Renewal
.:Sage Skills:.
 


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Earth Spike (Skill ID# 90)
Type Offensive, Level Selectable Max Lv 5Attack Type Earth Property
SP Cost10 + 2*SkillLV TargetEnemyRange9 cells
RequirementsSeismic Weapon Lv 1
Required ForHeaven's Drive (Lv 3, Wizard), Heaven's Drive (Lv 1), Earth Grave (Lv 5, Sorcerer)
Cast TimeMin-Max Lv: 0.56 / 1.12 / 1.68 / 2.24 / 2.8 / 2.8 / 2.8 / 2.8 / 2.8 / 2.8 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits the targeted enemy with 1 Earth Element Spike per SkillLV for 100%*MATK damage each. Technically this is a normal Bolt-type spell using the Earth element.
Other Notes
  • Skill is blockable by Stasis

Heaven's Drive (Skill ID# 91)
Type Offensive Max Lv 5Attack Type Earth property, Long Range, Area, Magic attack
SP Cost24 + 4*SkillLV TargetGroundRange9 cells
RequirementsEarth Spike Lv 1
Required ForQuagmire (Lv 1, Wizard), Summon Stone (Lv 1, Warlock), Cloud Kill (Lv 5, Sorcerer)
Stay Duration0.5 sec
Cast TimeMin-Max Lv: 0.8 / 1.6 / 2.4 / 3.2 / 4 / 4 / 4 / 4 / 4 / 4 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectHits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis

Monster Property (Skill ID# 93, iRO Name: Sense)
Type Active Max Lv 1
SP Cost10 TargetEnemyRange9 cells
Required ForGanbantein (Lv 1, High Wizard)
EffectBrings up a window with information about the targeted monster such as HP, element, level, etc at the time the spell is cast. Party members also see this window.

Advanced Book (Skill ID# 274, iRO Name: Study)
Type Passive Max Lv 10
Required ForCast Cancel (Lv 2), Dragonology (Lv 9), Seismic Weapon (Lv 5), Lightning Loader (Lv 5), Frost Weapon (Lv 5), Flame Launcher (Lv 5), Magic Rod (Lv 4), Memorize (Lv 5, Professor)
EffectRaises ATK by 3 and ASPD by 0.5% per SkillLV when using book type weapons.
Other Notes
LevelDescription
1ATK +3, +0.5% ASPD
2ATK +6, +1.0% ASPD
3ATK +9, +1.5% ASPD
4ATK +12, +2.0% ASPD
5ATK +15, +2.5% ASPD
6ATK +18, +3.0% ASPD
7ATK +21, +3.5% ASPD
8ATK +24, +4.0% ASPD
9ATK +27, +4.5% ASPD
10ATK +30, +5.0% ASPD

Cast Cancel (Skill ID# 275)
Type Active Max Lv 5
SP Cost2 TargetSelf
RequirementsAdvanced Book Lv 2
Required ForFree Cast (Lv 1), Soul Burn (Lv 5, Professor)
EffectCancels your own spell before it finishes casting. SP Cost of the interrupted spell is reduced based on skill level.
Other Notes
LevelDescription
110% SP Kept
230% SP Kept
350% SP Kept
470% SP Kept
590% SP Kept

Magic Rod (Skill ID# 276)
Type Active Max Lv 5
SP Cost2 TargetSelf
RequirementsAdvanced Book Lv 4
Required ForSpell Breaker (Lv 1), Health Conversion (Lv 1, Professor), Soul Change (Lv 3, Professor), Soul Burn (Lv 3, Professor)
Stay DurationMin-Max Lv: 0.4 / 0.6 / 0.8 / 1 / 1.2 sec
EffectThis skill is able to absorb skills with Cast Time and whose damage is MATK based. Does not work on Area Spells. If an enemy Sage casts Spell Breaker and is countered with Magic Rod, the enemy will take 20% damage to their SP and those SP will be given to the caster.
This is like the Knight's Auto Counter, except it works on skills and not Physical attacks. The enemy skill must impact within the Active period for the counter to work, also moving ends the active period.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
10.4[s] Active Period/20% SP absorbed
20.6[s] Active Period/40% SP absorbed
30.8[s] Active Period/60% SP absorbed
41.0[s] Active Period/80% SP absorbed
51.2[s] Active Period/100% SP absorbed

