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Frontier Rune Crown (Arch Mage) [1]   [Upper Head]   Item ID# 400981 (Frontier_R_Crown_AG)
Frontier Rune Crown(Arch Mage)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Defense
60
Required Lvl
265
Armor Lvl
2
Slot
1
Applicable Jobs
Arch Mage
Description
A crown imbued with the chaotic runic magic flowing from the edge of the dimensional boundary.

For each 3 Refine Levels:
MATK +4%.

For each 4 Refine Levels:
Increases damage of Crimson Arrow and Rock Down by 5%.

Refine Level +7:
Increases magical damage with Earth and Fire element by 10%.

Refine Level +9:
S.MATK +7.
Increases magical damage against monsters of every race, except Players, by 15%.

Refine Level +12:
MATK +50.
Decreases fixed cast time by 0.5 seconds.
Increases magical damage with Earth and Fire element by additional 15%.

When equipped with Frontier Arc Staff:
Total Refine Level of entire set is at least +24:
If the Weapon and Headgear's Grade are A or higher:
Magical attacks have a 5% chance to gain additional effects for 10 seconds.

[Additional Effects]
Increases magical damage with Earth and Fire element by additional 15%.
Increases magical damage against monsters of Wind and Water element by 15%.
Ignores magical defense of every race, except Players, by 15%.

[Bonus by Grade]
[Grade D]: S.MATK +5.
[Grade C]: MaxHP +5%, MaxSP +5%.
[Grade B]: Magical damage with Earth and Fire element +10%.
[Grade A]: Magical damage against monsters of every size +15%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,4*(.@r/3); bonus2 bSkillAtk,"AG_CRIMSON_ARROW",5*(.@r/4); bonus2 bSkillAtk,"AG_CRIMSON_ARROW_ATK",5*(.@r/4); bonus2 bSkillAtk,"AG_ROCK_DOWN",5*(.@r/4); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@r>=9) { bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; bonus bSMatk,7; if (.@r>=12) { bonus bFixedCast,-500; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Earth,15; bonus bMatk,50; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Earth,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddSize,Size_All,15; } } } } },{},{}
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