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Avoidance Cape [1]   [Garment]   Item ID# 20993 (Avoidance_Cape)
Type
Armor
Class
Garment
Buy
20z
Sell
10z
Weight
30
Defense
25
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cape said to have been worn by a priest who healed his allies while dodging.

MDEF +5.
MaxHP +2% ,MaxSP +2%.

Decreases after skill cast delay by 5%.
Decreases damage taken from DemiHuman and Doram players by 5%.

For each Level of Sacrament:
FLEE +10, Perfect Dodge +5.

When Praefatio is mastered:
Decreases damage taken from Neutral elemental attacks by 50%.
Decreases fixed cast time of Renovatio by 100%.

When Highness Heal is mastered:
Decreases damage taken from Water and Ghost elemental attacks by 75%.

Refine Level +5:
MaxHP +3%, MaxSP +3%.
Decreases after skill cast delay by additional 5%.

Refine Level +7:
MaxHP +5%, MaxSP +5%.
Decreases after skill cast delay by additional 5%.

[iRO Description]
The cape was worn by the priest who tried to heal his ally.

MaxHP + 2% , MaxSP + 2%

Reduce after cast delay by 5%

Reduce incoming damage from human, doram players by 5%

Flee + 10 , Perfect dodge + 5 per 1 skill level of Sacrament that player has learned.

When Praefatio lv 10,
reduce incoming neutral property damage by 50%,
reduce fixed casting time of Renovatio by 100%

When High Heal lv5
reduce incoming water, shadow property damage by 75%

When refined to +5 or higher,
additional MaxHP + 3% , MaxSP + 3% , reduce after cast delay by additional 5%
When refined to +7 or higher,
additional MaxHP + 5% , MaxSP + 5% , reduce after cast delay by additional 5%
Type : Garment Defense : 25
Required Level : 100
Class : All
Item Script
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{ .@r = getrefine(); bonus bMdef,5; bonus bMaxHPrate,2; bonus bMaxSPrate,2; bonus bDelayrate,-5; bonus2 bSubRace,RC_DemiHuman,5; bonus2 bSubRace,RC_Player_Doram,5; bonus2 bSubRace,RC_Player_Human,5; bonus bFlee,10*getskilllv("AB_SECRAMENT"); bonus bFlee2,5*getskilllv("AB_SECRAMENT"); if (getskilllv("AB_PRAEFATIO") == 10) { bonus2 bSubEle,Ele_Neutral,50; bonus2 bFixedCastrate,"AB_RENOVATIO",-100; } if (getskilllv("AB_HIGHNESSHEAL") == 5) { bonus2 bSubEle,Ele_Ghost,75; bonus2 bSubEle,Ele_Water,75; } if (.@r>=5) { bonus bMaxHPrate,3; bonus bMaxSPrate,3; bonus bDelayrate,-5; } if (.@r>=7) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; bonus bDelayrate,-5; } },{},{}
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