.:Renewal Item Database:.
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Asteria's Helm-LT [1] [Upper Head] Item ID# 400699 (Astraea_Helm_LT) | |
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Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
20 Defense
20 Required Lvl 150 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | Not Available [iRO Description] MaxHP+5%. ------------------------ Every 2 refine level, ATK & MATK +15, Every 4 refine level, Reduces damage taken from enemies of all class (Normal/Boss Monsters), Races, Properties by 2%. reduces physical/magical damage taken from enemies of all sizes by 2%. ------------------------ When refined to +7 or higher, MaxHP +7%, MRES +20. When refined to +9 or higher, reduces variable casting 15%. When refined to +11 or higher, increases ATK & MATK by 10% to all sizes enemies. When refined to +13 or higher, reduces fixed casting by 0.3 seconds. ------------------------ Set Bonus: Astraea Helm-LT Astraea Shoes-LT MaxHP+7000, reduces fixed casting time by 0.5 seconds, perfect dodge +12. ------------------------ Set Bonus: Astraea Helm-LT Astraea Cape-LT Increases melee/ranged damage by 15% and all property magic damage by 15%, reduces damage taken from ranged physical ATK by 15%, reduces physical/magical damage taken from all properties by 5%. ------------------------ Set Bonus: Astraea Helm-LT Astraea Armor-LT when receiving physical ATK, there is a 3% chance to gain VIT+200 for 10 seconds, and the effectiveness of heal and recovery items increases by 20%. When equiped by Arch Bishop, can use 'Energy Coat' skill. ------------------------ [Grade Bonus] [Grade D] RES+30, MRES+30. [Grade C] POW,SPL,CON +5. [Grade B] Physical/magical damage to targets of all races +15%. [Grade A] After Cast Delay -15%. ------------------------ Type: Headgear Def: 20 Location: Upper Armor Level: 2 Required Level: 150 Class: All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMaxHPrate,5; bonus bBaseAtk,15*(.@r/2); bonus bMatk,15*(.@r/2); bonus2 bSubClass,Class_All,2*(.@r/4); bonus2 bSubRace,RC_All,2*(.@r/4); bonus2 bSubEle,Ele_All,2*(.@r/4); bonus2 bSubSize,Size_All,2*(.@r/4); if (.@r>=7) { bonus bMaxHPrate,7; if (.@r>=9) { bonus bVariableCastrate,-15; if (.@r>=11) { bonus2 bAddSize,Size_All,10; bonus2 bMagicAddSize,Size_All,10; if (.@r>=13) { bonus bFixedCast,-300; } } } } if (.@g>=ENCHANTGRADE_D) { bonus bRes,30; bonus bMRes,30; if (.@g>=ENCHANTGRADE_C) { bonus bPow,5; bonus bSpl,5; bonus bCon,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; if (.@g>=ENCHANTGRADE_A) { bonus bDelayrate,-15; } } } } },{},{} |
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