|
Weapon - All Guns
 |
Avenger [2] [Two Handed] Item ID# 28226 (Avenger) |   |
|
Type |
Weapon |
Class |
Grenade Launcher |
Buy |
20z |
Sell |
10z |
Weight |
180 |
Attack |
350 | Required Lvl |
120 | Weapon Lvl |
3 | Slot |
2 | Range |
9 |
Applicable Jobs |  | Rebellion |
|
Description |
A grenade launcher used by avengers. Increases long range physical attacks by 20%. Refine Level +7: Increases Dragon Tail damage by 15%. Refine Level +9: Reduces Howling Mine skill cooldown by 1 second. |
Item Script |
{ bonus bLongAtkRate,20; if ( [email protected] >= 7) { bonus2 bSkillAtk,"RL_D_TAIL",15; if ( [email protected] >= 9) { bonus2 bSkillCooldown,"RL_H_MINE",-1000; } } },{},{} |
Dropped By | No Result |
---|
 |
Burning Rose [2] [Two Handed] Item ID# 28225 (Burning_Rose) |   |
|
Type |
Weapon |
Class |
Gatling Gun |
Buy |
20z |
Sell |
10z |
Weight |
250 |
Attack |
200 | Required Lvl |
120 | Weapon Lvl |
3 | Slot |
2 | Range |
9 |
Applicable Jobs |  | Rebellion |
|
Description |
When over heated, this gatling gun will turn as red as rose. Increases long range physical attacks by 15%. Refine Level +7: Increases Fire Rain damage by 30%. Refine Level +9: Reduces Fire Rain skill cooldown by 1 second. |
Item Script |
{ bonus bLongAtkRate,15; if ( [email protected] >= 7) { bonus2 bSkillAtk,"RL_FIRE_RAIN",30; if ( [email protected] >= 9) { bonus2 bSkillCooldown,"RL_FIRE_RAIN",-1000; } } },{},{} |
Dropped By | No Result |
---|
 |
Calf Anaconda [2] [Two Handed] Item ID# 28242 (Calf_Anaconda) |   |
|
Type |
Weapon |
Class |
Shotgun |
Buy |
10z |
Sell |
5z |
Weight |
140 |
Attack |
305 | Required Lvl |
150 | Weapon Lvl |
4 | Slot |
2 | Range |
9 |
Applicable Jobs |  | Rebellion |
|
Description |
This shotgun is mainly used by small groups. The design is quite sophisticated and has a good feeling.
MaxSP +2%. Deals Splash Damage. For each 2 refine levels: Increases ranged physical damage by 5%.
Refine Level +7: Increases damage of Banishing Buster by 20%.
Refine Level +9: Increases ranged physical damage by additional 5%.
Refine Level +12: Reduces SP cost of Banishing Buster by 15%. |
Item Script |
|
Dropped By | No Result |
---|
 |
Calf Deathadder [2] [Two Handed] Item ID# 13146 (Calf_Deathadder) |   |
|
Type |
Weapon |
Class |
Revolver |
Buy |
n/a |
Sell |
n/a |
Weight |
140 |
Attack |
170 | Required Lvl |
150 | Weapon Lvl |
4 | Slot |
2 | Range |
7 |
Applicable Jobs |  | Rebellion |
|
Description |
This revolver is mainly used by small groups. It is said that it is rather heavy for the general public.
ASPD +10%. For each 2 refine levels, ranged physical attack +5%.
Refine Level +7: ASPD +5%. Refine Level +9: Fire Dance damage +25%. Refine Level +12: Ranged physical attack damage +5%. |
Item Script |
|
Dropped By | No Result |
---|
 |
Calf Diamondback [2] [Two Handed] Item ID# 28241 (Calf_Diamondback) Calf Diamond Back |   |
|
Type |
Weapon |
Class |
Gatling Gun |
Buy |
n/a |
Sell |
n/a |
Weight |
300 |
Attack |
220 | Required Lvl |
150 | Weapon Lvl |
4 | Slot |
2 | Range |
9 |
Applicable Jobs |  | Rebellion |
|
Description |
This gatling gun is mainly used by small groups. It is said that it is rather heavy for the general public.
DEX +2, ATK +2%. For each 2 refine levels: Increases ranged physical damage by 5%.
Refine Level +7: Increases damage of Round Trip by 20%.
Refine Level +9: Reduces SP cost of Round Trip by 5%.
Refine Level +12: Increases ranged physical damage by additional 5%. |
Item Script |
{ [email protected] = getrefine(); bonus bDex,2; bonus2 bAddClass,Class_All,2; bonus bLongAtkRate,( [email protected]/2)*5 + ( [email protected] > 11 ? 5 : 0); if( [email protected] > 6){ bonus2 bSkillAtk,"RL_R_TRIP",20; } if( [email protected] > 8){ bonus2 bSkillUseSPrate,"RL_R_TRIP",-5; } },{},{} |
Dropped By | No Result |
---|
 |
Calf Kingcobra [2] [Two Handed] Item ID# 28240 (Calf_Kingcobra) Calf King Cobra |   |
|
Type |
Weapon |
Class |
Rifle |
Buy |
n/a |
Sell |
n/a |
Weight |
90 |
Attack |
230 | Required Lvl |
150 | Weapon Lvl |
4 | Slot |
2 | Range |
9 |
Applicable Jobs |  | Rebellion |
|
Description |
This rifle is mainly used by small groups. Compared to other rifle firearms, it is said to be lighter than other rifle weapons.
Decreases after attack delay by 10% (ASPD +10%). For each 2 refine levels: Increases ranged physical damage by 5%.
Refine Level +7: ASPD +5% (After attack delay -5%).
Refine Level +9: Increases critical damage by 15%.
Refine Level +12: Increases ranged physical damage by additional 5%. |
Item Script |
|
Dropped By | No Result |
---|
|
|