Renewal
.:Renewal Item Database:.
Search Item By ID


Nostalgia Cherry Blossom [1]   [Upper Head]   Item ID# 400194 (NostalgiaCherryBlossom)
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50
Defense
10
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A cute hair accessory with cherry blossoms and bells.
Looking at it brings back memories.

MDEF +10, MaxHP +10%.
Increases physical damage against monsters of Boss class by 25%.

Gain following effects when Level 5 Light of Moon is learned:

When Level 7 New Moon Kick is learned:
Physical attacks have a random chance to increase your movement speed for 30 seconds.

When Level 3 Lunar Stance is learned:
FLEE +50

When Level 10 Full Moon Kick is learned:
Absorbs 2% of the inflicted physical damage as HP.

For each Refine Level:
Perfect HIT +3%

Refine Level +7:
Increases damage of New Moon Kick and Full Moon Kick by 15%.

Refine Level +9:
Increases damage of New Moon Kick and Full Moon Kick by additional 35%.

[iRO Description]
Cute hair ornament with cherry blossoms. When I look at it, I feel nostalgic.

MaxHP + 20%.
Increase damage of Blaze Kick, Solar Explosion by 15%.
When Solar Luminance lv5, Blaze Kick lv7, can see monsters in Hiding or Cloaking.
When Solar Stance lv3, Def + 500.
When Solar Explosion lv10, drains 2% of damage as HP when physically attacking.

Reduce incoming damage from ranged physical attacks by 1% per 1 refine rate.
When refined to +7 or higher, increase damage of Blaze Kick and Solar Explosion by additional 25%.
When refined to +9 or higher, increase damage of Blaze Kick and Solar Explosion by additional 35%.

Type : Helm Defense : 10
Required Level : 1
Class : All
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus2 bAddClass,Class_Boss,25; bonus bPerfectHitAddRate,3*.@r; if (getskilllv("SJ_LIGHTOFMOON") == 5) { if (getskilllv("SJ_NEWMOONKICK") == 7) autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON; if (getskilllv("SJ_LUNARSTANCE") == 3) bonus bFlee,50; if (getskilllv("SJ_FULLMOONKICK") == 10) bonus2 bHPDrainRate,1000,2; } if(.@r>=7) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } if(.@r>=9) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",35; bonus2 bSkillAtk,"SJ_FULLMOONKICK",35; } },{},{}
Dropped By No Result

Share Link
back to top