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Elemental Possession [1]   [Body]   Item ID# 450242 (Elemental_Possession)
Elemental Possesion
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100
Defense
100
Required Lvl
100
Armor Lvl
1
Slot
1
Applicable Jobs
Every Job
Description
A robe made for skilled sorcerers.
It is imbued with special magical power favored by spirits.

MaxHP +10%, MaxSP +10%.

When Level 10 Varetyr Spear is learned:
Decreases Varetyr Spear skill cooldown by 1 second.
Decreases Summon Ventus skill cooldown by 25 seconds.

For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus:
MATK +15.
ASPD +1% (Decreases after attack delay by 1%).

For each Level of Elemental Sympathy:
Increases magical damage against monsters of every race by 14%.

Refine Level +5:
INT +15.

Refine Level +7:
INT +15.

Refine Level +10:
Increases magical damage with Fire, Water, Wind, Earth, Neutral and Poison element by 15%.
Indestructible in battle

[iRO Description]
Robes made for experienced Sorcerers. It contains special enchantments favored by spirits.
MHP +10%, MSP +10%.

When refined to +5 or higher, INT +15.

When refined to +7 or higher, Additional INT +15.

When refined to +10 or higher :
Armor will be indestructible.
Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%.

------------------------
When learned Varetyr Spear lv 10 :
Reduce cooldown of Varetyr Spear by 1 sec.
Reduce cooldown of Call Ventus by 25 sec.
------------------------
Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus :
ASPD +1%, MATK +15.
------------------------
For every level of Spirit Sympathy learned,
Increase magic damage against all races by 14%,
------------------------
Type : Armor
Def : 100
Required Level : 100
Class : All Jobs
Item Script
expand to view script
{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"); bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA")); bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_VARETYR_SPEAR") == 10) { bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000; } if (.@r>=5) bonus bInt,15; if (.@r>=7) bonus bInt,15; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus bUnbreakableArmor; } },{},{}
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