max Lv 5Attack Type Fire Property, Magic
SP Cost50+10*SkillLVTargetEnemyRange11 cells
Area7 x 7 cellsKnockback3 cell(s)
RequirementsSummon Fire Ball Lv 1
Required ForHell Inferno (Lv 2)
Stay Duration5 sec
Cast Time5 sec
Fixed Cast Time1 sec (Renewal only)
Cool Down5 sec
Cast Delay2 sec
EffectSummons a huge meteorite on the target, striking all targets nearby. When the meteorite hits the ground it lets out a shock wave that throws enemies back and causes stun.
Other Notes
  • Skill range affected by Radius
LevelDescription
11600% MATK
21900% MATK
32200% MATK
42500% MATK
52800% MATK

Hell Inferno (Skill ID# 2212)
Type Offensive Max Lv 5Attack Type Fire Property, Magic
SP Cost30+5*SkillLVTargetEnemyRange11 cells
RequirementsCrimson Rock Lv 2
Required ForComet (Lv 3), Tetra Vortex (Lv 5)
Stay Duration15 sec
Cast Time3 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay1 sec
EffectConjures the fires of hell to burn a target. The skill causes [Burning] status effect, which continually deals fire element damage over time.
Other Notes
  • Skill range affected by Radius
LevelDescription
1300% MATK (60% Fire, 240% Shadow)
2600% MATK (120% Fire, 480% Shadow)
3900% MATK (180% Fire, 720% Shadow)
41200% MATK (240% Fire, 960% Shadow)
51500% MATK (300% Fire, 1200% Shadow)

Comet (Skill ID# 2213)
Type Offensive Max Lv 5Attack Type Magic
SP Cost200+40*SkillLVTargetGroundRange11 cells
Area19 x 19 cellsKnockback2 cell(s)
RequirementsHell Inferno Lv 3
Stay Duration0.1 sec
Effect Duration42 sec
Cast TimeMin-Max Lv: 10 / 11 / 12 / 13 / 14 sec
Fixed Cast TimeMin-Max Lv: 1 / 1.5 / 2 / 2.5 / 3 sec (Renewal only)
Cool Down60 sec
Cast Delay2 sec
Item Required2 Red Gemstone
EffectCalls a comet from space to crash down into the ground dealing huge neutral property damage in a 19x19 area of effect.
The skill causes Burning status effect, which continually deals fire element damage over time. Enemies closer to the center of the blast take increased damage.
Requires two red gemstones to be cast except when two warlocks are together.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill range affected by Radius
LevelDescription
1Neutral Property Damage 1500% ~ 3000% MATK
2Neutral Property Damage 2000% ~ 3500% MATK
3Neutral Property Damage 2500% ~ 4000% MATK
4Neutral Property Damage 3000% ~ 4500% MATK
5Neutral Property Damage 3500% ~ 5000% MATK

Chain Lightning (Skill ID# 2214)
Type Offensive Max Lv 5Attack Type Magic
SP Cost70+10*SkillLVTargetEnemyRange11 cells
RequirementsSummon Lightning Ball Lv 1
Required ForTetra Vortex (Lv 5)
Stay Duration0.1 sec
Cast TimeMin-Max Lv: 3.5 / 4 / 4.5 / 5 / 5.5 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay3 sec
EffectDeals wind element damage to a single target. When a target is struck by chain lightening, chain lightening will also chain to enemies near the target.
Higher levels of the skill increase the amount of times it can chain.
Other Notes
  • Skill range affected by Radius
LevelDescription
1600% MATK, Hit 5 Times
2700% MATK, Hit 6 Times
3800% MATK, Hit 7 Times
4900% MATK, Hit 8 Times
51000% MATK, Hit 9 Times

