.:Renewal Item Database:.
Type
Weapon
Class
One-handed Sword
Buy
20z
Sell
10z
Weight
120 Attack
150 Required Lvl 40 Weapon Lvl 4 Slot 0 Property Holy | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers. INT + 5 LUK + 10 DEX - 1 |
Item Script | { bonus bInt,5; bonus bLuk,10; bonus bDex,-1; bonus bAtkEle,Ele_Holy; },{},{} |
Dropped By | No Result |
Type
Weapon
Class
One-handed Sword
Buy
1z
Sell
0z
Weight
0 Attack
199 Weapon Lvl 4 Slot 0 Property Holy Refineable No | |
Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Description | Rental Items The one-handed sword of Arthurian legend, it supposedly selects its owner by its own will to wield its holy powers. INT + 10 LUK + 10 Impossible to refine this item. |
Item Script | { bonus bInt,10; bonus bLuk,10; bonus bAtkEle,Ele_Holy; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 100 | |
Applicable Jobs | ![]() |
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Description | Shield that can be used as an additional protection to the shield. ATK +5, MATK +5. Every 2 refines, ATK +1% and MATK +1%. |
Item Script | { .@r = getrefine()/2; bonus bBaseAtk,5; bonus bMatk,5; bonus2 bAddClass,Class_All,.@r; bonus bMatkRate,.@r; },{},{} |
Dropped By | No Result |
![]() Excelion Leg [0] [Footgear] Item ID# 22103 (Excelion_Leg) | |
Type
Armor
Class
Footgear
Buy
n/a
Sell
n/a
Weight
50 Defense
13 Required Lvl 100 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
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Description | A power boots that's made with the lost technology found in Juperos ruins. MaxHP +5%, MaxSP +5%. Base level 130 or higher: MaxHP +4%, MaxSP +4%. Every 3 refine level: MaxHP +3%, MaxSP +3%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; bonus bMaxSP,5+((BaseLevel > 129) ? 4 : 0)+(.@r/3)*3; },{},{} |
Dropped By | No Result |
![]() Excelion Shield [1] [Shield] Item ID# 28941 (Excelion_Shield) | |
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
120 Defense
95 Required Lvl 100 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | A shield made from lost technology found in the research building ruins. MaxHP +5%, MaxSP +5%, MDEF +5. If Base Level at least 130: MaxHP +5%, MaxSP +5%. Every 3 refine levels: ATK +30, MATK +30. |
Item Script | { .@r = getrefine(); bonus bMdef,5; bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bBaseAtk,30*(.@r/3); bonus bMatk,30*(.@r/3); if (readparam(Baselevel)>=130) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; } },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
100 Defense
100 Required Lvl 99 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
---|---|
Description | A suit which made from the lost technology in Research Building. VIT +6. If base level over 130, add VIT +4. Every 3 refine, increase MaxHP +4%. [+Excellion Wing] Reduce after cast delay by 10%. If base level over 130, additional after cast delay reduced by 10%. Perfect Dodge +6. More Information on Combo: |
Item Script | { bonus bVit,6 + (BaseLevel > 129 ? 4 : 0); bonus bMaxHPrate,(getrefine() / 3) * 4; bonus bUnbreakableArmor; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
90 Defense
40 Required Lvl 99 Armor Lvl 1 Slot 0 | |
Applicable Jobs | ![]() |
---|---|
Description | A wing which made from the lost technology in Research Building Ruins. Perfect Dodge +8. If base level over 130, Perfect Dodge +2. Every refine increase Flee +2. [+Excellion Suit] Reduce after cast skill delay by 10%. Perfect Dodge +6. If base level over 130, additional after cast skill delay reduced by 10%. More Information on Combo: |
Item Script | { bonus bFlee,getrefine() * 2; bonus bFlee2,8 + (BaseLevel > 129 ? 2 : 0); },{},{} |
Dropped By | No Result |