Spell Breaker (Skill ID# 277)
Type Active Max Lv 5
SP Cost2 TargetEnemyRange9 cells
RequirementsMagic Rod Lv 1
Required ForDispell (Lv 3), Soul Change (Lv 2, Professor)
Cast Time0.7 sec + 20% of original cast time as fixed cast time (Renewal only)
EffectThis skill lets you cancel any skill with Cast Time (ANY skill).
When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target.
The success rate of this skill against Boss monsters is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster loses 20% SP.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
10% SP Absorbed
225% SP Absorbed
350% SP Absorbed
475% SP Absorbed
5100% SP Absorbed, 1% HP Absorbed

Free Cast (Skill ID# 278)
Type Passive Max Lv 10
RequirementsCast Cancel Lv 1
Required ForAuto Spell (Lv 4), Memorize (Lv 5, Professor)
EffectAllows movement and attack while casting spells.
Unlike claimed on official websites, this skill gives no attack speed penalty on official servers.
Other Notes
LevelDescription
130% Move Speed/55% ATK Speed
235% Move Speed/60% ATK Speed
340% Move Speed/65% ATK Speed
445% Move Speed/70% ATK Speed
550% Move Speed/75% ATK Speed
655% Move Speed/80% ATK Speed
760% Move Speed/85% ATK Speed
865% Move Speed/90% ATK Speed
970% Move Speed/95% ATK Speed
1075% Move Speed/100% ATK Speed

Auto Spell (Skill ID# 279, iRO Name: Hindsight)
Type Active Max Lv 10
SP Cost35 TargetSelf
RequirementsFree Cast Lv 4
Required ForAbracadabra (Lv 5), Memorize (Lv 1, Professor), Double Casting (Lv 1, Professor), Spell Fist (Lv 4, Sorcerer)
Stay DurationMin-Max Lv: 120 / 150 / 180 / 210 / 240 / 270 / 300 / 330 / 360 / 390 sec
Cast Time3 sec (This cast time is fixed for Renewal)
EffectEvery time the caster does a melee attack (which does NOT have to hit) there is a chance that he automatically casts a certain spell. The Sage must know the autocasted spell, and the SP Cost for them is 2/3 the normal cost.
If a chosen skill is level 3, Auto Spell casts the skill with a level of 1 to 3 randomly with a chance of casting the level 1 version 50% of the time, the level 2 version 35% of the time, and the level 3 version 15% of the time.
Other Notes
LevelDescription
1up to LV 3 Napalm Beat/7% overall autocast chance
2up to LV 1 Elemental Bolt/9% overall autocast chance
3up to LV 2 Elemental Bolt/11% overall autocast chance
4up to LV 3 Elemental Bolt/13% overall autocast chance
5up to LV 1 Soul Strike/15% overall autocast chance
6up to LV 2 Soul Strike/17% overall autocast chance
7up to LV 3 Soul Strike/20% overall autocast chance
8up to LV 1 Fire Ball/22% overall autocast chance
9LV 2 Fire Ball/23% cast chance
10LV 1 Frost Diver/25% cast chance

Flame Launcher (Skill ID# 280, iRO Name: Endow Blaze)
Type Active Max Lv 5Attack Type Fire Property
SP Cost40 TargetPlayerRange9 cells
RequirementsFire Bolt Lv 1, Advanced Book Lv 5
Required ForVolcano (Lv 2), Striking (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer)
Stay DurationMin-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec
Cast Time3 sec (This cast time is fixed for Renewal)
Item Required1 Red Blood
EffectEnchants a weapon with the fire element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Red Blood to use.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration

Frost Weapon (Skill ID# 281, iRO Name: Endow Tsunami)
Type Active Max Lv 5Attack Type Water Property
SP Cost40 TargetPlayerRange9 cells
RequirementsCold Bolt Lv 1, Advanced Book Lv 5
Required ForDeluge (Lv 2), Striking (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer)
Stay DurationMin-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec
Cast Time3 sec (This cast time is fixed for Renewal)
Item Required1 Crystal Blue
EffectEnchants a weapon with the ice element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Crystal Blue to use.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration

Lightning Loader (Skill ID# 282, iRO Name: Endow Tornado)
Type Active Max Lv 5Attack Type Wind Property
SP Cost40 TargetPlayerRange9 cells
RequirementsLightning Bolt Lv 1, Advanced Book Lv 5
Required ForViolent Gale (Lv 2), Striking (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer)
Stay DurationMin-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec
Cast Time3 sec (This cast time is fixed for Renewal)
Item Required1 Wind of Verdure
EffectEnchants a weapon with the wind element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Wind of Verdure to use.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration

