Renewal
.:Magician Skills:.
 


Novice
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Increase Spiritual Power (Skill ID# 9, iRO Name: Increase SP Recovery)
Type Passive Max Lv 10
Required ForMagic Crasher (Lv 1, High Wizard), Soul Drain (Lv 5, High Wizard), Health Conversion (Lv 1, Professor), Mind Breaker (Lv 3, Professor)
EffectRecovers (Maximum SP/500 + 3)*SkillLV SP per 10 full seconds when standing still and increases the efficiency of SP recovering items by +2% per SkillLV.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
1+3SP/10sec,items +2%
2+6SP/10sec,items +4%
3+9SP/10sec,items +6%
4+12SP/10sec,items +8%
5+15SP/10sec,items +10%
6+18SP/10sec,items +12%
7+21SP/10sec,items +14%
8+24SP/10sec,items +16%
9+27SP/10sec,items +18%
10+30SP/10sec,items +20%

Sight (Skill ID# 10)
Type Active Max Lv 1Attack Type Fire Property
SP Cost10 TargetSelf
Area7x7 cells
Required ForFire Wall (Lv 1), Sightrasher (Lv 1, Wizard)
Stay Duration10 sec
EffectNullifies the Hide, Tunnel Drive and Cloaking effects within range.
Other Notes
  • Skill is blockable by Stasis

Napalm Beat (Skill ID# 11)
Type Offensive Max Lv 10Attack Type Sense / Ghost Property
SP CostL1-3 9 SP, L4-6 12 SP, L7-9 15 SP, L10 18 SP TargetEnemyRange9 cells
Required ForSafety Wall (Lv 7), Soul Strike (Lv 4), Jupitel Thunder (Lv 1, Wizard), Napalm Vulcan (Lv 5, High Wizard)
Cast Time0.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every Enemy in a 3x3 area around the target for an MATK of (70+10*SkillLV)% using Ghost Element. This damage is spread equally between all targets. For example, if 3 monsters are hit, then each takes 1/3rd of the damage a single target would take.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
180% MATK Damage
290% MATK Damage
3100% MATK Damage
4110% MATK Damage
5120% MATK Damage
6130% MATK Damage
7140% MATK Damage
8150% MATK Damage
9160% MATK Damage
10170% MATK Damage

Safety Wall (Skill ID# 12)
Type Active Max Lv 10Attack Type Sense / Ghost Property
SP CostL1-3: 30, L4-6: 35, L7-10: 40 TargetGroundRange9 cells
RequirementsNapalm Beat Lv 7, Soul Strike Lv 5
Stay DurationMin-Max Lv: 5 / 10 / 15 / 20 / 25 / 30 / 35 / 40 / 45 / 50 sec
Cast TimeMin-Max Lv: 4 / 3.6 / 3.2 / 2.8 / 2.4 / 2 / 1.6 / 1.2 / 0.8 / 0.4 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Blue Gemstone
EffectCreates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell.
Skills from monsters closer than 4 cells are considered as melee attacks.
Other Notes
  • Cannot be used in Sealed Shrine
  • Spell cannot be stacked
  • Skill is blockable by Stasis
LevelDescription
12 Protected Hits
23 Protected Hits
34 Protected Hits
45 Protected Hits
56 Protected Hits
67 Protected Hits
78 Protected Hits
89 Protected Hits
910 Protected Hitst
1011 Protected Hits

Soul Strike (Skill ID# 13)
Type Offensive, Level Selectable Max Lv 10Attack Type Sense / Ghost Property
SP Cost15+3*SkillLV for odd LVs and 8+3*SkillLV for even LVs TargetEnemyRange9 cells
RequirementsNapalm Beat Lv 4
Required ForSafety Wall (Lv 5), Soul Drain (Lv 7, High Wizard)
Cast Time0.5 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the target with (1+SkillLV/2) bolts for 1*MATK using Ghost Element. Does extra 5% damage per SkillLV to Undead property Monsters.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
11 Spirit
21 Spirit fast cast
32 Spirits
42 Spirits fast cast
53 Spirits
63 Spirits fast cast
74 Spirits
84 Spirits fast cast
95 Spirits
105 Spirits fast cast

Cold Bolt (Skill ID# 14)
Type Offensive, Level Selectable Max Lv 10Attack Type Water Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
Required ForFrost Diver (Lv 5), Water Ball (Lv 1, Wizard), Frost Weapon (Lv 1, Sage)
Cast TimeMin-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 3.6 / 4 / 4.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Water property Bolt per SkillLV for 1*MATK damage each.
Other Notes
  • Skill is blockable by Stasis

Frost Diver (Skill ID# 15)
Type Offensive Max Lv 10Attack Type Water Property
SP Cost26 - SkillLV TargetEnemyRange9 cells
RequirementsCold Bolt Lv 5
Required ForIce Wall (Lv 1, Wizard), Storm Gust (Lv 1, Wizard)
Effect DurationMin-Max Lv: 3 / 6 / 9 / 12 / 15 / 18 / 21 / 24 / 27 / 30 sec
Cast Time0.8 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the target for an MATK of (100+10*SkillLV)% Water Element. In addition, has a (35+3*SkillLV)% chance of causing the Frozen status to the target. Undead property and Boss monsters cannot be Frozen. Water and Fire element monsters have a greatly reduced chance of being Frozen. The MDEF of the target affects the success chance and status duration.
While frozen, the target cannot move, attack or use skill and counts as having Water1 element. Lex Aeterna cannot be used on such a target. The Frozen status lasts until the target receives any damage or the duration ends.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
138% Success / 110% MATK 25 SP
241% Success / 120% MATK 24 SP
344% Success / 130% MATK 23 SP
447% Success / 140% MATK 22 SP
550% Success / 150% MATK 21 SP
653% Success / 160% MATK 20 SP
756% Success / 170% MATK 19 SP
859% Success / 180% MATK 18 SP
962% Success / 190% MATK 17 SP
1065% Success / 200% MATK 16 SP

