.:Renewal Item Database:.
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Survival Whistle [0] [Lower Head] Item ID# 420194 (Rescue_whistle) | |
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Type
Armor
Class
Lower Headgear
Buy
n/a
Sell
n/a
Weight
10 Required Lvl 100 Armor Lvl 1 Slot 0 Refineable No | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Not Available [iRO Description] A high-volume whistle that carries sound over long distances. Indispensable in critical moments. ------------------------ FLEE + 10. ------------------------ For every 20 Pure STR, physical damage to all property enemies + 1%. ------------------------ For every 20 Pure AGI, physical damage to Neutral property enemies + 1%. ------------------------ For every 20 Pure VIT, physical damage to Water property enemies + 1%. ------------------------ For every 20 Pure INT, physical damage to Earth property enemies + 1%. ------------------------ For every 20 Pure DEX, physical damage to Fire property enemies + 1%. ------------------------ For every 20 Pure LUK, physical damage to Wind property enemies + 1%. ------------------------ If the total of all pure Base Stats is 600 or higher, physical damage to all property enemies + 10%, FLEE + 10. ------------------------ Type : Headgear Def : 0 Location : Lower Armor Level : 1 Required Level : 100 Class : All Jobs |
| Item Script |
expand to view script{ .@a = (((readparam(bStr)+readparam(bAgi)+readparam(bVit)+readparam(bInt)+readparam(bDex)+readparam(bLuk))/600)*10); bonus bFlee,10+.@a; bonus2 bAddEle,Ele_All,.@a+(readparam(bStr)/20); bonus2 bAddEle,Ele_Neutral,(readparam(bAgi)/20); bonus2 bAddEle,Ele_Water,(readparam(bVit)/20); bonus2 bAddEle,Ele_Earth,(readparam(bInt)/20); bonus2 bAddEle,Ele_Fire,(readparam(bDex)/20); bonus2 bAddEle,Ele_Wind,(readparam(bLuk)/20); },{},{} |
| Dropped By | No Result |


