Renewal
.:Renewal Item Database:.

Bayani Bakunawa Scale Armor [1]   [Body]   Item ID# 15052 (Bayani_Bakonawa_Armor)
Bakonawa Scale Armor(Bayani)
Type
Armor
Class
Armor
Buy
20z
Sell
10z
Weight
50
Defense
55
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Armor made from Bakonawa Scale. Lets off a mysterious moonlight effect.
Every 2 refine levels: reduces damage taken from Boss monsters by 1%.
All Stats +2.
Item Script
{ bonus2 bSubClass,Class_Boss,getrefine()/2; bonus bAllStats,2; },{},{}
Dropped By No Result

Bayani Bangungot Boots of Nightmare [1]   [Footgear]   Item ID# 2492 (Bayani_Bangungot_Boots)
Bangungot Boots of Nightmare (Bayani)
Type
Armor
Class
Footgear
Buy
20z
Sell
10z
Weight
60
Defense
10
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Ominous boots emitting Bangungot's revenge and powerful hatred of humans.
MDEF +1 for every refine.
When refined to +12, increase movement speed by 25%.
Item Script
{ .@r = getrefine(); bonus bMdef,.@r; if (.@r>=12) { bonus bSpeedRate,25; } },{},{}
Dropped By No Result

Bayani Buwaya Sack Cloth [1]   [Garment]   Item ID# 2591 (Bayani_Buwaya_Cloth)
Buwaya Sack Cloth(Bayani)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
20
Defense
8
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Clothes tailored from Buwaya's kidnapping sack. Full of vindictive spirits that cannot rest in peace.

Every 3 refine levels: Increases restoration gained from Healing skills and Restorative items by 1%.
Reduces damage taken from Earth, Water, Fire and Wind elemental monsters by 10%.
Item Script
{ .@r = getrefine(); bonus bHealPower2,.@r; bonus bAddItemHealRate,.@r; bonus2 bSubEle,Ele_Water,10; bonus2 bSubEle,Ele_Wind,10; bonus2 bSubEle,Ele_Earth,10; bonus2 bSubEle,Ele_Fire,10; },{},{}
Dropped By No Result

Bayani Kalasag [1]   [Shield]   Item ID# 2170 (Bayani_Kalasak)
Kalasag (Bayani)
Type
Armor
Class
Shield
Buy
20z
Sell
10z
Weight
40
Defense
40
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Sturdy yet light, practical shield made from rattan.

Every 3 refine levels, reduce damage taken from Boss monsters by 1%.
Item Script
{ bonus2 bSubClass,Class_Boss,getrefine()/3; },{},{}
Dropped By No Result

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