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Issgard Warrior Crown [1]   [Upper Head]   Item ID# 400105 (Glacier_Helm_1)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
80
Required Lvl
230
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A crown imbued with Issgard's special magic.
It is said to be imbued with power specialized for close combat.

Increases melee physical damage by 10%.

For each 2 Refine Levels:
ATK +3%

For each 3 Refine Levels:
Increases physical damage against enemies of every size by 4%.

Refine Level +7:
Decreases after skill cast delay by 8%.

Refine Level +9:
P.ATK +10.
Increases melee physical damage by additional 10%.

When equipped with a Glacier Weapon:
ATK +5%, ATK +50.

For each 3 Refine Levels of equipped Weapon:
ASPD +4% (Decreases after attack delay by 4%).
Increases melee physical damage by additional 5%.

[Bonus by Grade]
[Grade D]: P.ATK +5.
[Grade C]: DEF +150, MDEF +30.
[Grade B]: POW +5, CON +5.
[Grade A]: RES +50, MRES+50.

[iRO Description]
A crown imbued with the special magic of Ysgard.
It is said to be endowed with power specialized for close combat.

POW + 7, CON + 7.

Increases melee physical damage by 10%.
------------------------
For every 2 refines, ATK + 3%.
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For every 3 refines, increases physical damage to all size enemies by 4%.
------------------------
When refined to +7, reduces Global Cooldown by 8%.
------------------------
When refined to +9, P.ATK + 10, increases melee physical damage by 10%.
------------------------
Set Bonus:
Issgard Warrior Crown [1]
Glacier Weapon Series

ATK + 5%, ATK + 50,
For every 3 refines of the weapon, increases ASPD + 4% and increases melee physical damage by 5%.
------------------------
[Grade Bonus]
[Grade D] P.ATK + 5.
[Grade C] DEF + 150, MDEF + 30.
[Grade B] POW + 5, CON + 5.
[Grade A] RES + 50, MRES + 50.
------------------------
Type : Headgear
Defense : 80
Location : Upper
Armor Level : 2
Required Level : 230
Usable by : All Jobs
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bShortAtkRate,10; bonus bAtkRate,3*(.@r/2); bonus2 bAddSize,Size_All,4*(.@r/3); if (.@r>=7) { bonus bDelayrate,-8; if (.@r>=9) { bonus bShortAtkRate,10; bonus bPAtk,10; } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,5; if (.@g>=ENCHANTGRADE_C) { bonus bMdef,30; bonus bDef,150; if (.@g>=ENCHANTGRADE_B) { bonus bPow,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; } } } } },{},{}
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