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
200 Defense
120 Armor Lvl 1 Slot 1 | |
Applicable Jobs | ![]() |
---|---|
Description | Suit of armor which have excellent dexterity. ATK +50. For every 3 refine levels, increases ranged physical attack by 2%. Refine Level +7: Pierces physical defense of Brute and Demon monsters by 30%. Refine Level +9: Increases physical damage inflicted on Brute and Demon monsters by 10%. Refine Level +11: Increases physical damage inflicted on Wind and Earth elemental monsters by 10%. When equipped with Temporal DEX Boots or Modified DEX Boots: Increases ranged physical attack by 5%. If total refine level of entire set at least +21: Pierces physical defense of Brute and Demon monsters by 20%. |
Item Script |
expand to view script{ .@r = getrefine(); bonus bBaseAtk,50; if (.@r > 2) bonus bLongAtkRate,.@r/3*2; if (.@r > 6) { bonus2 bIgnoreDefRaceRate,RC_Brute,30; bonus2 bIgnoreDefRaceRate,RC_Demon,30; } if (.@r > 8) { bonus2 bAddRace,RC_Brute,10; bonus2 bAddRace,RC_Demon,10; } if (.@r > 10) { bonus2 bAddEle,Ele_Earth,10; bonus2 bAddEle,Ele_Wind,10; } },{},{} |
Dropped By | No Result |
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1 | |
Applicable Jobs | ![]() |
---|---|
Description | Exchange Shadow Thump Box. A box containing only a box of crumbles that can be combined with various Shadows Equipment to obtain a new Shadow Equipment. You can get 1 of a variety of combinations. |
Item Script | { getgroupitem(IG_EXSHADOW_DDUKDDAKBOX); },{},{} |
Dropped By | No Result |
![]() Executioner Box Item ID# 16424 (F_Executioner_Box) | |
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
0.1 Property Darkness / Shadow | |
Applicable Jobs | ![]() |
---|---|
Description | A box that contains: Rental Item 1 Executioner Duration: 7 Days after opening. A gruesome sword used to behead criminals judged with the death penalty. Pierces Defense of Demi-Human monsters. Increases damage inflicted on Demi-Human monsters by 20%, but increases damage taken from Demi-Human monsters by 10%. This item cannot be Dropped or Traded. |
Item Script | { rentitem 1174,604800; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | ![]() |
---|---|
Description | A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect. Pierces physical defense of Demihuman (except Player) and Undead monsters by 5%. For each 2 refine levels: Pierces physical defense of Demihuman (except Player) and Undead monsters by 1%. [Executioner Holy Water Shadow set: Executioner Holy Water Shadow Armor, Penetration Shadow Shield, Penetration Shadow Shoes] DEF +5. If total refine level of entire set at least +25: Pierces physical defense of Demihuman (except Player) and Undead monsters by 100%. |
Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; .@val = 5 + (.@r/2); bonus2 bIgnoreDefRaceRate,RC_DemiHuman,.@val; bonus2 bIgnoreDefRaceRate,RC_Undead,.@val; },{},{} |
Dropped By | No Result |
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0 | |
Applicable Jobs | ![]() |
---|---|
Description | A pair of gloves that can draw the wearer's potential ability. Ignore 5% physical defense of Demihuman (except Players) and Undead race monsters. For each 2 refine levels: Ignore 1% additional physical defense of Demihuman (except Players) and Undead race monsters. When equipped with Penetration Shadow Earring and Penetration Shadow Pendant: MATK + 5 If total refine level of entire set is +25 or higher: Ignore 100% of physical defense of Demihuman (except Players) and Undead race monsters. |
Item Script | { .@r = getrefine(); bonus bBaseAtk,.@r; bonus bMatk,.@r; bonus2 bIgnoreDefRaceRate,RC_DemiHuman,5+.@r/2; bonus2 bIgnoreDefRaceRate,RC_Undead,5+.@r/2; },{},{} |
Dropped By | No Result |