Renewal
.:Renewal Item Database:.

EXP Advisor [1]   [Middle Head]   Item ID# 410013 (EXP_Processor_)
Type
Armor
Class
Middle Headgear
Buy
n/a
Sell
n/a
Weight
0
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Job
Description
It helps you to accumulate more experience points through advice.

Increases experience gained from defeating monsters by 1%.

Activates additional effects by using the EXP Overclocker.

EXP Overclocker can be obtained from
[Cat Salesman Nyarom] at itemmall (41, 50), by using Silvervine Cat Fruit or Zeny.

This item cannot receive additional enchantment from [Piercing Brosnan].
Item Script
{ bonus2 bExpAddRace,RC_All,1; },{},{}
Dropped By No Result

Expedition Award Box    Item ID# 22567 (Squad_Prize)
Squad Prize
Type
Usable Item
Class
n/a
Buy
5000z
Sell
2500z
Weight
10
Applicable Jobs
Every Job
Description
A prize box for Morocc adventure troops.
Item Script
{ getgroupitem(IG_Squad_Prize1); getgroupitem(IG_Squad_Prize2); },{},{}
Dropped By No Result
Obtainable FromTemple of the Demon God

Experience Shadow Shield [Shadow Shield]   Item ID# 24683 (S_EXP_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense. Needs a complete set to have bonus effect.

Base Level less than 175:
Increases experience gained from monsters by 20%.

Base Level at least 175:
Increases experience gained from monsters by 10%.

For each 2 Refine Levels:
Increases experience gained from monsters by additional 1%.

Refine Level +10:
Increases experience gained from monsters by additional 5%.
Item Script
{ .@r = getrefine(); .@val = .@r/2; if (BaseLevel<175) .@val += 20; else .@val += 10; if (.@r>=10) .@val += 5; bonus2 bExpAddRace,RC_All,.@val; },{},{}
Dropped By No Result

Experience Shadow Weapon [Shadow Weapon]   Item ID# 24770 (S_EXP_Weapon)
Type
Shadow Gear
Class
Shadow Weapon
Buy
n/a
Sell
n/a
Weight
0
Applicable Jobs
Every Job
Description
A pair of gloves that can draw the wearer's potential ability.

Base Level less than 175:
Increases experience gained from defeating monsters by 20%.

Base Level at least 100:
Increases experience gained from defeating monsters by 10%.

For each 2 Refine Levels:
Increases experience gained from defeating monsters additional by 1%.

Refine Level +10:
Increases experience gained from defeating monsters additional by 5%.
Item Script
{ .@r = getrefine(); if (BaseLevel<175) { bonus2 bExpAddRace,RC_All,20; } if (BaseLevel>=175) { bonus2 bExpAddRace,RC_All,10; } if (.@r>=10) { bonus2 bExpAddRace,RC_All,5; } bonus2 bExpAddRace,RC_All,(.@r/2); },{},{}
Dropped By No Result

Experimental Goat Cap [1]   [Upper Head]   Item ID# 19387 (Exa_Goat_Cap)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
2
Required Lvl
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A hat made to simulate an experimental adult goat type, which is an experimental body of Werner Institute.

Decreases damage taken from Earth elemental attacks by 10%.
Increases physical and magical damage on Werner Lab Central Room monsters by 15%.
Decreases damage taken from Werner Lab Central Room monsters by 15%.

Refine Level +7:
Increases physical and magical damage on Werner Lab Central Room monsters by additional 15%.
Decreases damage taken from Werner Lab Central Room monsters by additional 15%.

Refine Level +8:
Decreases damage taken from Earth elemental attacks by additional 15%.

