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Furious Crown (Troubadour & Trouvere) [1]   [Upper Head]   Item ID# 400673 (FuriousCirclet_TR)
Furious Crown(Troubadour & Trouvere)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
30
Defense
30
Required Lvl
235
Armor Lvl
2
Slot
1
Applicable Jobs
Troubadour / Trouvere
Description
A helmet that resonates with a furious weapon to draw out its latent power.

For each 2 Refine Levels:
ATK +10, MATK +10.

For each 3 Refine Levels:
Increases damage of Metallic Fury and Rose Blossom by 4%.

Refine Level +7:
Decreases variable cast time by 15%.

Refine Level +9:
Increases ranged physical damage by 10%.
Increases magical damage with every element by 10%.

Refine Level +11:
ATK +5%, MATK +5%.
Increases damage against enemies of every element by 5%.

When equipped with Furious Metal Violin or Furious Metal Whip:
Increases damage of Reverberation by 35%.
Increases magical damage against monsters of every race, except Players, by 10%.

When equipped with Furious Harp or Furious Whip:
Increases physical damage against monsters of every race, except Players, by 10%.

[Bonus by Grade]
[Grade D]: POW +5, SPL +5, CON +5, P.ATK +3, S.MATK +3.
[Grade C]: Ranged physical damage +10%, magical damage with every element +10%.
[Grade B]: ATK +5%, MATK +5%, damage against monsters of every race, except Players, +5%.
[Grade A]: P.ATK +5, S.MATK +5, ranged physical damage +15%, magical damage with every elemecnt +15%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatk,10*(.@r/2); bonus bBaseAtk,10*(.@r/2); bonus2 bSkillAtk,"TR_ROSEBLOSSOM",4*(.@r/3); bonus2 bSkillAtk,"TR_ROSEBLOSSOM_ATK",4*(.@r/3); bonus2 bSkillAtk,"TR_METALIC_FURY",4*(.@r/3); if (.@r>=7) { bonus bVariableCastrate,-15; if (.@r>=9) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@r>=11) { bonus2 bMagicAddEle,Ele_All,5; bonus2 bAddEle,Ele_All,5; bonus bMatkRate,5; bonus bAtkRate,5; } } } if (.@g>=ENCHANTGRADE_D) { bonus bPAtk,3; bonus bSMatk,3; bonus bPow,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_C) { bonus bLongAtkRate,10; bonus2 bMagicAtkEle,Ele_All,10; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddEle,Ele_All,5; bonus2 bMagicAddEle,Ele_All,5; bonus bMatkRate,5; bonus bAtkRate,5; if (.@g>=ENCHANTGRADE_A) { bonus bLongAtkRate,15; bonus2 bMagicAtkEle,Ele_All,15; bonus bPAtk,5; bonus bSMatk,5; } } } } },{},{}
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