.:Renewal Item Database:.
Search Item By ID
Nostalgia Cherry Blossom [1] [Upper Head] Item ID# 400194 (NostalgiaCherryBlossom) | |
|
Type
Armor
Class
Upper Headgear
Buy
20z
Sell
10z
Weight
50 Defense
10 Required Lvl 100 Armor Lvl 1 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A cute hair accessory with cherry blossoms and bells. Looking at it brings back memories. MDEF +10, MaxHP +10%. Increases physical damage against monsters of Boss class by 25%. Gain following effects when Level 5 Light of Moon is learned: When Level 7 New Moon Kick is learned: Physical attacks have a random chance to increase your movement speed for 30 seconds. When Level 3 Lunar Stance is learned: FLEE +50 When Level 10 Full Moon Kick is learned: Absorbs 2% of the inflicted physical damage as HP. For each Refine Level: Perfect HIT +3% Refine Level +7: Increases damage of New Moon Kick and Full Moon Kick by 15%. Refine Level +9: Increases damage of New Moon Kick and Full Moon Kick by additional 35%. [iRO Description] Cute hair ornament with cherry blossoms. When I look at it, I feel nostalgic. MaxHP + 20%. Increase damage of Blaze Kick, Solar Explosion by 15%. When Solar Luminance lv5, Blaze Kick lv7, can see monsters in Hiding or Cloaking. When Solar Stance lv3, Def + 500. When Solar Explosion lv10, drains 2% of damage as HP when physically attacking. Reduce incoming damage from ranged physical attacks by 1% per 1 refine rate. When refined to +7 or higher, increase damage of Blaze Kick and Solar Explosion by additional 25%. When refined to +9 or higher, increase damage of Blaze Kick and Solar Explosion by additional 35%. Type : Helm Defense : 10 Required Level : 1 Class : All |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bMdef,10; bonus bMaxHPrate,10; bonus2 bAddClass,Class_Boss,25; bonus bPerfectHitAddRate,3*.@r; if (getskilllv("SJ_LIGHTOFMOON") == 5) { if (getskilllv("SJ_NEWMOONKICK") == 7) autobonus "{ bonus bSpeedRate,25; }",100,30000,BF_WEAPON; if (getskilllv("SJ_LUNARSTANCE") == 3) bonus bFlee,50; if (getskilllv("SJ_FULLMOONKICK") == 10) bonus2 bHPDrainRate,1000,2; } if(.@r>=7) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",15; bonus2 bSkillAtk,"SJ_FULLMOONKICK",15; } if(.@r>=9) { bonus2 bSkillAtk,"SJ_NEWMOONKICK",35; bonus2 bSkillAtk,"SJ_FULLMOONKICK",35; } },{},{} |
| Dropped By | No Result |