Seismic Weapon (Skill ID# 283, iRO Name: Endow Quake)
Type Active Max Lv 5Attack Type Earth Property
SP Cost40 TargetPlayerRange9 cells
RequirementsStone Curse Lv 1, Advanced Book Lv 5
Required ForEarth Spike (Lv 1), Striking (Lv 1, Sorcerer), Varetyr Spear (Lv 1, Sorcerer), Elemental Analysis (Lv 1, Sorcerer)
Stay DurationMin-Max Lv: 1200 / 1200 / 1200 / 1200 / 1800 sec
Cast Time3 sec (This cast time is fixed for Renewal)
Item Required1 Green Live
EffectEnchants a weapon with the earth element. There is a chance of weapon breakage upon enchantment. You will need a Blacksmith or a Repair NPC to repair the weapon.
Requires 1 Green Live to use.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
170% Chance to Work
280% Chance to Work
390% Chance to Work
4100% Chance to Work
5100% Chance to Work, 30 min duration

Dragonology (Skill ID# 284)
Type Passive Max Lv 5
RequirementsAdvanced Book Lv 9
Required ForSpider Web (Lv 4, Professor)
EffectIncreases Attack Power, MATK and DEF against Dragon type monsters by 4% per SkillLV. Also passively increases your INT depending on SkillLV.
Other Notes
LevelDescription
1+4% MATK and DEF, +1 INT
2+8% MATK and DEF, +1 INT
3+12% MATK and DEF, +2 INT
4+16% MATK and DEF, +2 INT
5+20% MATK and DEF, +3 INT

Volcano (Skill ID# 285)
Type Active, Area Enchantment Max Lv 5Attack Type Fire Property
SP Cost50 - 2*SkillLV TargetGroundRange2 cells
RequirementsFlame Launcher Lv 2
Required ForLand Protector (Lv 3), Fire Walk (Lv 1, Sorcerer), Warmer (Lv 1, Sorcerer)
Stay DurationMin-Max Lv: 60 / 120 / 180 / 240 / 300 sec
Cast Time5 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Yellow Gemstone
EffectThis skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor.
This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last 1*SkillLV minutes.
The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
  • Skill does not affect players with Hovering active
LevelDescription
1+10% DMG for Fire Attacks/+10 ATK for Fire armor wearer
2+14% DMG for Fire Attacks/+20 ATK for Fire armor wearer
3+17% DMG for Fire Attacks/+30 ATK for Fire armor wearer
4+19% DMG for Fire Attacks/+40 ATK for Fire armor wearer
5+20% DMG for Fire Attacks/+50 ATK for Fire armor wearer

Deluge (Skill ID# 286)
Type Active, Area Enchantment Max Lv 5Attack Type Water Property
SP Cost50 - 2*SkillLV TargetGroundRange2 cells
RequirementsFrost Weapon Lv 2
Required ForLand Protector (Lv 3), Wall of Fog (Lv 2, Professor), Diamond Dust (Lv 3, Sorcerer)
Stay DurationMin-Max Lv: 60 / 120 / 180 / 240 / 300 sec
Cast Time5 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Yellow Gemstone
EffectIn the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out.
Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself.
Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
  • Skill does not affect players with Hovering active
LevelDescription
1+10% DMG from Water Attacks/+5% Maximum HP for Water Armor
2+14% DMG from Water Attacks/+9% Maximum HP for Water Armor
3+17% DMG from Water Attacks/+12% Maximum HP for Water Armor
4+19% DMG from Water Attacks/+14% Maximum HP for Water Armor
5+20% DMG from Water Attacks/+15% Maximum HP for Water Armor

Violent Gale (Skill ID# 287, iRO Name: Whirlwind)
Type Active, Area Enchantment Max Lv 5Attack Type Wind Property
SP Cost50 - 2*SkillLV TargetGroundRange2 cells
RequirementsLightning Loader Lv 2
Required ForLand Protector (Lv 3), Wall of Fog (Lv 2, Professor), Electric Walk (Lv 1, Sorcerer), Warmer (Lv 1, Sorcerer), Varetyr Spear (Lv 4, Sorcerer)
Stay DurationMin-Max Lv: 60 / 120 / 180 / 240 / 300 sec
Cast Time5 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Yellow Gemstone
EffectIn a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale.
You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
  • Skill does not affect players with Hovering active
LevelDescription
1+10% DMG for Wind Attacks/+3 Flee Rate for Wind Armor
2+14% DMG for Wind Attacks/+6 Flee Rate for Wind Armor
3+17% DMG for Wind Attacks/+8 Flee Rate for Wind Armor
4+19% DMG for Wind Attacks/+12 Flee Rate for Wind Armor
5+20% DMG for Wind Attacks/+15 Flee Rate for Wind Armor

