.:Renewal Item Database:.
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Type
Weapon
Class
Two-handed Staff
Buy
n/a
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Weight
120 Attack
100 / MATK 240 Required Lvl 120 Weapon Lvl 4 Slot 2 | |
| Applicable Jobs | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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| Description | A staff made for survival purposes. DEX +2, INT +2, MATK +240, MaxHP +600. For each 2 refine levels, MATK +1%. Indestructible in battle Refine Level +7: Increases magical damage inflicted on Small and Medium size monsters by 15%. Refine Level +9: Reduces physical and magical damage taken from Small and Medium size monsters by 15%. Refine Level +11: Reduces physical and magical damage taken from Fire, Wind, Water and Earth elemental monsters by 15%. When equipped with Illusion Manteau of Survival: ATK +50 If refine level of Illusion Staff of Survival and Illusion Manteau of Survival at least +7: Increases Fire, Wind, Water and Earth elemental magic damage by 10%. If total refine level of entire set at least +18: Increases magical damage inflicted on Fire, Wind, Water and Earth elemental monsters by 15%. If total refine level of entire set at least +22: Reduces after skill delay by 15%. [iRO Description] A combination of Survivor's Rods. DEX +2, INT +2. Indestructible. MATK +240, MHP +600 MATK + 1% per 2 refine rate. If refine rate is 7 or higher, increases magical damage against small and medium size monsters by 15%. If refine rate is 9 or higher, reduces damage taken from small and medium size monsters by 15%. If refine rate is 11 or higher, reduces damage taken from water, wind, earth and fire property monsters by 15%. If equipped with Illusion Survivor's Manteau, MATK +50. If both Illusion Survivor's Staff and Manteau are +7 or higher, Water/Wind/Earth/Fire Magic damage +10%. If their combined upgrade levels are 18 or higher, Magic damage +15% on Water/Wind/Earth/Fire enemies. If their combined upgrade levels are 22 or higher, post-skill delay -15%. Class: Two-handed Staff ATK: 100 Weapon Level: 4 Required Level: 120 Job: Mage, Acolyte, and Soul Linker Classes More Information on Combo: |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bDex,2; bonus bInt,2; bonus bMaxHP,600; bonus bUnbreakableWeapon; bonus bMatkRate,(.@r/2); if (.@r >= 7) { bonus2 bMagicAddSize,Size_Small,15; bonus2 bMagicAddSize,Size_Medium,15; if (.@r >= 9) { bonus2 bSubSize,Size_Small,15; bonus2 bSubSize,Size_Medium,15; if (.@r >= 11) { bonus2 bSubEle,Ele_Water,15; bonus2 bSubEle,Ele_Wind,15; bonus2 bSubEle,Ele_Earth,15; bonus2 bSubEle,Ele_Fire,15; } } } },{},{} |
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