Renewal
.:Renewal Item Database:.
 

Weapon - Musical Instrument
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Abyss Violin [1]   [One Hand]   Item ID# 32105 (Variant_Viollin)
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 25
Attack 180 / MATK 120Required Lvl 165Weapon Lvl 4Slot 1
Applicable Jobs
Minstrel / Wanderer
Description A weapon mutated by the magical power of a stranger.
Even if they look the same, the performance is different.

MATK +120.

Refine Level +7:
Increases damage of Arrow Vulcan by 150%.
Decreases damage taken from Players by additional 5%.

Refine Level +7:
Increases damage of Arrow Vulcan by additional 50%.
Decreases damage taken from Players by additional 5%.

When compounded with Labyrinth Doppelganger Card:
ATK +10%, ASDP +10% (After attack delay -10%).

When equipped with Heavenly Order:
Decreases damage taken from Players by additional 3%.
Increases physical and magical damage against all elemental monsters by 15%.

Indestructible in battle
Item Script
{ [email protected] = getrefine(); bonus bUnbreakableWeapon; if ([email protected]>=7) { bonus2 bSkillAtk,"CG_ARROWVULCAN",150; bonus2 bSubRace,RC_Player_Human,5; } if ([email protected]>=9) { bonus2 bSkillAtk,"CG_ARROWVULCAN",50; bonus2 bSubRace,RC_Player_Human,5; } },{},{}
Dropped ByNo Result

Adulter Fides Harp [2]   [One Hand]   Item ID# 570018 (Adulter_F_Harp)
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 100
Attack 100 / MATK 210Required Lvl 180Weapon Lvl 4Slot 2
Applicable Jobs
Minstrel / Wanderer
Description Not Available

[iRO Description]
Not Available
Item Script
{ [email protected] = getrefine(); bonus2 bSkillAtk,"WM_METALICSOUND",10; bonus bMatk,12*([email protected]/3); if ([email protected]>=7) { bonus2 bSkillAtk,"WM_METALICSOUND",20; if ([email protected]>=9) { bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; if ([email protected]>=11) { bonus2 bSkillAtk,"WM_METALICSOUND",25; if ([email protected]>=12) { bonus2 bMagicAtkEle,Ele_Neutral,15; } } } } },{},{}
Dropped ByNo Result

Adulter Fides Violin [2]   [One Hand]   Item ID# 570017 (Adulter_F_Violin)
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 120
Attack 170Required Lvl 180Weapon Lvl 4Slot 2
Applicable Jobs
Minstrel / Wanderer
Description Not Available

[iRO Description]
Not Available
Item Script
{ [email protected] = getrefine(); bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",10; bonus bBaseAtk,12*([email protected]/3); if ([email protected]>=7) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",20; if ([email protected]>=9) { bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-2500; if ([email protected]>=11) { bonus2 bSkillAtk,"WM_SEVERE_RAINSTORM",25; if ([email protected]>=12) { bonus bLongAtkRate,15; } } } } },{},{}
Dropped ByNo Result

Antique Cello [2]   [One Hand]   Item ID# 32108 (Antique_Cello)
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 120
Attack 180Required Lvl 170Weapon Lvl 4Slot 2Range 2
Applicable Jobs
Minstrel / Wanderer
Description Noble Cello.
It is said to be used in high-end banquets such as the royal banquet.

Decreases variable cast time by 10%.

For each refine level:
Increases long ranged physical damage by 1%.

Refine Level +9:
Decreases Severe Rainstorm skill cooldown by 1 second.

Refine Level +11:
Decreases Severe Rainstorm SP Consumption by 20%.
Item Script
{ [email protected] = getrefine(); bonus bVariableCastrate,-10; bonus bLongAtkRate,[email protected]; if ([email protected]>=9) bonus2 bSkillCooldown,"WM_SEVERE_RAINSTORM",-1000; if ([email protected]>=11) bonus2 bSkillUseSPrate,"WM_SEVERE_RAINSTORM",20; },{},{}
Dropped ByNo Result

Bass Guitar [1]   [One Hand]   Item ID# 1919 (Base_Guitar)
Base Guitar
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 150
Attack 130Required Lvl 70Weapon Lvl 3Slot 1
Applicable Jobs
Clown / Gypsy
Description An instrument that produces low pitched sound.

Recovers 3 SP for each enemy defeated.
Has a chance to cast Level 3 Heaven's Drive when receiving physical attack.
Each attack has a chance to inflict all enemies within a 11*11 cell area with the Confusion status.
Item Script
{ bonus bSPGainValue,3; bonus4 bAutoSpellWhenHit,"WZ_HEAVENDRIVE",3,30,1; bonus3 bAutoSpell,"NPC_WIDECONFUSE",2,100; },{},{}
Dropped By
Violy
(0.5%)
Swift Violy
(0.5%)
Solid Violy
(0.5%)
Elusive Violy
(0.5%)
Obtainable FromOld Blue Box, Old Violet Box

Berserk Guitar [One Hand]   Item ID# 1920 (Berserk_Guitar)
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 180
Attack 10Required Lvl 70Weapon Lvl 4
Applicable Jobs
Clown / Gypsy
Description When musicians play this legendary instrument, their consciousness is fully absorbed, returning only once they've realized that they've finished their performance.

ASPD +100%, DEX -100%.
Disable natural HP recovery.
Drains 50 HP every 5 second.
Item Script
{ bonus bAspdRate,100; bonus bHPrecovRate,-100; bonus2 bHPLossRate,50,5000; bonus bDex,-readparam(bDex); },{},{}
Dropped By
Salamander
(0.5%)
Elusive Salamander
(0.5%)

Black Circle [2]   [One Hand]   Item ID# 32107 (Black_Circle)
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 120
Attack 100 / MATK 190Required Lvl 170Weapon Lvl 4Slot 2Range 2
Applicable Jobs
Minstrel / Wanderer
Description Black electric guitar. It has a very sharp tone.

