.:Renewal Item Database:.
Search Item By ID
|
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10 Defense
10 Required Lvl 215 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | A helmet that resonates with the power of heroes and calamities. It has the effect of amplifying the Good and Evil Weapons. For each 3 Refine Levels: Increases Physical Damage against enemies of every race by 5%. For each 4 Refine Levels: Increases Physical Damage by 7%. Refine Level +7: RES +50 Refine Level +9: Critical +5 ASPD +5% (Decreases after attack delay by 5%). Refine Level +11: ATK +5% Decreases fixed cast time by 0.3 seconds. When equipped with Dark Angel Ray Bow: For each 3 Refine Levels of Dark Angel Ray Bow: Increases damage of Chain Reaction Shot by 4%. Increases damage of Frenzy Shot by 5%. If Dark Angel Ray Bow's Grade is B or higher: Increases damage of Chain Reaction Shot by additional 10%. When equipped with Evil Spell: Increases damage of Chain Reaction Shot by additional 15%. Increases damage of Frenzy Shot by additional 20%. When equipped with Holy Light Dagger: For each 3 Refine Levels of Holy Light Dagger: Increases damage of Abyss Dagger by 4%. Increases damage of Deft Stab by 5%. If Holy Light Dagger's Grade is B or higher: Increases damage of Abyss Dagger by additional 10%. When equipped with Good Spell: Increases damage of Abyss Dagger by additional 15%. Increases damage of Deft Stab by additional 20%. [Bonus by Grade] [Grade D]: MaxHP +5% [Grade C]: P.ATK +3, S.MATK +3 [Grade B]: S.MATK +2, S.MATK +2, POW +2, SPL +2 [Grade A]: RES +50, MRES +50, Refine Level +12: fixed cast time -0.2 seconds. [iRO Description] Crown imbued with the power of good and evil. ------------------------ For every 3 refine level, increase physical damage against all races enemies by 5%. ------------------------ For every 4 refine level, increase melee and long-range physical damage by 7%. ------------------------ When refined to +7 or higher, RES + 50. ------------------------ When refined to +9 or higher, CRI + 5, ASPD + 5%. ------------------------ When refined to +11 or higher, ATK + 5%, reduce Fixed Casting Time by 0.3 seconds. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] For every 3 refine level of Weapon, increase Chain Reaction Shot damage by 4%, increase Frenzy Shot damage by 5%. When weapon grade is B or higher, increase Chain Reaction Shot damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Dark Angel Ray Bow [2] Evil Spell Increase Chain Reaction Shot damage by additional 15%, increase Frenzy Shot damage by additional 20%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] For every 3 refine level of Weapon, increase Abyss Dagger damage by 4%, increase Deft Stab damage by 5%. When weapon grade is B or higher, increase Abyss Dagger damage by additional 10%. ------------------------ Set Bonus: Crown of Good and Evil (Abyss Chaser) [1] Holy Light Dagger [2] Good Spell Increase Abyss Dagger damage by additional 15%, increase Deft Stab damage by additional 20%. ------------------------ [Grade Bonus] [Grade D] MHP + 5%. [Grade C] P.ATK + 3, S.MATK + 3. [Grade B] P.ATK + 2, S.MATK + 2, CON + 2, SPL + 2. [Grade A] RES + 50, MRES + 50, When refined to +12 or higher, reduce Fixed Casting Time by additional 0.2 seconds. ------------------------ Type : Headgear Def : 10 Location : Upper Armor Level : 2 Required Level : 215 Class : Abyss Chaser |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus2 bAddRace,RC_All,5*(.@r/3); bonus bLongAtkRate,7*(.@r/4); bonus bShortAtkRate,7*(.@r/4); if (.@r>=7) { bonus bRes,50; if (.@r>=9) { bonus bAspdRate,5; bonus bCritical,5; if (.@r>=11) { bonus bFixedCast,-300; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bMaxHPrate,5; if (.@g>=ENCHANTGRADE_C) { bonus bPAtk,3; bonus bSMatk,3; if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,2; bonus bSMatk,2; bonus bSpl,2; bonus bCon,2; if (.@g>=ENCHANTGRADE_A) { bonus bMRes,50; bonus bRes,50; if (.@r>=12) { bonus bFixedCast,-200; } } } } } },{},{} |
| Dropped By | No Result |



