.:Renewal Item Database:.
Bayani Bakunawa Scale Armor [1] [Body] Item ID# 15052 (Bayani_Bakonawa_Armor) Bakonawa Scale Armor(Bayani) | |
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50 Defense
55 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Armor made from Bakonawa Scale. Lets off a mysterious moonlight effect. Every 2 refine levels: reduces damage taken from Boss monsters by 1%. All Stats +2. |
Item Script | { bonus2 bSubClass,Class_Boss,getrefine()/2; bonus bAllStats,2; },{},{} |
Dropped By | No Result |
Bayani Bangungot Boots of Nightmare [1] [Footgear] Item ID# 2492 (Bayani_Bangungot_Boots) Bangungot Boots of Nightmare (Bayani) | |
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60 Defense
10 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Ominous boots emitting Bangungot's revenge and powerful hatred of humans. MDEF +1 for every refine. When refined to +12, increase movement speed by 25%. |
Item Script | { .@r = getrefine(); bonus bMdef,.@r; if (.@r>=12) { bonus bSpeedRate,25; } },{},{} |
Dropped By | No Result |
Bayani Buwaya Sack Cloth [1] [Garment] Item ID# 2591 (Bayani_Buwaya_Cloth) Buwaya Sack Cloth(Bayani) | |
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
20 Defense
8 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Clothes tailored from Buwaya's kidnapping sack. Full of vindictive spirits that cannot rest in peace. Every 3 refine levels: Increases restoration gained from Healing skills and Restorative items by 1%. Reduces damage taken from Earth, Water, Fire and Wind elemental monsters by 10%. |
Item Script | { .@r = getrefine(); bonus bHealPower2,.@r; bonus bAddItemHealRate,.@r; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; },{},{} |
Dropped By | No Result |
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
40 Defense
40 Armor Lvl 1 Slot 1 | |
Applicable Jobs | Every Job |
---|---|
Description | Sturdy yet light, practical shield made from rattan. Every 3 refine levels, reduce damage taken from Boss monsters by 1%. |
Item Script | { bonus2 bSubClass,Class_Boss,getrefine()/3; },{},{} |
Dropped By | No Result |