.:Renewal Item Database:.
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Elemental Possession [1] [Body] Item ID# 450242 (Elemental_Possession) Elemental Possesion | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
100 Defense
100 Required Lvl 100 Armor Lvl 1 Slot 1 | |
| Applicable Jobs | ![]() |
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| Description | A robe made for skilled sorcerers. It is imbued with special magical power favored by spirits. MaxHP +10%, MaxSP +10%. When Level 10 Varetyr Spear is learned: Decreases Varetyr Spear skill cooldown by 1 second. Decreases Summon Ventus skill cooldown by 25 seconds. For each Level of Summon Agni, Summon Aqua, Summon Tera and Summon Ventus: MATK +15. ASPD +1% (Decreases after attack delay by 1%). For each Level of Elemental Sympathy: Increases magical damage against monsters of every race by 14%. Refine Level +5: INT +15. Refine Level +7: INT +15. Refine Level +10: Increases magical damage with Fire, Water, Wind, Earth, Neutral and Poison element by 15%. Indestructible in battle [iRO Description] Robes made for experienced Sorcerers. It contains special enchantments favored by spirits. MHP +10%, MSP +10%. When refined to +5 or higher, INT +15. When refined to +7 or higher, Additional INT +15. When refined to +10 or higher : Armor will be indestructible. Increase neutral,fire,water,wind,earth, and poison property magical damage by 15%. ------------------------ When learned Varetyr Spear lv 10 : Reduce cooldown of Varetyr Spear by 1 sec. Reduce cooldown of Call Ventus by 25 sec. ------------------------ Every level of Total level learned : Call Agni, Call Aqua, Call Tera, and Call Ventus : ASPD +1%, MATK +15. ------------------------ For every level of Spirit Sympathy learned, Increase magic damage against all races by 14%, ------------------------ Type : Armor Def : 100 Required Level : 100 Class : All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); bonus bMaxHPrate,10; bonus bMaxSPrate,10; bonus bAspdRate,getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA"); bonus bMatk,15*(getskilllv("SO_SUMMON_AGNI")+getskilllv("SO_SUMMON_AQUA")+getskilllv("SO_SUMMON_VENTUS")+getskilllv("SO_SUMMON_TERA")); bonus2 bMagicAddRace,RC_All,14*getskilllv("SO_EL_SYMPATHY"); if (getskilllv("SO_VARETYR_SPEAR") == 10) { bonus2 bSkillCooldown,"SO_VARETYR_SPEAR",-1000; bonus2 bSkillCooldown,"SO_SUMMON_VENTUS",-25000; } if (.@r>=5) bonus bInt,15; if (.@r>=7) bonus bInt,15; if (.@r>=10) { bonus2 bMagicAtkEle,Ele_Earth,15; bonus2 bMagicAtkEle,Ele_Fire,15; bonus2 bMagicAtkEle,Ele_Neutral,15; bonus2 bMagicAtkEle,Ele_Poison,15; bonus2 bMagicAtkEle,Ele_Water,15; bonus2 bMagicAtkEle,Ele_Wind,15; bonus bUnbreakableArmor; } },{},{} |
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