.:Renewal Item Database:.
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Type
Weapon
Class
One-handed Sword
Buy
n/a
Sell
n/a
Weight
400 Attack
130 / MATK 180 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with nothing special, but it is influenced by the magical power of Himmelmez. MATK +180. For each refine level: MaxHP +1%. Increases damage of Grand Cross by 2%. Refine Level +9: Increases damage of Shield Press by 20%. Refine Level +11: Increases physical and magical damage against Undead and Angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau: Physical and magical attacks have a chance to increase ATK and MATK by 7% for 10 seconds. If total refine level of entire set at least +30: Increases physical and magical damage against Holy and Undead elemental enemies by 20%. [iRO Description] The ceremonial sword used by the Glastheim Guards. It's an ordinary weapon with no special features, but it's influenced by Himelmez and has magical energy. ------------------------ MATK + 180. MaxHP + 1% and increases Grand Cross damage by 2% per refine rate. ------------------------ If refine rate is 9 or higher, increases Shield Press damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical and magical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Guardian Knight Jewel Sword King Schmidt's Suit King Schmidt's Manteau Has a chance to gain ATK + 7% and MATK + 7% for 10 seconds when dealing physical or magical damage. If the sum of refine rate of set is 30 or higher, increases physical and magical damage against holy and undead property enemies by 20%. ------------------------ Class : Sword Attack : 130 Weapon Lv : 4 Required Level : 170 Job : Royal Guard |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bMaxHPrate,.@r; bonus2 bSkillAtk,"CR_GRANDCROSS",2*.@r; if (.@r>=9) { bonus2 bSkillAtk,"LG_SHIELDPRESS",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bMagicAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; bonus2 bMagicAddRace,RC_Angel,20; } },{},{} |
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