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Ceres Leather Armor-LT [1]   [Body]   Item ID# 450293 (Ceres_Armor_TW_LT)
Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30
Defense
30
Required Lvl
150
Armor Lvl
2
Slot
1
Applicable Jobs
Every Job
Description
Not Available

[iRO Description]
ATK/MATK+100.
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Every 2 level refine, ATK, MATK+10.
Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%.
------------------------
When refined to +9 or higher, ATK/MATK+10%.
When refined to +11 or higher, increase physical/magic damage to all races by 15%.
When refined to +13 or higher, reduce After cast delay skill by 15%.
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Set Bonus:
Ceres Leather Armor-LT
Ancient Mimic Card

ATK/MATK+100,
Increase range physical damage by 20%, increase all properties magic damage by 20%.
------------------------
Ceres Leather Armor-LT
Clown Card or Gypsy Card

ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%.
Immune to Frozen
Increase resistance to all races by 10%.
------------------------
[Grade Bonus]
[Grade D] Every 2 level refine, ATK/MATK+5.
Every 3 level refine, increase physical/magic damage to all sizes by 4%.
[Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%.
[Grade B] Every 2 level refine, P.ATK/S.MATK+1.
Every 3 level refine, increase physical/magic damage to all sizes by 5%.
[Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%.
When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip).
Skills 'No Limits' cooldown reduce by -30 seconds.
------------------------
Type: Armor
Def: 30
Armor Level: 2
Required Level: 150
Class: All Jobs
Item Script
expand to view script
{ .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,100+(10*(.@r/2)); bonus bMatk,100+(10*(.@r/2)); bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3); bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3); bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3); if (.@r>=9) { bonus bAtkRate,10; bonus bMatkRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*(.@r/2); bonus2 bAddRace,RC_All,4*(.@r/3); bonus2 bMagicAddRace,RC_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3); if (.@r>=13) { skill "BA_POEMBRAGI",5; bonus2 bSkillCooldown,"RA_UNLIMIT",-30000; } } },{},{}
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