Refine Level +9:
Increases physical and magical damage on Werner Lab Central Room monsters by additional 20%.
Decreases damage taken from Werner Lab Central Room monsters by additional 20%.
Item Script
expand to view script
{ .@r = getrefine(); .@sub = 10; .@dmg = 15; if (.@r >= 7) { .@dmg += 15; if (.@r >= 8) { .@sub += 15; if (.@r >= 9) { .@dmg += 20; } } } bonus2 bSubEle,Ele_Earth,.@sub; bonus2 bAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bMagicAddRace2,RC2_WERNER_LAB,.@dmg; bonus2 bSubRace2,RC2_WERNER_LAB,.@dmg; },{},{}
Dropped By No Result

Experimental Weapon Box    Item ID# 23992 (Bio_W_Box)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Applicable Jobs
Every Job
Description
Contains one of ready to use experimental weapon.
Item Script
{ getgroupitem(IG_BIO_W_BOX); },{},{}
Dropped By No Result

Expert Ring [1]   [Accessory]   Item ID# 2703 (Expert_Ring)
Type
Armor
Class
Accessory
Buy
20z
Sell
10z
Weight
15
Required Lvl
50
Armor Lvl
1
Slot
1
Refineable
No
Applicable Jobs
Every Rebirth Job except High Novice & Supernovice
Description
Beings with ultimate power found a way to maximize their ability based on their clear understanding of themselves.
But be aware that there are pros and cons.
Reduces after cast delay by 5% and increases SP consumption of all skills by 5%.
Item Script
{ bonus bDelayrate,-5; bonus bUseSPrate,5; },{},{}
Dropped By
Obtainable FromJewelry Box

Expert Shadow Shield [Shadow Shield]   Item ID# 24209 (S_Expert_Shield)
Type
Shadow Gear
Class
Shadow Shield
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
150
Applicable Jobs
Every Job
Description
A small shield worn on the arm for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.

Each 4 refines increases experience gained from defeating monsters by 1%.

When combined with Expert Shadow Shoes:
Increases experience gained from defeating monsters by 1%.
If total refine levels of entire set is +15 or higher, increases experience gained from defeating monsters by 1%.

Level Limit: 175

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bExpAddRace,RC_All,(.@r/4); },{},{}
Dropped By No Result

Expert Shadow Shoes [Shadow Footgear]   Item ID# 24208 (S_Expert_Shoes)
Type
Shadow Gear
Class
Shadow Footgear
Buy
n/a
Sell
n/a
Weight
10
Required Lvl
150
Applicable Jobs
Every Job
Description
A pair of shoes worn on top of normal shoes for additional defense.
Can be equipped alone but needs a complete set to have bonus effect.

Each 4 refines increases experience gained from defeating monsters by 1%.

When combined with Expert Shadow Shield:
Increases experience gained from defeating monsters by 1%.
If total refine levels of entire set is +15 or higher, increases experience gained from defeating monsters by 1%.

Level Limit: 175

More Information on Combo:
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bExpAddRace,RC_All,(.@r/4); },{},{}
Dropped By No Result

Explosive Kunai Summon Scroll    Item ID# 100191 (Kunai_Scroll_Explosive)
Explosive Kunai Scroll
Type
Usable Item
Class
n/a
Buy
20z
Sell
10z
Weight
25
Applicable Jobs
Every Job
Description
Warning - If you have more than 30.000 items in your inventory, the items may be lost.

You can summon 500 Explosive Kunais with it.
Item Script
{ getitem "Explosive_Kunai",500; },{},{}
Dropped By No Result

Extended Class Skill Shadow Cube    Item ID# 100512 (Ex_Skill_Shadow_Cube)
Type
Usable Item
Class
n/a
Buy
n/a
Sell
n/a
Weight
1
Applicable Jobs
Every Job
Description
You can randomly obtain one of a Shadow Equipment that increase the stats of a specific skill of an extended class character.
Item Script
{ getgroupitem(IG_EX_SKILL_SHADOW_CUBE); },{},{}
Dropped By No Result

Extremely Hard Black Lump [Ammunition]   Item ID# 13267 (Very_Hard_Lump)
Very Hard Lump
Type
Ammunition
Class
Throw Weapon
Buy
100z
Sell
50z
Weight
5
Required Lvl
99
Property
Neutral
Applicable Jobs
Genetic
Description
An extremely hard black lump. It would be really bad to be hit by this.
Item Script
{},{},{}
Dropped By No Result

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