Earth Strain (Skill ID# 2216)
Type Offensive Max Lv 5Attack Type Earth Property, Magic
SP Cost62+8*SkillLVTargetGroundRange6 cells
RequirementsSienna Execrate Lv 2
Required ForTetra Vortex (Lv 5)
Stay Duration0.1 sec
Effect DurationMin-Max Lv: 75 / 90 / 105 / 120 / 135 sec
Cast TimeMin-Max Lv: 2 / 3 / 4 / 5 / 6 sec
Fixed Cast Time2 sec (Renewal only)
Cool Down10 sec
Cast Delay1 sec
EffectCauses the earth near you to shake and shoot up from below, dealing damage to those in range. The shaking caused by the skill can cause players to lose their weapon and helm.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill can affect hidden targets
LevelDescription
12100% MATK, Success Strip 6%
22200% MATK, Success Strip 14%
32300% MATK, Success Strip 24%
42400% MATK, Success Strip 36%
52500% MATK, Success Strip 50%

Tetra Vortex (Skill ID# 2217)
Type Offensive Max Lv 5Attack Type Magic
SP Cost90+30*SkillLVTargetEnemyRange11 cells
RequirementsJack Frost Lv 5, Hell Inferno Lv 5, Chain Lightning Lv 5, Earth Strain Lv 5
Cast TimeMin-Max Lv: 5 / 6 / 7 / 8 / 9 sec
Fixed Cast Time2 sec (Renewal only)
Cool Down15 sec
Cast Delay2 sec
EffectSummons ether in the 4 elements, to deal magic damage of each element. Tetra Vortex requires you to have summoned one Fire Ball, Water Ball, Ball Lightening, and Stone before casting or the skill will fail. Randomly casts Ignition, Freezing, Stun or Bleeding.
Other Notes
  • Skill range affected by Radius
LevelDescription
11000% * 4 hits MATK
21500% * 4 hits MATK
32000% * 4 hits MATK
42500% * 4 hits MATK
53000% * 4 hits MATK

Summon Fire Ball (Skill ID# 2222)
Type Offensive Max Lv 5Attack Type Fire Property, Magic
SP Cost8+2*SkillLVTargetSelf
RequirementsMeteor Storm Lv 1
Required ForCrimson Rock (Lv 1)
Stay DurationMin-Max Lv: 120 / 160 / 200 / 240 / 280 sec
Cast Time2 sec
EffectSummons a ball of fire near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the fire balls drains SP over time. The skill Release can be used for throwing the balls after casting.
Other Notes
LevelDescription
1100% MATK, Max Ball 1
2150% MATK, Max Ball 2
3200% MATK, Max Ball 3
4250% MATK, Max Ball 4
5300% MATK, Max Ball 5

Summon Lightning Ball (Skill ID# 2223)
Type Offensive Max Lv 5Attack Type Wind Property, Magic
SP Cost8+2*SkillLVTargetSelf
RequirementsLord of Vermillion Lv 1
Required ForChain Lightning (Lv 1)
Stay DurationMin-Max Lv: 120 / 160 / 200 / 240 / 280 sec
Cast Time2 sec
EffectSummons a ball of lightning near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the ball lightening drains SP over time. The skill Release can be used for throwing the balls after casting.
Other Notes
LevelDescription
1100% MATK, Max Ball 1
2150% MATK, Max Ball 2
3200% MATK, Max Ball 3
4250% MATK, Max Ball 4
5300% MATK, Max Ball 5

Summon Water Ball (Skill ID# 2224)
Type Offensive Max Lv 5Attack Type Water Property, Magic
SP Cost8+2*SkillLVTargetSelf
RequirementsStorm Gust Lv 1
Required ForFrost Misty (Lv 1)
Stay DurationMin-Max Lv: 120 / 160 / 200 / 240 / 280 sec
Cast Time2 sec
EffectSummons a ball of water near the caster that explodes when touched. Higher skill level increases the number of balls that can be summoned at once. Maintaining the water balls drains SP over time. The skill Release can be used for throwing the balls after casting.
Other Notes
LevelDescription
1100% MATK, Max Ball 1
2150% MATK, Max Ball 2
3200% MATK, Max Ball 3
4250% MATK, Max Ball 4
5300% MATK, Max Ball 5

