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Glacier Flower Spell (Physical Grade) 5Lv    Item ID# 311453 (Physical_Grade_5)
Glacier Power (Physical) Lv5
Type
Card
Class
Enchant
Buy
n/a
Sell
n/a
Weight
0
Description
ATK +75
Increases melee and ranged physical damage by 15%.

Refine Level +7:
ASPD +15% (Decreases after attack delay by 15%).

Refine Level +9:
Decreases variable cast time and after skill cast delay by 15%.

[Bonus by Weapon Grade]
[Grade D]: ATK +5%, ATK +75
[Grade C]: P.ATK +3 per 3 refine levels
[Grade B]: POW +1, CON +1 per 2 refine levels
[Grade A]: Physical Damage against enemies of every element +18%

Refine Level +11: Physical Damage against enemies of every size +18%.

[iRO Description]
ATK + 75.
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Increases melee and long-ranged physical damage by 15%.
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When refined to +7, ASPD + 15%.
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When refined to +9, reduces Variable Casting Time and After Cast Delay by 15%.
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[Weapon Grade Bonus]
[Grade D] ATK + 5%, ATK + 75.
[Grade C] For every 3 refine level, P.ATK +4.
[Grade B] For every 2 refine level, POW +1, CON +1.
[Grade A] Increases physical damage against all property enemies by 18%. When refined to +11, increases physical damage against all size enemies by 18%.
Item Script
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{ .@g = getenchantgrade(); .@r = getrefine(); bonus bLongAtkRate,15; bonus bShortAtkRate,15; bonus bBaseAtk,75; if (.@r>=7) { bonus bAspdRate,15; if (.@r>=9) { bonus bVariableCastrate,-15; bonus bDelayrate,-15; } } if (.@g>=ENCHANTGRADE_D) { bonus bAtkRate,5; bonus bBaseAtk,75; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,4*(.@r/3); if (.@g>=ENCHANTGRADE_B) { bonus bPow,(.@r/2); bonus bCon,(.@r/2); if (.@g>=ENCHANTGRADE_A) { bonus2 bAddEle,Ele_All,18; if (.@r>=11) { bonus2 bAddSize,Size_All,18; } } } } } },{},{}
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