Land Protector (Skill ID# 288, iRO Name: Magnetic Earth)
Type Active, Area Enchantment Max Lv 5
SP Cost70 - 4*SkillLV TargetGroundRange2 cells
AreaSee below
RequirementsVolcano Lv 3, Deluge Lv 3, Violent Gale Lv 3
Required ForAbracadabra (Lv 1), Vacuum Extreme (Lv 2, Sorcerer)
Stay DurationMin-Max Lv: 165 / 210 / 255 / 300 / 345 sec
Cast Time5 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Blue Gemstone, 1 Yellow Gemstone
EffectShields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Fire Wall, etc. will do nothing.
Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
Other Notes
  • Only cells with a shootable path will be placed
  • Skill is blockable by Stasis
LevelDescription
1Area 7x7 cells
2Area 7x7 cells
3Area 9x9 cells
4Area 9x9 cells
5Area 11x11 cells

Dispell (Skill ID# 289)
Type Active Max Lv 5
SP CostAs casted spell TargetEnemyRange9 cells
RequirementsSpell Breaker Lv 3
Required ForAbracadabra (Lv 1), Soul Burn (Lv 3, Professor), Psychic Wave (Lv 2, Sorcerer)
Cast Time2 sec + 20% of original cast time as fixed cast time (Renewal only)
Item Required1 Yellow Gemstone
EffectCancel all magical effects on target. Success chance based on skill level and enemy MDEF with a base chance of (50+10*SkillLV)%. Requires 1 Yellow Gemstone to use.
Other Notes
  • Skill is blockable by Stasis
LevelDescription
160% Base Success Rate
270% Base Success Rate
380% Base Success Rate
490% Base Success Rate
5100% Base Success Rate

Abracadabra (Skill ID# 290, iRO Name: Hocus pocus)
Type Random Max Lv 10
SP Cost50 TargetSelf
RequirementsAuto Spell Lv 5, Dispell Lv 1, Land Protector Lv 1
Item Required2 Yellow Gemstone
EffectCasts a random skill (can be ANY player skill e.g. Auto Counter or Hide and some special skills) at your own skill level. May produce some odd and funny effects.
Requires 2 Yellow Gemstones to use, and anything the produced skill would require e.g. Trap, Blue Gem or Red Gem. The produced skill will change in a random pattern with each cast.
Even with catalyst reducing items (Mistress Card) or buffs (Bard/Dancer Into the Abyss) the cost will not drop below 1 Yellow Gemstone. A For-Fun-Skill.
Other Notes
  • Cannot be used in WoE:SE

Create Elemental Converter [Quest Skill] (Skill ID# 1007)
Type Active Max Lv 1
SP Cost30 TargetSelf
EffectCreate an "Elemental Converter" item.

Create Elemental Converter Creation Guide: Click Here

Can be learnt from Sage Platinum Skills Quests

Elemental Change (Water) [Quest Skill] (Skill ID# 1008)
Type Active Max Lv 1Attack Type Water Property
SP Cost30 TargetEnemyRange9 cells
Stay Duration1800 sec
Cast Time2 sec (This cast time is fixed for Renewal)
Item Required1 Elemental Converter
EffectChange the target monster's elemental property to Water, uses up a Frost Elemental Converter.
Can be learnt from Sage Platinum Skills Quests

Elemental Change (Earth) [Quest Skill] (Skill ID# 1017)
Type Active Max Lv 1Attack Type Earth Property
SP Cost30 TargetEnemyRange9 cells
Stay Duration1800 sec
Cast Time2 sec (This cast time is fixed for Renewal)
Item Required1 Elemental Converter
EffectChange the target monster's elemental property to Earth, uses up a Seismic Elemental Converter.
Can be learnt from Sage Platinum Skills Quests

Elemental Change (Fire) [Quest Skill] (Skill ID# 1018)
Type Active Max Lv 1Attack Type Fire Property
SP Cost30 TargetEnemyRange9 cells
Stay Duration1800 sec
Cast Time2 sec (This cast time is fixed for Renewal)
Item Required1 Elemental Converter
EffectChange the target monster's elemental property to Fire, uses up a Flame Elemental Converter.
Can be learnt from Sage Platinum Skills Quests

Elemental Change (Wind) [Quest Skill] (Skill ID# 1019)
Type Active Max Lv 1Attack Type Wind Property
SP Cost30 TargetEnemyRange9 cells
Stay Duration1800 sec
Cast Time2 sec (This cast time is fixed for Renewal)
Item Required1 Elemental Converter
EffectChange the target monster's elemental property to Wind, uses up a Lightning Elemental Converter.
Can be learnt from Sage Platinum Skills Quests


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