.:Renewal Item Database:.
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Ceres Leather Armor-LT [1] [Body] Item ID# 450293 (Ceres_Armor_TW_LT) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30 Defense
30 Required Lvl 150 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Not Available [iRO Description] ATK/MATK+100. ------------------------ Every 2 level refine, ATK, MATK+10. Every 3 level refine, increase Metalic Sound/Aimed Bolt/Warg Strike skills by 20%. ------------------------ When refined to +9 or higher, ATK/MATK+10%. When refined to +11 or higher, increase physical/magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Ceres Leather Armor-LT Ancient Mimic Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. ------------------------ Ceres Leather Armor-LT Clown Card or Gypsy Card ATK/MATK+100, Increase range physical damage by 20%, increase all properties magic damage by 20%. Immune to Frozen Increase resistance to all races by 10%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, ATK/MATK+5. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. [Grade B] Every 2 level refine, P.ATK/S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Crescive Bolt/Metallic Fury damage by 5%. When refined to +13 or higher, enable to use Skills Magic Strings Lv.5 (When equipped with a musical instrument/whip). Skills 'No Limits' cooldown reduce by -30 seconds. ------------------------ Type: Armor Def: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bBaseAtk,100+(10*(.@r/2)); bonus bMatk,100+(10*(.@r/2)); bonus2 bSkillAtk,"RA_WUGSTRIKE",20*(.@r/3); bonus2 bSkillAtk,"RA_AIMEDBOLT",20*(.@r/3); bonus2 bSkillAtk,"WM_REVERBERATION",20*(.@r/3); bonus2 bSkillAtk,"WM_METALICSOUND",20*(.@r/3); if (.@r>=9) { bonus bAtkRate,10; bonus bMatkRate,10; } if (.@r>=11) { bonus2 bAddRace,RC_All,15; bonus2 bMagicAddRace,RC_All,15; } if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bBaseAtk,5*(.@r/2); bonus bMatk,5*(.@r/2); bonus2 bAddRace,RC_All,4*(.@r/3); bonus2 bMagicAddRace,RC_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bPAtk,.@r/2; bonus bSMatk,.@r/2; bonus2 bAddRace,RC_All,5*(.@r/3); bonus2 bMagicAddRace,RC_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"TR_METALIC_FURY",5*(.@r/3); bonus2 bSkillAtk,"WH_CRESCIVE_BOLT",5*(.@r/3); if (.@r>=13) { skill "BA_POEMBRAGI",5; bonus2 bSkillCooldown,"RA_UNLIMIT",-30000; } } },{},{} |
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