MATK +190.
Increases Neutral elemental magic damage by 10%.

For each refine level: MATK +4.

Refine Level +9:
Increases damage of Metallic Sound by 30%.

Refine Level +11:
Decreases Metallic Sound skill cooldown by 2 seconds.
Item Script
{ [email protected] = getrefine(); bonus bMatk,4*[email protected]; bonus2 bMagicAtkEle,Ele_Neutral,10; if ([email protected]>=9) bonus2 bSkillAtk,"WM_METALICSOUND",30; if ([email protected]>=11) bonus2 bSkillCooldown,"WM_METALICSOUND",-2000; },{},{}
Dropped ByNo Result

Blue Violin [1]   [One Hand]   Item ID# 1936 (Ru_Blue_Violin)
Ru Blue Violin
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 150
Attack 200Required Lvl 100Weapon Lvl 3Slot 1Range 2
Applicable Jobs
Bard / Dancer
Description Blue Violin which has destructive power.
DEX +5, VIT +5.


When VIP status is active:

Long range attack damage +20%.

Reduces SP cost by 10%.
Item Script
{ bonus bDex,5; bonus bVit,5; },{},{}
Dropped ByNo Result

Booster Guitar [2]   [One Hand]   Item ID# 570000 (Boost_Guitar)
Boosting Guitar
Type Weapon Class Musical Instrument Buy n/a Sell n/a Weight 0
Attack 150 / MATK 160Required Lvl 100Weapon Lvl 4Slot 2
Applicable Jobs
Minstrel / Wanderer
Description A special Guitar prepared for your rapid growth.

MATK +160, ATK +3%.
Increases Neutral elemental magic damage by 3%.
For each refine level: ATK +2, MATK +2.
For each 15 Base Level: ATK +3, MATK +3. (Up to Base Level 180)

Refine Level +7:
For each Level of Musical Lesson:
Decreases variable cast time of all skills by 1%.

Refine Level +9:
Increases magical damage against all sized enemies by 10%.

When equipped with Elemental Booster Robe, Elemental Booster Muffler, Elemental Booster Shoes and Elemental Booster Earring:
MATK +20. Decreases after skill cast delay of all skills by 10%.

For each 15 Base Level:
Increases damage of Reverberation by 1%. (Up to Base Level 180)

When using Improve Concentration:
Increases damage of Reverberation by additional 20% for 60 seconds.

When equipped with Ranged Booster Suit, Ranged Booster Manteau, Ranged Booster Boots and Ranged Booster Brooch:
ATK +20. Decreases Severe Rainstorm skill cooldown by 2 seconds.

For each 15 Base Level:
Increases damage of Severe Rainstorm by 1%. (Up to Base Level 180)

When using Improve Concentration:
Increases damage of Severe Rainstorm by additional 20% for 60 seconds.
Item Script
{ bonus2 bMagicAtkEle,Ele_Neutral,3; bonus2 bAddClass,Class_All,3; [email protected] = getrefine(); bonus bBaseAtk,[email protected]*3; bonus bMatk,[email protected]*3; [email protected] = min(BaseLevel,180)/15*3; bonus bBaseAtk,[email protected]; bonus bMatk,[email protected]; if ([email protected]>=7) { bonus bVariableCastrate,getskilllv("BA_MUSICALLESSON")*-1; } if ([email protected]>=9) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; } },{},{}
Dropped ByNo Result

Brave Battlefield Guitar [One Hand]   Item ID# 1924 (BF_Instrument2)
Brave Guitar
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 0
Attack 50Required Lvl 80Weapon Lvl 3
Applicable Jobs
Bard / Dancer
Description A guitar which was created to encourage armies amidst battle.
It looks useful for battles against Demi-Humans.

DEX + 2
Increases physical attack damage against DemiHuman monsters by 95%.
Increase damage of Arrow Vulcan by 20%.
Indestructible.
Item Script
{ bonus bDex,2; bonus2 bAddRace,RC_DemiHuman,95; bonus2 bAddRace,RC_Player_Human,95; bonus2 bSkillAtk,"CG_ARROWVULCAN",20; bonus bUnbreakableWeapon; },{},{}
Dropped ByNo Result
Obtainable FromBattleground

Burning Passion Guitar [One Hand]   Item ID# 1914 (Guitar_Of_Passion)
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 90
Attack 110Required Lvl 27Weapon Lvl 3
Property Fire
Applicable Jobs
Bard / Dancer
Description A magically dazzling guitar that bewitches its user to play passionate songs once it's held in his hands.
Item Script
{ bonus bAtkEle,Ele_Fire; },{},{}
Dropped By
Swift Metaller
(0.1%)
Metaller
(0.1%)
Obtainable FromOld Blue Box, Old Violet Box

Cello [3]   [One Hand]   Item ID# 1925 (Cello)
Type Weapon Class Musical Instrument Buy 20z Sell 10z Weight 70
Attack 110Required Lvl 70Weapon Lvl 3Slot 3
Applicable Jobs
Clown / Gypsy
Description A Large low voiced Violin Instrument. The strings have 4 Lines and shows a silent but relaxing tone for group bands.
AGI +2, DEX +3
Add 2 cells knock back effect when using Musical Strike.
Add 3 cells knock back effect when using Arrow Vulcan.
Item Script
{ bonus bAgi,2; bonus bDex,3; bonus2 bAddSkillBlow,"BA_MUSICALSTRIKE",2; bonus2 bAddSkillBlow,"CG_ARROWVULCAN",3; },{},{}
Dropped By
Tatacho
(0.1%)
Solid Tatacho
(0.1%)