.:Renewal Item Database:.
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Frontier Rune Crown (Elemental Master) [1] [Upper Head] Item ID# 400982 (Frontier_R_Crown_EM) Frontier Rune Crown(Elemental Master) | |
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Type
Armor
Class
Upper Headgear
Buy
n/a
Sell
n/a
Weight
100 Defense
60 Required Lvl 265 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A crown imbued with the chaotic runic magic flowing from the edge of the dimensional boundary. For each 3 Refine Levels: MATK +4%. For each 4 Refine Levels: Increases damage of Fire Bolt, Cold Bolt and Lightning Bolt by 35%. Increases damage of Soul Strike by 50%. Refine Level +7: Increases magical damage with Fire, Water, Wind and Ghost element by 10%. Refine Level +9: S.MATK +7. Increases magical damage against monsters of every race, except Players, by 15%. Refine Level +12: ATK +50, ASPD +2. Increases magical damage with Fire, Water, Wind and Ghost element by additional 15%. When equipped with Frontier Elemental Book: Total Refine Level of entire set is at least +24: If the Weapon and Headgear's Grade are A or higher: When Soul Strike Level 10 or higher is learned: Casting Spell Fist grants additional effects for 150 seconds. [Additional Effects] Decreases skill cooldown of Soul Strike by 2 seconds. Casting Soul Strike has a 60% chance to autocast Level 5 Soul Vulcan Strike. For each Refine Level of Frontier Elemental Book: Increases damage of Soul Strike by 75%. Increases damage of Soul Vulcan Strike by 7%. [Bonus by Grade] [Grade D]: S.MATK +5. [Grade C]: MaxHP +5%, MaxSP +5%. [Grade B]: Magical damage with Fire, Water, Wind and Ghost element +10%. [Grade A]: Magical damage against monsters of every size +15%. [iRO Description] Not Available |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bMatkRate,4*(.@r/3); bonus2 bSkillAtk,"MG_LIGHTNINGBOLT",35*(.@r/4); bonus2 bSkillAtk,"MG_FIREBOLT",35*(.@r/4); bonus2 bSkillAtk,"MG_COLDBOLT",35*(.@r/4); bonus2 bSkillAtk,"MG_SOULSTRIKE",50*(.@r/4); if (.@r>=7) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@r>=9) { bonus2 bMagicAddRace,RC_All,15; bonus2 bMagicAddRace,RC_Player_Human,-15; bonus2 bMagicAddRace,RC_Player_Doram,-15; bonus bSMatk,7; if (.@r>=12) { bonus2 bMagicAtkEle,Ele_Ghost,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus bMatk,50; bonus bAspd,2; } } } if (.@g>=ENCHANTGRADE_D) { bonus bSMatk,5; if (.@g>=ENCHANTGRADE_C) { bonus bMaxHPrate,5; bonus bMaxSPrate,5; if (.@g>=ENCHANTGRADE_B) { bonus2 bMagicAtkEle,Ele_Ghost,10; bonus2 bMagicAtkEle,Ele_Fire,10; bonus2 bMagicAtkEle,Ele_Water,10; bonus2 bMagicAtkEle,Ele_Wind,10; if (.@g>=ENCHANTGRADE_A) { bonus2 bMagicAddSize,Size_All,15; } } } } },{},{} |
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