.:Renewal Item Database:.
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Type
Shadow Gear
Class
Shadow Pendant
Buy
n/a
Sell
n/a
Weight
0 Required Lvl 200 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Critical +1, C.RATE +1. For each 3 Refine Levels: Increases critical damage by 2%. Refine Level +10: Critical +3, P.ATK +1. When equipped with Fatal Master Shadow Pendant: C.RATE +2. Total Refine Level of entire set is at least +15: Critical +3. Increases physical damage against enemies of every element by 5%. Total Refine Level of entire set is at least +18: Ignores physical defense of every race, except Players, by 50%. When equipped with Fatal Master Shadow Pendant and Master Shadow Weapon: Increases physical damage against enemies of every size by 5%. P.ATK +2. Total Refine Level of entire set is at least +27: Ignores physical resistance of every race, except Players, by 10%. Go to: [Shadow Exclusive Magic Book] at itemmall (41, 63). Can grant Random Options with 2 Shadow Essences to it. [iRO Description] A holy earring said to protect its wearer. It draws out the wearer's latent abilities. ------------------------ CRI +1, C.RATE +1. ------------------------ For every 3 refine levels, critical damage +2%. ------------------------ When refined to +10 or higher, CRI +3, P.ATK +1. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant C.RATE +2. If total refine is +15 or higher, CRI +3, physical damage to all property enemies +5%. If total refine is +18 or higher, ignores 50% physical defense of all race enemies except players. ------------------------ Set Bonus: Fatal Master Shadow Earring Fatal Master Shadow Pendant Master Shadow Weapon Increases physical damage to all size enemies by 5%, P.ATK +2. If total refine is +27 or higher, ignores an additional 10% physical resistance of all race enemies except players. ------------------------ Type : Shadow Equipment Location : Earring Required Level : 200 Class : All Jobs |
| Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus bCRate,1; bonus bCritical,1; bonus bCritAtkRate,2*(.@r/3); if (.@r>=10) { bonus bPAtk,1; bonus bCritical,3; } },{},{} |
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