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Sorcery Master Shadow Earring [Shadow Pendant]   Item ID# 1270003 (S_Sorcery_M_Earring)
Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
200
Applicable Jobs
Every Job
Description
A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities.

MATK +3%, FLEE +10.

For each 3 Refine Levels:
Increases magical damage with Fire, Water, Wind, Poison and Neutral element by 2%.

Refine Level +10:
S.MATK +3.

When equipped with Sorcery Master Shadow Pendant:
S.MATK +2.

Total Refine Level of entire set is at least +15:
MaxSP +3%.
Increases magical damage against enemies of every element by 5%.

Total Refine Level of entire set is at least +18:
Ignores magical defense of every race, except Players, by 50%.

When equipped with Sorcery Master Shadow Pendant and Master Shadow Weapon:
Increases magical damage against enemies of every size by 5%.
S.MATK +2.

Total Refine Level of entire set is at least +27:
Ignores magical resistance of every race, except Players, by 10%.

Go to: [Shadow Exclusive Magic Book] at itemmall (41, 63).
Can grant Random Options with 2 Shadow Essences to it.

[iRO Description]
A holy earring said to protect its wearer. It draws out the wearer's latent abilities.
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MATK +3%, FLEE +10.
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For every 3 refine levels, Fire, Water, Wind, Poison, and Neutral property magic damage +2%.
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When refined to +10 or higher, S.MATK +3.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant

S.MATK +2.

When total refine sum is 15 or higher, MSP +3%, magic damage to all attribute enemies +5%.

When total refine sum is 18 or higher, ignores 50% magic defense of all race enemies except players.
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Set Bonus:
Sorcery Master Shadow Earring
Sorcery Master Shadow Pendant
Master Shadow Weapon

Increases magic damage to all size enemies by 5%, S.MATK +2.

When total refine sum is 27 or higher, ignores 10% magic resistance of all race enemies except players.
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Type : Shadow Equipment
Location : Earring
Required Level : 200
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bMatkRate,3; bonus bFlee,10; bonus2 bMagicAtkEle,Ele_Neutral,2*(.@r/3); bonus2 bMagicAtkEle,Ele_Fire,2*(.@r/3); bonus2 bMagicAtkEle,Ele_Water,2*(.@r/3); bonus2 bMagicAtkEle,Ele_Wind,2*(.@r/3); bonus2 bMagicAtkEle,Ele_Poison,2*(.@r/3); if (.@r>=10) { bonus bSMatk,3; } },{},{}
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