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Bow Master Shadow Armor [Shadow Body]   Item ID# 1270009 (S_Bow_M_Armor)
Type
Shadow Gear
Class
Shadow Armor
Buy
n/a
Sell
n/a
Weight
0
Required Lvl
200
Applicable Jobs
Every Job
Description
A suit of armor worn on top of normal armor for additional defense. Needs a complete set to have bonus effect.

ATK +3%, ATK +7.

For each 3 Refine Levels:
Increases ranged physical damage by 2%.

Refine Level +10:
P.ATK +3.

When equipped with Bow Master Shadow Shoes:
P.ATK +2.

Total Refine Level of entire set is at least +15:
MaxHP +3%.
Increases physical damage against enemies of every element by 5%.

Total Refine Level of entire set is at least +18:
Ignores physical defense of every race, except Players, by 50%.

When equipped with Bow Master Shadow Shoes and Master Shadow Shield:
Increases physical damage against enemies of every size by 5%.
P.ATK +2.

Total Refine Level of entire set is at least +27:
Ignores physical resistance of every race, except Players, by 10%.

Go to: [Shadow Exclusive Magic Book] at itemmall (41, 63).
Can grant Random Options with 2 Shadow Essences to it.

[iRO Description]
An armor worn over regular armor to provide additional defensive effects.
It can be used alone, but its defensive effect is small.
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ATK +3%, ATK +7.
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For every 3 refine levels, ranged physical damage +2%.
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When refined to +10 or higher, P.ATK +3.
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Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes

P.ATK +2.

If the total refine level is 15 or higher, MHP +3%, physical damage to all elemental enemies +5%.

If the total refine level is 18 or higher, ignore 50% of all race enemies physical defense (excluding players).
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Set Bonus:
Bow Master Shadow Armor
Bow Master Shadow Shoes
Master Shadow Shield

Physical damage to all size enemies +5%, P.ATK +2.

If the total refine level is 27 or higher, ignore 10% of all race enemies physical resistance (excluding players).
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Type : Shadow Equipment
Location : Armor
Required Level : 200
Class : All Jobs
Item Script
{ .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bAtkRate,3; bonus bBaseAtk,7; bonus bLongAtkRate,2*(.@r/3); if (.@r>=10) { bonus bPAtk,3; } },{},{}
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