Summon Stone (Skill ID# 2229)
Type Offensive Max Lv 5Attack Type Earth Property, Magic
SP Cost8+2*SkillLVTargetSelf
RequirementsHeaven's Drive Lv 1
Required ForSienna Execrate (Lv 1)
Stay DurationMin-Max Lv: 120 / 160 / 200 / 240 / 280 sec
Cast Time2 sec
EffectSummons a magic stone near the caster that explodes when touched. Higher skill level increases the number of stones that can be summoned at once. Maintaining the stone drains SP over time. The skill Release can be used for throwing the balls after casting.
Other Notes
LevelDescription
1100% MATK, Max Ball 1
2150% MATK, Max Ball 2
3200% MATK, Max Ball 3
4250% MATK, Max Ball 4
5300% MATK, Max Ball 5

Release (Skill ID# 2230)
Type Offensive Max Lv 2Attack Type Magic
SP Cost3 SP (LV1), 20 SP (LV2)TargetEnemyRange11 cells
Required ForRecognized Spell (Lv 2)
EffectThrows your active Fire Ball / Ball Lightening / Water Ball / Stone that you currently have summoned to deal damage to a single target.
Other Notes
  • Skill range affected by Radius
LevelDescription
1Throws a single magic stone at the target
2Throws all remaining magic stones at the target.

Reading Spellbook (Skill ID# 2231, iRO Name: Reading Spell Book)
Type Active / Special Max Lv 1Attack Type Magic
SP Cost3 (LV1), 20 (LV2)TargetSelf
Stay Duration30 sec
Cast Time5 sec
Fixed Cast Time1 sec (Renewal only)
Cast Delay0.5 sec
EffectLearning Magic Books by reading them previously and seal them up. Warlocks may use the skill Release to let out the sealed spells. Reading Magic Books that contain skills not learned does not work.

Freezing Spell (Skill ID# 2232)
Type Passive Max Lv 5
EffectIncrease the amount of spells and number of times that may be used. When the spells are frozen, SP depletes according to the amount of spells and number of times it's frozen.

Intense Telekinesis (Skill ID# 5012, iRO Name: Intensification)
Type Active / Buff Max Lv 5
TargetSelf
RequirementsSoul Expansion Lv 5
Stay Duration60 sec
Cool Down300 sec
Cast Delay0.5 sec
EffectGhost magic enters caster's circulatory system, increasing Ghost-type magic damage and reducing cast time and SP cost of spells. This status last for 1 minute.

This skill cannot be removed by clearance or dispel.
Other Notes
LevelDescription
1-10% Variable Cast Time, +40% mAtk & -10% SP Cost when using Ghost Property Spells
2-20% Variable Cast Time, +80% mAtk & -20% SP Cost when using Ghost Property Spells
3-30% Variable Cast Time, +120% mAtk & -30% SP Cost when using Ghost Property Spells
4-40% Variable Cast Time, +160% mAtk & -40% SP Cost when using Ghost Property Spells
5-50% Variable Cast Time, +200% mAtk & -50% SP Cost when using Ghost Property Spells

Full Throttle (Skill ID# 5014)
Type Active / Buff Max Lv 5
TargetSelf
Stay DurationMin-Max Lv: 10 / 15 / 20 / 25 / 30 sec
Effect Duration10 sec
Cool Down1800 sec
Cast Delay0.5 sec
EffectExceed the limits of the body by sacrificing your own vitality to strengthen yourself for a short time. You will become horribly exhausted after the skill's duration. All stats +20%. Fully restores HP when cast and increases movement speed for the duration of the skill.

After the skill duration ends, you will be inflicted with 'Rebound' status. During 'rebound status', your movement speed is lowered and your natural HP/SP recovery is disabled.

This skill cannot be removed by dispel or clearance.
Other Notes
LevelDescription
1Duration: 10 seconds / Consumes 6% Max SP per second
2Duration: 15 seconds / Consumes 4% Max SP per second
3Duration: 20 seconds / Consumes 3% Max SP per second
4Duration: 25 seconds / Consumes 2% Max SP per second
5Duration: 30 seconds / Consumes 1% Max SP per second

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