.:Renewal Item Database:.
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Nebula Suit of Concentration [1] [Body] Item ID# 450171 (Star_Suit_Of_Con) Nebula Suit of Concentration | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
150 Defense
135 Required Lvl 240 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A suit that received the energy of agility among the power of stars. Speed and ranged physical ability will be increased. CON +1 ATK +125 For each 2 Refine Levels: ATK +15 Refine Level +9: ASPD +10% (Decreases after attack delay by 10%). Refine Level +11: Increases ranged physical damage by 20%. [Bonus by Grade] [Grade D]: ATK +2, ASPD +1% and ATK +1% per 2 Refine Levels. [Grade C]: ATK +3, ASPD +1% and ATK +2% per 2 Refine Levels. [Grade B]: ASPD +2% per 2 Refine Levels, ranged physical damage +1% per 3 Refine Levels, P.ATK +1 per 4 Refine Levels. [Grade A]: ASPD +2% per 2 Refine Levels, ranged physical damage +2% per 3 Refine Levels, P.ATK +2 per 4 Refine Levels. [iRO Description] Suit that has received the concentration energy of the star's power. Increases concentration. ------------------------ CON +1. ATK +125. Every 2 refine, ATK +15. ------------------------ If refine rate is 9 or higher, ASPD +10%. If refine rate is 11 or higher, increases long ranged physical damage by 20%. ------------------------ [Grade Bonus] [Grade D] ATK + 2, Attack speed increase added (delay after attack reduced by 1%), ATK + 1% per 2 refine. [Grade C] ATK + 3, Attack speed increase added (delay after attack reduced by 1%), ATK + 2% per 2 refine. [Grade B] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 1% additional increase in ranged physical damage per 3 refine, P.ATK + 1 per 4 refine. [Grade A] Attack Speed Increases per 2 refine (2% decrease in delay after attack), 2% additional increase in ranged physical damage per 3 refine, P.ATK + 2 per 4 refine. ------------------------ Type : Armor Def : 135 Armor Level : 2 Required Level : 240 Class : All |
| Item Script |
expand to view script{ .@g = getenchantgrade(); .@r = getrefine(); bonus bCon,1; bonus bBaseAtk,125+15*(.@r/2); if (.@r>=9) { bonus bAspdRate,10; if (.@r>=11) { bonus bLongAtkRate,20; } } if (.@g >= ENCHANTGRADE_D) { bonus bAspdRate,(.@r/2); bonus bAtkRate,(.@r/2); bonus bBaseAtk,2*(.@r/2); if (.@g >= ENCHANTGRADE_C) { bonus bAspdRate,(.@r/2); bonus bAtkRate,2*(.@r/2); bonus bBaseAtk,3*(.@r/2); if (.@g >= ENCHANTGRADE_B) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,(.@r/3); bonus bPAtk,(.@r/4); if (.@g >= ENCHANTGRADE_A) { bonus bAspdRate,2*(.@r/2); bonus bLongAtkRate,2*(.@r/3); bonus bPAtk,2*(.@r/4); } } } } },{},{} |
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