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Frontier Rune Crown (Elemental Master) [1]   [Upper Head]   Item ID# 400982 (Frontier_R_Crown_EM)
Frontier Rune Crown(Elemental Master)
Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100
Defense
60
Required Lvl
265
Armor Lvl
2
Slot
1
Applicable Jobs
Elemental Master
Description
A crown imbued with the chaotic runic magic flowing from the edge of the dimensional boundary.

For each 3 Refine Levels:
MATK +4%.

For each 4 Refine Levels:
Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 35%.
Increases damage of Soul Strike by 50%.

Refine Level +7:
Increases magical damage with Fire, Water, Wind and Ghost element by 10%.

Refine Level +9:
S.MATK +7.
Increases magical damage against monsters of every race, except Players, by 15%.

Refine Level +12:
ATK +50, ASPD +2.
Increases magical damage with Fire, Water, Wind and Ghost element by additional 15%.

When equipped with Frontier Elemental Book:
Total Refine Level of entire set is at least +24:
If the Weapon and Headgear's Grade are A or higher:
When Soul Strike Level 10 or higher is learned:
Casting Spell Fist grants additional effects for 150 seconds.

[Additional Effects]
Decreases skill cooldown of Soul Strike by 2 seconds.
Casting Soul Strike has a 60% chance to autocast Level 5 Soul Vulcan Strike.

For each Refine Level of Frontier Elemental Book:
Increases damage of Soul Strike by 75%.
Increases damage of Soul Vulcan Strike by 7%.

[Bonus by Grade]
[Grade D]: S.MATK +5.
[Grade C]: MaxHP +5%, MaxSP +5%.
[Grade B]: Magical damage with Fire, Water, Wind and Ghost element +10%.
[Grade A]: Magical damage against monsters of every size +15%.

[iRO Description]
Not Available
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,4*(.@r/3); bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",35*(.@r/4); bonus2 bSkillAtk,"MG_FIREBOLT",35*(.@r/4); bonus2 bSkillAtk,"MG_COLDBOLT",35*(.@r/4); bonus2 bSkillAtk,"MG_SOULSTRIKE",50*(.@r/4); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=9) { bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; bonus bSMatk,7; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus bMatk,50; bonus bAspd,2; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddSize,Size_All,15; } } } } },{},{}
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