.:Renewal Item Database:.
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Type
Weapon
Class
Mace
Buy
n/a
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Weight
150 Attack
210 Required Lvl 170 Weapon Lvl 4 Slot 2 | |
| Applicable Jobs | ![]() |
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| Description | A laboratory syringes used in the Glastheim Institute. It was made to heal people, but it is influenced by the magical power of Himmelmez. Indestructible in battle ATK +5%. Every Refine Level, increases long range physical damage by 1%. Refine Level +9: Increases damage of Cart Cannon and Spore Explosion by 20%. Refine Level +11: Increases physical damage against Undead and Angel race monsters by 20%. When equipped with King Schmidt's Suit and King Schmidt's Manteau: ATK +30. Physical attacks have a chance to increase long range physical damage by additional 10% for 10 seconds. If total refine level of entire set at least +30: Increases physical damage against Holy and Undead elemental enemies by 20%. [iRO Description] Experimental syringe used in Glastheim Laboratories. It was made to heal people, but it has magical energy under the influence of Himelmez. ------------------------ Can't be destroyed, ATK + 5%. Increases long ranged physical damage by 1% per refine rate. ------------------------ If refine rate is 9 or higher, increases Cart Cannon and Spore Explosion damage by 20%. ------------------------ If refine rate is 11 or higher, increases physical damage against undead and angel race monsters by 20%. ------------------------ Set Bonus Royal Syringe King Schmidt's Suit King Schmidt's Manteau ATK + 30, Has a chance to gain bonus long ranged physical damage by 10% for 10 seconds when dealing physical damage. If the sum of refine rate of set is 30 or higher, increases physical damage against holy and undead property enemies by 20%. ------------------------ Class : Mace Attack : 210 Weapon Lv : 4 Required Level : 170 Job : Genetic |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bAtkRate,5; bonus bUnbreakableWeapon; bonus bLongAtkRate,.@r; if (.@r>=9) { bonus2 bSkillAtk,"GN_CARTCANNON",20; bonus2 bSkillAtk,"GN_SPORE_EXPLOSION",20; } if (.@r>=11) { bonus2 bAddRace,RC_Undead,20; bonus2 bAddRace,RC_Angel,20; } },{},{} |
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