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Nebula Armor of Power [1]   [Body]   Item ID# 450169 (Star_Armor_Of_Pow)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
250
Defense
175
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A armor that received the energy of physics among the power of stars.
The physical ability will be increased.

POW +1
ATK +125

For each 2 Refine Levels:
ATK +15

Refine Level +9:
ATK +5%

Refine Level +11:
Increases melee physical damage by 20%.

[Bonus by Grade]
[Grade D]: ATK +2 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels.
[Grade C]: ATK +3 and ATK +1% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels
[Grade B]: ATK +2% per 2 Refine Levels, melee physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels
[Grade A]: ATK +3% per 2 Refine Levels, melee physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels

[iRO Description]
Armor that has received the physical energy of the star's power.
Increases physical abilities.
------------------------
POW +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ATK +5%.

If refine rate is 11 or higher, increases melee physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, ATK + 1% per 2 refine, Melee physical damage increases by 1% per 3 refine.

[Grade C] [Grade C] ATK + 3, ATK + 1% per 2 refine, melee physical damage by 1% per 3 refine.

[Grade B] ATK + 2% per 2 refine, melee physical damage by 1% per 3 refine, P.ATK + 1 per 4 refine.

[Grade A] ATK + 3% per 2 refine, melee physical damage by 2% per 3 refine, P.ATK + 2. per 4 refine.
------------------------
Type : Armor
Def : 175
Armor Level : 2
Required Level : 240
Class : All
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bPow,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAtkRate,5; if (.@r>=11) { bonus bShortAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_C) { bonus bAtkRate,(.@r/2); bonus bBaseAtk,3*(.@r/2); bonus bShortAtkRate,(.@r/3); if (.@g >= ENCHANTGRADE_B) { bonus bAtkRate,2*(.@r/2); bonus bShortAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAtkRate,3*(.@r/2); bonus bShortAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{}
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