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Nebula Suit of Concentration [1]   [Body]   Item ID# 450171 (Star_Suit_Of_Con)
Nebula Suit of Concentration
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150
Defense
135
Required Lvl
240
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
A suit that received the energy of agility among the power of stars.
Speed and ranged physical ability will be increased.

CON +1
ATK +125

For each 2 Refine Levels:
ATK +15

Refine Level +9:
ASPD +10% (Decreases after attack delay by 10%).

Refine Level +11:
Increases ranged physical damage by 20%.

[Bonus by Grade]

[Grade D]: ATK +2, ASPD +1% and ATK +1% per 2 Refine Levels.

[Grade C]: ATK +3, ASPD +1% and ATK +2% per 2 Refine Levels.

[Grade B]: ASPD +2% per 2 Refine Levels, ranged physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels.

[Grade A]: ASPD +2% per 2 Refine Levels, ranged physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels.

[iRO Description]
Suit that has received the concentration energy of the star's power.
Increases concentration.
------------------------
CON +1.
ATK +125.
Every 2 refine, ATK +15.
------------------------
If refine rate is 9 or higher, ASPD +10%.

If refine rate is 11 or higher, increases long ranged physical damage by 20%.
------------------------
[Grade Bonus]
[Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine.

[Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine.

[Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine.

[Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine.
------------------------
Type : Armor
Def : 135
Armor Level : 2
Required Level : 240
Class : All
Item Script
expand to view script
{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAspdRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); if (.@g >= ENCHANTGRADE_C) { bonus bAspdRate,(.@r/2); bonus bAtkRate,2*(.@r/2); bonus bBaseAtk,3*(.@r/2); if (.@g >= ENCHANTGRADE_B) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{}
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