Stone Curse (Skill ID# 16)
Type Active Max Lv 10Attack Type Earth Property
SP Cost26 - SkillLV TargetEnemyRange2 cells
Required ForIce Wall (Lv 1, Wizard), Earth Spike (Lv 1, Wizard), Seismic Weapon (Lv 1, Sage)
Stay Duration5 sec
Effect Duration20 sec
Cast Time1 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Red Gemstone
EffectHas a (20+4*SkillLV)% chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP).
Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
124% Success Chance 25 SP
228% Success Chance 24 SP
332% Success Chance 23 SP
436% Success Chance 22 SP
540% Success Chance 21 SP
644% Success Chance 20 SP
748% Success Chance 19 SP
852% Success Chance 18 SP
956% Success Chance 17 SP
1060% Success Chance 16 SP

Fire Ball (Skill ID# 17)
Type Offensive Max Lv 10Attack Type Fire Property [Splash Damage, 2 cells]
SP Cost25 TargetEnemyRange9 cells
RequirementsFire Bolt Lv 4
Required ForFire Wall (Lv 5)
Cast TimeMin-Max Lv: 1.6 / 1.6 / 1.6 / 1.6 / 1.6 / 1 / 1 / 1 / 1 / 1 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every enemy in a 5x5 area around the target with an MATK of (70+10*SkillLV)% and Fire Element. After SkillLV 6, it has a reduced cast / after-Cool Down.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
180% MATK
290% MATK
3100% MATK
4110% MATK
5120% MATK
6130% MATK
7140% MATK
8150% MATK
9160% MATK
10170% MATK

Fire Wall (Skill ID# 18)
Type Active Max Lv 10Attack Type Fire Property
SP Cost40 TargetGroundRange9 cells
Knockback2 cell(s)
RequirementsFire Ball Lv 5, Sight Lv 1
Required ForFire Pillar (Lv 1, Wizard)
Stay DurationMin-Max Lv: 5 / 6 / 7 / 8 / 9 / 10 / 11 / 12 / 13 / 14 sec
Cast TimeMin-Max Lv: 2 / 1.8 / 1.6 / 1.4 / 1.2 / 1.1 / 1 / 0.9 / 0.8 / 0.7 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectCreates 3 cells of the Fire Wall effect in a line perpendicular to the line between the caster and the targeted cell. Each cell can deliver up to 4+SkillLV Fire Element hits at MATK*0.5 before its effect is drained. When cast diagonal a wall of two rows cells will appear with 3 cells in the first and 2 cells in the last row.
Other Notes
  • You cannot cast more than 3 instances of this skill before the first one expires.
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
15 Hits, 5 sec
26 Hits, 6 sec
37 Hits, 7 sec
48 Hits, 8 sec
59 Hits, 9 sec
610 Hits, 10 sec
711 Hits, 11 sec
812 Hits, 12 sec
913 Hits, 13 sec
1014 Hits, 14 sec

Fire Bolt (Skill ID# 19)
Type Offensive, Level Selectable Max Lv 10Attack Type Fire Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
Required ForFire Ball (Lv 4), Flame Launcher (Lv 1, Sage)
Cast TimeMin-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 3.6 / 4 / 4.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Fire Element Bolt per SkillLV for 1*MATK each.
Other Notes
  • Skill is blockable by Stasis

Lightning Bolt (Skill ID# 20, iRO Name: Lightening Bolt)
Type Offensive, Level Selectable Max Lv 10Attack Type Wind Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
Required ForThunder Storm (Lv 4), Sightrasher (Lv 1, Wizard), Jupitel Thunder (Lv 1, Wizard), Water Ball (Lv 1, Wizard), Lightning Loader (Lv 1, Sage)
Cast TimeMin-Max Lv: 0.8 / 1.2 / 1.6 / 2 / 2.4 / 3.6 / 4 / 4.4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Wind Element Bolt per SkillLV for 1*MATK each.
Other Notes
  • Skill is blockable by Stasis

Thunder Storm (Skill ID# 21, iRO Name: Thunderstorm)
Type Offensive Max Lv 10Attack Type Wind Property
SP Cost24 + 5*SkillLV TargetGroundRange9 cells
RequirementsLightning Bolt Lv 4
Required ForMeteor Storm (Lv 1, Wizard), Lord of Vermillion (Lv 1, Wizard)
Stay Duration0.5 sec
Cast TimeMin-Max Lv: 0.8 / 1.6 / 2.4 / 3.2 / 4 / 4.8 / 5.6 / 6.4 / 7.2 / 8 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every Enemy in a 5x5 area around the targeted cell with 1 Wind Element Bolt per level at a rate of 1 bolt every 0.2 seconds. Each bolt does 0.8*MATK Wind element damage.
Other Notes
  • Spell effects do not overlap
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
11 Bolt
22 Bolts
33 Bolts
44 Bolts
55 Bolts
66 Bolts
77 Bolts
88 Bolts
99 Bolts
1010 Bolts

Energy Coat [Quest Skill] (Skill ID# 157)
Type Active Max Lv 1
SP Cost30 TargetSelf
Stay Duration300 sec
Cast Time5 sec (This cast time is fixed for Renewal)
EffectReduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP, according to the following table:
% of SP Remaining, % of Damage Reduction, % of SP Used.
1-20, 6, 1
21-40, 12, 1.5
41-60, 18, 2
61-80, 25, 2.5
81-100, 30, 3
Other Notes
  • Skill is blockable by Stasis
Can be learnt from Mage Platinum Skills Quests


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