.:Renewal Item Database:.
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Jupiter Light Armor-LT [1] [Body] Item ID# 450294 (Jupiter_Armor_TW_LT) | |
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Type
Armor
Class
Armor
Buy
n/a
Sell
n/a
Weight
30 Defense
30 Required Lvl 150 Armor Lvl 2 Slot 1 | |
| Applicable Jobs | ![]() |
|---|---|
| Description | Not Available [iRO Description] MATK+150. ------------------------ Every 2 level refine, MATK+15. Every 3 level refine, increase Skills Diamond Dust/Soul Expansion/Hell Inferno/Earth Grave damage by 20%. ------------------------ When refined to +9 or higher, MATK+15%. When refined to +11 or higher, increase magic damage to all races by 15%. When refined to +13 or higher, reduce After cast delay skill by 15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Nightmare Verit Card MATK+100, MDEF+10. Increase magic damage to all races by +15%. ------------------------ Set Bonus: Jupiter Light Armor-LT Fallen Bishop Card MATK+100, MaxSP+50%, MDEF+20. Increase magic damage to all races by +30%. ------------------------ [Grade Bonus] [Grade D] Every 2 level refine, MATK+8. Every 3 level refine, increase physical/magic damage to all sizes by 4%. [Grade C] Every 3 level refine, Intensification skill cooldown time -7 seconds and Diamond Dust skill cooldown time -0.2 seconds. [Grade B] Every 2 level refine, S.MATK+1. Every 3 level refine, increase physical/magic damage to all sizes by 5%. [Grade A] Every 3 level refine, increase Soul Vulcan Strike/Diamond Storm skills damage by 7%. When refined to +13 or higher, Intensification skill cooldown time -30 seconds and Diamond Dust skill cooldown time -1 second. ------------------------ Type: Armor Def: 30 Armor Level: 2 Required Level: 150 Class: All Jobs |
| Item Script |
expand to view script{ .@r = getrefine(); .@g = getenchantgrade(); bonus bMatk,150+(15*(.@r/2)); bonus2 bSkillAtk,"WL_SOULEXPANSION",20*(.@r/3); bonus2 bSkillAtk,"WL_HELLINFERNO",20*(.@r/3); bonus2 bSkillAtk,"SO_DIAMONDDUST",20*(.@r/3); bonus2 bSkillAtk,"SO_EARTHGRAVE",20*(.@r/3); if (.@r>=9) { bonus bMatkRate,15; } if (.@r>=11) { bonus2 bMagicAddRace,RC_All,15; } if (.@r>=13) bonus bDelayrate,-15; if (.@g>=ENCHANTGRADE_D) { bonus bMatk,8*(.@r/2); bonus2 bMagicAddRace,RC_All,4*(.@r/3); } if (.@g>=ENCHANTGRADE_C) { bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-7000*(.@r/3); bonus2 bSkillCooldown,"SO_DIAMONDDUST",-200*(.@r/3); } if (.@g>=ENCHANTGRADE_B) { bonus bSMatk,.@r/2; bonus2 bMagicAddRace,RC_All,5*(.@r/3); } if (.@g>=ENCHANTGRADE_A) { bonus2 bSkillAtk,"AG_SOUL_VC_STRIKE",7*(.@r/3); bonus2 bSkillAtk,"EM_DIAMOND_STORM",7*(.@r/3); if (.@r>=13) { bonus2 bSkillCooldown,"WL_TELEKINESIS_INTENSE",-30000; bonus2 bSkillCooldown,"SO_DIAMONDDUST",-1000; } } },{},{} |
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