.:Renewal Item Database:.
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Type
Weapon
Class
Fuuma Shuriken
Buy
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Weight
150 Attack
240 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
| Applicable Jobs | ![]() ![]() |
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| Description | These Huuma Shurikens were smuggled in Glastheim Castle. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. Increase long range physical damage by 15%. For each refine level, ATK +4. Indestructible in battle Refine Level +9: Increases damage of Cross Slash by 20%. Refine Level +11: Decreases Cross Slash skill cooldown by 2 second. Increases physical damage against Undead and Angel monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30 Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds. If total refine level of entire set at least +30: Increases physical damage against Holy and Undead elemental enemies by 20%. [iRO Description] Huuma Shuriken that was smuggled into Glastheim Castle. It's an ordinary wind magic shuriken with no special features, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, Increases long ranged physical damage by 15%. ATK + 4 per refine rate. ------------------------ If refine rate is 9 or higher, increases Cross Slash damage by 20%. ------------------------ If refine rate is 11 or higher, reduces skill cooldown of Cross Slash by 2 seconds, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Huuma Shuriken King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher Increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Huuma Shuriken Attack : 240 Weapon Lv : 4 Required Level : 170 Job : Ninja Classes |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bLongAtkRate,15; bonus bUnbreakableWeapon; bonus bBaseAtk,4*.@r; if (.@r>=9) { bonus2 bSkillAtk,"KO_JYUMONJIKIRI",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; bonus2 bSkillCooldown,"KO_JYUMONJIKIRI",-2000; } },{},{} |
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