.:Renewal Item Database:.
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Type
Shadow Gear
Class
Shadow Pendant
Buy
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Weight
0 Required Lvl 200 | |
| Applicable Jobs | ![]() |
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| Description | A sacred earring which is believed to protect its wearer. It also draws the wearer's potential abilities. Increases damage of Spiral Shooting by 8%. For each 2 Refine Levels: Critical +1, ATK +4. For each 3 Refine Levels: Increases damage of Spiral Shooting by additional 2%. When equipped with Spiral One Shadow Pendant: ATK +2%, P.ATK +2. Total Refine Level of entire set is at least +15: Increases physical damage against enemies of every size by 7%. Total Refine Level of entire set is at least +18: Ignores physical defense of every race, except Players, by 50%. When equipped with Spiral One Shadow Pendant and Master Shadow Weapon: Critical +3, C.RATE +1. Total Refine Level of entire set is at least +27: Ignores physical resistance of every race, except Players, by 10%. Go to: [Shadow Exclusive Magic Book] at itemmall (41, 63). Can grant Random Options with 2 Shadow Essences to it. [iRO Description] Increase Spiral Shooting damage by 8%. ------------------------ For every 2 refine level, CRI + 1, ATK + 4. ------------------------ For every 3 refine level, increase Spiral Shooting damage by additional 2%. ------------------------ Set Bonus: Spiral One Shadow Earring Spiral One Shadow Pendant ATK + 2%, P.ATK + 2, When the total refine level of set is 15 or higher, increase physical damage against all size enemies by 7%. When the total refine level of set is 18 or higher, ignore physical defense of all race monsters (except Player) by 50%. ------------------------ Set Bonus: Spiral One Shadow Earring Spiral One Shadow Pendant Master Shadow Weapon CRI + 3, C.RATE + 1. When the total refine level of set is 27 or higher, Ignore physical resistance of all race monsters (except Player) by 10%. ------------------------ Type : Shadow Equipment Location : Earring Required Level : 200 Class : Night Watch |
| Item Script | { .@r = getrefine(); bonus bMaxHP,.@r*10; bonus2 bSkillAtk,"NW_SPIRAL_SHOOTING",8+2*(.@r/3); bonus bCritical,(.@r/2); bonus bBaseAtk,4*(.@r/2); },{},{} |
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