Renewal
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Gold Fish Head Hat-LT [1]   [Upper Head]   Item ID# 400155 (GoldFish_Hat_LT)
Golden Fish Hat-LT
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
40
Defense
2
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
An improved version of the puffing gold fish hat.

Base Level at least 210:
P.ATK +2
S.MATK +2

Physical attacks have a certain chance to grant Holy element to your weapon for 60 seconds.
Magical attacks have a certain chance to increase magical damage with Holy element by 20% for 60 seconds.

Refine Level +7:
Increases melee physical damage by 10%.
Increases magical damage with Holy element by 10%.

Refine Level +9:
ATK +5%, MATK +5%

Refine Level +11:
Increases magical damage against Shadow elemental by 20%.

[Bonus by Grade]
[Grade D]: melee physical damage +5%. magical damage with Holy element +5%.
[Grade C]: P.ATK +2, S.MATK +2
[Grade B]: Refine Level +12: fixed cast time of all skills -0.5 seconds.

[iRO Description]
An improved version of the Gold Fish Hat that gapes.
------------------------
When base level is 210 or higher,
P.ATK + 2, S.MATK + 2.
------------------------
There's a chance to grant the weapon Holy property for 60 seconds,
when doing physical attacks.
------------------------
There's a chance to increases Holy magical damage by 20% for 60 seconds,
when doing magical attacks.
------------------------
When refined +7 or higher,
Increases melee physical damage by 10%,
increases Holy magical damage by 10%.
------------------------
When refined +9 or higher,
ATK + 5%, MATK + 5%.
------------------------
When refined +11 or higher,
increases physical/magical damage to Shadow property monster by 20%.
------------------------
[Grade Bonus]
[Grade D] Increases melee physical damage by 5%, increases Holy magical damage by 5%.
[Grade C] P.ATK + 2, S.MATK + 2.
[Grade B] When refine rate is 12 or higher,
reduces Fixed Casting Time by 0.5 seconds.
------------------------
Type : Headgear
Def : 2
Location : Upper
Armor Level : 2
Required Level : 150
Class : All Jobs
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); if (BaseLevel>=210) { bonus bPAtk,2; bonus bSMatk,2; } if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Holy,10; bonus bShortAtkRate,10; if (.@r>=9) { bonus bAtkRate,5; bonus bMatkRate,5; if (.@r>=11) { bonus2 bMagicAddEle,Ele_Dark,20; bonus2 bAddEle,Ele_Dark,20; } } } if (.@g >= ENCHANTGRADE_D) { bonus2 bMagicAtkEle,Ele_Holy,5; bonus bShortAtkRate,5; if (.@g >= ENCHANTGRADE_C) { bonus bPAtk,2; bonus bSMatk,2; if (.@g >= ENCHANTGRADE_B) { if (.@r>=12) { bonus bFixedCast,-500; } } } } autobonus "{ bonus bAtkEle,Ele_Holy; }",1,60000,BF_WEAPON; autobonus "{ bonus2 bMagicAtkEle,Ele_Holy,20; }",1,60000,BF_MAGIC; },{},{}
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