Renewal
.:Renewal Item Database:.
Search Item By ID


Penance Crown [1]   [Upper Head]   Item ID# 400469 (Poenetentia_D_Crown)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
10
Defense
40
Required Lvl
200
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
A crown filled with purity.
It might resonate well with equipment from a certain tomb palace.
------------------------
MDEF + 10.
------------------------
For every 2 refine level, ATK + 15.
------------------------
For every 3 refine level, ATK + 5%.
------------------------
For every 4 refine level, Long Ranged Physical Damage + 4%.
------------------------
When refined to +9 or higher, ASPD + 10%.
------------------------
When refined to +11 or higher, increase physical damage against all size enemies by 15%.
------------------------
When refined to +13 or higher, increase physical damage against all race enemies by 20%, Fixed Casting Time - 0.5 seconds.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Tenon [2]

Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Triangle Shot and Frenzy Shot damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Nervus [2]

Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Crescive Bolt and Aimed Bolt damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Attendo [2]

Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Gale Storm and Arrow Storm damage by 8%.
------------------------
Set Bonus:
Poenetentia Purity Crown [1]
Poenitentia Vatia [2]

Long Ranged Physical Damage + 15%.
For every 2 refine level of Weapon, increase Rhythm Shooting and Severe Rainstorm damage by 10%.
------------------------
Class : Headgear
Def : 40
Location : Upper
Armor Level : 1
Required Level : 200
Jobs : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); bonus bMdef,10; bonus bBaseAtk,15*(.@r/2); bonus bAtkRate,5*(.@r/2); bonus bLongAtkRate,4*(.@r/4); if (.@r>=9) bonus bAspdRate,10; if (.@r>=11) bonus2 bAddSize,Size_All,15; if (.@r>=13) { bonus2 bAddRace,RC_All,20; bonus bFixedCast,-500; } },{},{}
Dropped By No Result

Share Link
back to top