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Mad Hatter [1]   [Upper & Lower Head]   Item ID# 19107 (Mad_Hatter)
Classic Enriched Oridecon 10 Box
Type
Armor
Class
Upper & Lower Headgear
Buy
n/a
Sell
n/a
Weight
80
Defense
12
Required Lvl
60
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A mysterious hat designed after the backcountry people of Unbara.

Reduces damage taken from critical attacks by 20%.
For every refine level, reduces damage taken from Shadow property attacks by 5%.

When refined to +5: Reduces damage taken from critical attacks by 30%.
When refined to +7: Reduces damage taken from critical attacks by 50%.

Indestructible

When equipped by Novice:
Frozen resistances +20%.
When refined to +5: Frozen resistances +30%.
When refined to +7: Gives immunity against Frozen.

When equipped by Swordman:
Curse resistances +20%.
When refined to +5: Curse resistances +30%.
When refined to +7: Gives immunity against Curse.

When equipped by Mage:
Bleeding resistances +20%.
When refined to +5: Bleeding resistances +30%.
When refined to +7: Gives immunity against Bleeding.

When equipped by Archer:
Sleep resistances +20%.
When refined to +5: Sleep resistances +30%.
When refined to +7: Gives immunity against Sleep.

When equipped by Acolyte:
Burning resistances +20%.
When refined to +5: Burning resistances +30%.
When refined to +7: Gives immunity against Burning.

When equipped by Thief:
Blind resistances +20%.
When refined to +5: Blind resistances +30%.
When refined to +7: Gives immunity against Blind.

When equipped by Merchant:
Poison resistances +20%.
When refined to +5: Poison resistances +30%.
When refined to +7: Gives immunity against Poison.

When equipped by Taekwon:
Stun resistances +20%.
When refined to +5: Stun resistances +30%.
When refined to +7: Gives immunity against Stun.

When equipped by Ninja:
Silence resistances +20%.
When refined to +5: Silence resistances +30%.
When refined to +7: Gives immunity against Silence.

When equipped by Gunslinger:
Confuse resistances +20%.
When refined to +5: Confuse resistances +30%.
When refined to +7: Gives immunity against Confuse.

[iRO Description]
A box that contains 10 Classic Enriched Oridecon
Description:
Dense Oridecon
that has been buried
deep underground.
Used as a material to
strengthen weapons.
Enhances a chance of
successful upgrade.
Only Suhnbi of Payon is
capable of refining with
this material.
Item Script
expand to view script
{ .@r = getrefine(); .@per = ((.@r>=7)?10000:(.@r>=5?5000:2000)); bonus bUnbreakableHelm; bonus2 bSubSkill,"NPC_CRITICALSLASH",((.@r>=7)?100:(.@r>=5?50:20)); bonus2 bSubEle,Ele_Dark,5*.@r; if (BaseJob == Job_Novice) bonus2 bResEff,Eff_Freeze,.@per; else if (BaseJob == Job_Swordman) bonus2 bResEff,Eff_Curse,.@per; else if (BaseJob == Job_Mage) bonus2 bResEff,Eff_Bleeding,.@per; else if (BaseJob == Job_Archer) bonus2 bResEff,Eff_Sleep,.@per; else if (BaseJob == Job_Acolyte) bonus2 bResEff,Eff_Stone,.@per; else if (BaseJob == Job_Thief) bonus2 bResEff,Eff_Blind,.@per; else if (BaseJob == Job_Merchant) bonus2 bResEff,Eff_Poison,.@per; else if (BaseJob == Job_Taekwon) bonus2 bResEff,Eff_Stun,.@per; else if (BaseJob == Job_Ninja) bonus2 bResEff,Eff_Silence,.@per; else if (BaseJob == Job_Gunslinger) bonus2 bResEff,Eff_Confusion,.@per; },{},{}
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